Posts Tagged ‘virtual reality’

Serious Sam VR Is VR At Its Most Stupid & Most Brilliant

I guess I don’t feel entirely comfortable saying that a game about nothin’ but shooting restored some of my damaged faith in VR, but what the hell: yee-haw! In my fond imagining, VR was going to take me to brand new places, not strand me in the blood-strewn alleys of modern videogaming’s norm. There’s no avoiding it, though: Serious Sam VR: The Last Hope [official site] feels so damned good. This is Time Crisis steroidal and unrepentant, eschewing both gimmick and complexity in favour of finger guns and laughter.

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The Rise Of Captain Longbeard Setting Sail To VR

The Rise of Captain Longbeard is Colopl NI’s latest push into VR gaming. Coming to Steam Early Access during the holidays, it’s a game that, well, it lets you be a pirate. Ah, to be a pirate. Or a sailor. Whichever is more appropriate for the phrase “a tall ship and a star to sail ‘er by,” which happens to be one of my favorite lines from one of my favorite movies, Willy Wonka and the Chocolate Factory. RIP, Gene Wilder. Read the rest of this entry »

Chernobyl VR Project Now On Vive Too, Updates Videos

Alec wasn’t entirely happy when we duct-taped him to a chair, bolted his Rift goggs to his skull and jacked him into a tour of Chernobyl and Pripyat with Chernobyl VR Project [official site]. He liked seeing inside that irradiated corner of Ukraine – known to Those Young People as the setting for the S.T.A.L.K.E.R. games – but technically it’s messy. It’s split between photogrammetry-scanned environments and plain old 360-degree video, see, coming out a bit disjointed. Well! Today brings the release of a Vive edition, along with an update adding more content and improving those videos.

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Review: Too Good To Be True? A 4K VR Headset That Supports SteamVR For $300

Oh, virtual reality. So much promise, so many drawbacks. Stick your hand into the Tombola Of VR Woes and see what you grab. Headaches and nauseau? High system requirements? Too many cables? Screen door effect? Apparent low resolutions? Gimmicky games? Problematic prices? Your face in a box? I could go on, but I won’t because, er, that is most of them. Both Oculus Rift and the Vive offer a real jolly good time for initial forays into lifesize 3D wonderlands, but come up short when it comes to longer term usage, for reasons we’ve opined about at length here and here. But those constitute just the first consumer generation of hardware.

The tech will be refined over time (unless the market totally loses faith in the concept), but whether that is achieved by Oculus, Valve/HTC or someone else entirely is very much up for grabs still. In the interim, here’s Chinese outfit Pimax, who are selling what they label as the first 4K VR headset for PC, which works with SteamVR. It’s also $350 (or $300 without headphones), compared to the Rift’s $599 and Vive’s $799. Two questions, then. 1) Can it really solve the image quality problem? 2) Can it really do what it needs to at half the price of the big boys of VR? I’ve been testing the Pimax for the last few days, and here’s what I think.

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Get Gogged: Oculus Rift Hits European Retail Today

Mate, no wonder cybergoggles didn’t bring an overnight revolution: they weren’t in the shops here. Digital distribution is great for games but you can’t download goggles, can you? Think it through, yeah? No one’s going to pay a few hundred quid for an e-mail with a small picture of a black plastic box. What kind of mug do they take us for?

At long last, Oculus Rift is now officially in Europe as something you can touch with your face. The physical edition is now in shops in boxes, and a fair few places are hosting demos so you can try jacking your face in.

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Pew Pew: DayZ Creator Releases Out of Ammo

RocketWerkz’ VR project Out of Ammo has tiptoed into official release with very little fanfare. It’s quite sneaky for a game about leading little LEGO-esque soldiers into combat, guns a-blazin’. Out of Ammo has been an experimental attempt at VR for Dean Hall’s (DayZ) fledgling studio. It’s a strategy game that has you building up defenses and directing units as they head into battle, and controlling them yourself in first-person view if you want. See it in action in the launch trailer:

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Quark VR Working On Wireless HTC Vive Prototype

The level of immersion you get from VR is impressive, to be sure, but nothing mars that experience quite like tripping over a cord and conking your head on the coffee table. Quark VR are hoping to save the day with a wireless HTC Vive prototype. Well, nearly wireless. It’s a work in progress.

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