"Stopped vampires from pinning their crimes on babies and children." You don't need to play Dwarf Fortress to enjoy a changelog note like that. Simulations encouraging emergent gameplay lead to emergent bugs, weird and wonderful confluences of complexities. The Sims 4 might not have dwarves, vampires, goblins, kidnapping, or horseshoe crab people, but its zany take on everyday life evidently can still bring some fun bugs to read about.
The game launches this week (today in North America, Thursday in Europe--grumble grumble) and a launch-day patch means wacky fun changelogs are already arriving. Fixed by this first update are issues with hibernating babies and a Reaper who's just not that into you.
The full changelog is this-a-way, but here's what I enjoyed:
- Fixed several issues with Sims attempting to go on dates with the Reaper, resulting in non-responsive game states.The Reaper still loves ya baby, he is just too busy to go on a date with every lovelorn Sim that vies for his attention.
- Fixed several issues where babies were incorrectly hibernating within household inventories resulting in several issues:
-Game no longer hangs if you attempt to split a household with a baby on the lot and in the household inventory.
-Babies are no longer left locked in the household inventory if all the other Sims in the household die.
-Babies no longer multiply if left in the Household Inventory while editing the lot via Manage Worlds.
Splendid. I don't imagine I'll play The Sims 4 but gosh, I'm looking forward to more of this. The Sims 3 certainly gave some good laughs over the years. The dwarf fortress.txt Twitter account is good at collecting rad changelog and dev quotes too, if you enjoy this sort of thing. I don't play Dwarf Fortress either, but I sure do enjoy those bugs.
If many Sims 4 babies glitch out like this horror, it's certainly for the best that they stop replicating. We'll surely see another patch soon to fix this, and other wonders yet to be discovered: