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Warhammer 40,000: Eternal Crusade Jumps To UE4

In the etc. etc.

It seems everyone and their servo-skull is gabbing about Warhammer 40,000 games lately, between Dawn of War's updates, GOG's new finds, and Inquistor's announcement. Not wanting to be left out, Behaviour Interactive have piped up with news about their MMO, Warhammer 40,000: Eternal Crusade [official site].

They've now switched to Unreal Engine 4, which they say should speed up development. It's not massive news, but we haven't peered or poked at the game in a while so let's have a gander at a new "in-engine" video:

If that's what they're shooting for, it looks... not great? A bit boring? Like its Space Marines are gyrating wildly as they run? I don't doubt players will use Space Marine banter, though. Oh, but it's difficult to judge - it's still only from an alpha build.

Behaviour quite candidly share looks at the game over its development, which has largely resulted in it looking rubbish. Every game's shoddy at first, but we don't usually get to see that. Though given Behaviour's track record (Naughty Bear, Wet, and a load of licensed games), I don't know how much I'd expect it to improve.

It's a shame Dark Millennium Online sank along with THQ.

Anyway, here's another, less-scripted look at the game in Behaviour's most recent dev livestream:

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Alice O'Connor

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When not writing news, Alice may be found in the sea.

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