Yes, Crysis 2 Multiplayer Progression Trailers

By Quintin Smith on March 7th, 2011 at 6:20 pm.

I hope these guys rotate, like cars in a dealership. Or food in a microwave.

They exist! And you’ll find them after the jump. Crysis 2 is out on the 22nd of March in America and the 25th in Europe, which means all of these trailers will come to an end soon and it’ll be time to start “playing” the “game”, which if memory serves is a bit like a trailer crossed with a choose-your-own-adventure book.

Oh, I can’t stay cynical towards a game as pretty as this. C’mere, you!


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60 Comments »

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  1. ShowMeTheMonkey says:

    So far the demo is a mix between CoD and Halo. Not necessarily a good thing.

    • Inglourious Badger says:

      Yeah, the demo feels very COD to me. It’s crazy how little protection the nanosuit’s provide, it feels almost one-shot-kill, a la COD.

      The demo maps are really tight deathmatch maps, though. And I LOVE the scrambling and sliding. Crytek have quietly snuck in and beaten Brink to the Mirror’s Edge style movement in multiplayer. I’m curious to see how that works on larger, more open, team friendly maps, assuming the game even has them, none of the trailers give that impression :(

    • Phydaux says:

      I was thinking COD and Crackdown.

    • Premium User Badge

      Cinek says:

      “it feels almost one-shot-kill,” – which is good, cause you never feel like a tank that can run across middle of battlefield unharmed. It’d still use some de-buff IMO cause with all upgrades even in demo I feel like a tank sometimes, killing 4 ppl trying to strike me before they put me down thanks to armor absorbing.

  2. skinlo says:

    I’m still not convinced.

  3. konrad_ha says:

    The Demo wasn’t exactly earthshattering, but I still believe in the potential of it all.

  4. Nickless_One says:

    The demo felt like Aliens vs Predator 2 multiplayer, but without aliens and marines…

    • Premium User Badge

      TheTourist314 says:

      Just what we need. Predators everywhere. It’s just like Texas!

  5. THEiNTERNETS says:

    I really like the concept of customizing your own playstyle and enhancing player expressivity but I don’t like it tethered to “play ammount.” There was a great article about achieving expressivity on here a while back if anyone still knows where that link is….

    • Calneon says:

      When I unlock everything in a multiplayer game (such as BC2), I tend to get bored and stop playing. Progressive upgrades definitely keep me playing longer than I normally would and I get enjoyment out of them. I don’t think they’re necessarily bad.

    • Premium User Badge

      Kelron says:

      I would rather have all the toys to play with from the start without being required to unlock them, but I don’t mind the unlocking that much if they are fun toys. And these ones are promising to be fun, as long as it doesn’t turn out that the hologram projector is a one-off and everything else is generic +rate of fire, +damage stuff.

  6. l1ddl3monkey says:

    So basically if I buy it and start playing MP the week it comes out I’ll be ok. But if I get it a month later the server will be full of people with full unlocks and my game will consist of spawn, die, spawn, die, spawn die until I turn it off and go back to Bad Company 2.
    Cynically I’d say that’s a deliberate way of pumping up early release, high price point sales.
    Oh well; no Crysis 2 MP for me, I’ll leave it for the mugs with bigger wallets.

    Edit: as per Mr TotalBiscuit’s comment I’ve realised my choice of comparison isn’t particularly clever in this case but I’ll leave it to stand as testament to the fact that I didn’t really think that through.

    • TotalBiscuit says:

      Or, in reality, it will be more like CoD where the items are pretty much sidegrades and you get extremely competitive stuff at the start or very early on.
      People seem to forget that in CoD, guns like the Enfield (which you get after about 30 minutes of playing) and the Famas (which’ll take a few hours) are best in class, whereas the stuff at the end of the tree is often extremely specialist or in the case of the sniper rifles, downright useless. For another examples, arguably the second best sub-machine gun in the game is the one you get at level 1 (most people would agree the 74u takes the top spot, but the mp5 is still very competitive).
      Oh and you’re going back to Bad Company 2, the game where as a medic you can’t even heal when you first start playing? Talk about frying pan/fire.

    • DrGonzo says:

      I probably haven’t played enough of COD to really judge, but in my experience the guns all pretty much kill in one shot, and are all really quite accurate. It seemed the guns were pretty subjective and a lot of it came down to which one you liked the look and sound of the most.

    • TotalBiscuit says:

      Not… really. On hardcore mode it might as well be, but guns have vastly different effective ranges and damage per shot. Only time when that’s not the case is when you shoot the guy in the head.

    • kyrieee says:

      I’ll stick to CS 1.6

  7. Dhatz says:

    the demo has the nerf suits, lets go camp for the real NS2.0

  8. TotalBiscuit says:

    The demo was not a great demo thanks to the technical issues but I saw nothing wrong with the gameplay at all.

    If the full game feels like console-porty (seems like they just ported the 360 demo), it’ll be just fine.

    • Premium User Badge

      Joshua says:

      Yeah, they just ported the Xbox 360 demo. Weird though, since the X360 version of the game is essentially a port of the PC version…

      So it’s a port of a port. That’s what you get if you rush to please the whiners i’d guess.

    • JohnnyMaverik says:

      Aren’t you at all concerned that the full game, now it’s been revealed that it will on release be limited to dx9 settings, will be just as much of a straight port as the demo was?

      I mean I’m not personally all that bothered about it being initially limited to dx9, but if the graphics options are still the bizarre “gamer, advanced, hardcore”, we still have a locked FOV, which honestly really was noticeable, I mean while watching your video of the demo, I was like “hah, I don’t suffer from motion sickness, I’ll be fine”, and then when actually playing the demo myself while I didn’t feel sick I often found myself feeling completely disorientated (the motion blur that you couldn’t turn off didn’t help matters either), and the option to turn on assisted aiming in the MP, then we really will have a problem.

      Love your videos BTW…

    • TotalBiscuit says:

      Well I said all of those things in the video and I was gravely concerned, however Crytek did contact me afterwards with some reassurances as well as asked for my DXDiag so they could look at some of the performance issues I noticed, so they do it would appear, give some kind of fuck.

      Plus if I recall correctly, FoV was changeable in the ‘beta’ version so it may also be in the release.

    • JohnnyMaverik says:

      Oh ok, I have to admit I never paid all that much attention to the leaked beta which I probably should have seeing as it would have answered a few of those questions. Anyway thanks for the info…

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      Vandelay says:

      As for it being limited to DX9, I still don’t fully believe it. The forum here seems to have already decided that Crysis 2 is just a console port and a middle finger to PC players, but I’m giving them the benefit of the doubt until I hear that this is actually true. A google search on the DX9 only claim has only produced forum posts complaining about it for me so far.

      And I must agree with TotalBiscuit’s summary in his video. Good game, but a few technical issues. Some of the more annoying ones, like the server browser and lobby system, probably won’t go away, but hopefully they will at least give us many more options in the final release.

    • suibhne says:

      @Johnny: Fyi, you can change the FOV. It’s a whole different game at 90.

      Check out this tool for generating launch options:
      http://forums.steampowered.com/forums/showthread.php?t=1776333

    • Ravenger says:

      The gameplay is largely COD derived, and there are too many console centric issues like locked low FOV and minimal tweakable settings (oh and ‘Press Start’), but on the whole it ran very well for me. Much better than CODBLOPS in every way – smoother, faster, and better graphics. Very impressive performance for a demo.

    • Calneon says:

      @TB, the fact that they contacted you and requested your DXDiag restores some of my faith. However, it’s probably just a marketing stunt, make the people the gamers listen to happy, right?

    • Dhatz says:

      you didnt see anything about the engine? it ports the stuf ffrom pc to consoles, so thats what.

  9. Bungle says:

    This page crashed my Opera browser because of a problem with the Flash plugin. I had to switch to Chrome to post this message. Anyone else having problems? Because I’ve gotten really used to Opera and don’t want to switch to a different browser.

    • cluddles says:

      @Bungle: I had the same problem. I can’t see anything that would make it explode quite so spectacularly. Perhaps youtube “upgraded” something in their player.

    • Bungle says:

      I just watched an embedded YouTube video on Kotaku and it didn’t crash Opera. Definitely something about the way these RPS pages are coded.

      Could we please get one of the RPS writers to start using Opera so you guys can tell when your site is acting screwy? I’d switch browsers if Opera wasn’t the best one.

    • Jamison Dance says:

      You and the other 2.5% of the Internet may be out of luck.

    • Bungle says:

      RPS will be the one out of luck, as Opera is more important to me than one website.

  10. Bungle says:

    The trailers for Crysis 2 always look okay, but I tried the demo on my PC and all I saw was Blurry McBlurrville. I turned the settings as high as they go and it still looks like I rubbed Vaseline all over my monitor. It’s amazing how ugly they made their game.

    • Potentaint says:

      Really? The blurring kind of annoys me if I pay attention to it, but it doesn’t really affect my gameplay and I feel like it enhances the game for anyone spectating. As far as the graphics…there is a ton of detail in each multiplayer level, a level of detail I haven’t really seen graphically in a game so far. I’m kind of on the fence of whether I like it better than BC2’s/Crysis’ super hi-res hi poly pretty buildings and vehicles, but it still is very noticeable after playing those games a lot.

    • suibhne says:

      I turned off motion blur, and the game otherwise looked great on my screen. Performance was quite good at 1900×1200 with “Gamer” settings.

    • CrazyBaldhead says:

      Crysis 2 looks like shit. Period.

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      Cinek says:

      CrazyBaldhead – I don’t know that what games you play that suppose to look better than Crysis 2.
      There are almost none at all.
      At least crytek works well with textures and 3D models unlike most of UnEngine crap which rely on blur, glow, and more glow mixed with blur, lol.

    • CrazyBaldhead says:

      “I don’t know that what games you play that suppose to look better than Crysis 2.”
      Right. How about…
      wait for it…
      CRYSIS!?

    • yourgrandma says:

      killzone 3 looks better than crysis 2. i consider them comparable because crysis 2 is a corridor shooter as well.

  11. sockpuppetclock says:

    [talking about holograms:] Is that fair? Who cares?

    Hahahaha amazing game design philosophy

  12. KikYu0 says:

    I Dont like the Multiplayer… Realistic 2-3 Shoot Kills with some Unrealistic Super Power Armor Stuff nah.

  13. Premium User Badge

    Joshua says:

    1:40 “Is that fair? Who cares!” < Players need this attitude more on some servers.

  14. cluddles says:

    Can’t say I was particularly impressed with the demo.

    Gamespy seems to be the same flaky mess that it always was (ah, I have “fond” memories of trying to get online games of Dawn of War going back in the day), and the way that the ping 0 servers (a.k.a. ones you can’t connect to at all) sit at the top of the list when you browse for a game made me shake my head in disbelief.

    When I eventually managed to connect to a game, I got to watch the result screen for half a minute, then a bunch more loading, then a pre-game screen for half a minute. And then the match started. And then I got disconnected. Bobbins.

    On the plus side, it looked quite pretty for the 2 seconds or so that I got to see it. And the music was good – sounded like Hybrid in the intro video? Nice. Otherwise, the only kind of “progression” I’m interested in is toward servers I can actually connect to, preferably without Gamespy.

    • Premium User Badge

      Cinek says:

      and the way that the ping 0 servers (a.k.a. ones you can’t connect to at all) sit at the top of the list when you browse for a game made me shake my head in disbelief” – Wow… that’s odd. For me the Ping 0 hosts are those which play BEST of all, which no issues. All the servers with some positive ping tend to have occasional lag issues. And I never had any problems with connecting to them

  15. AwesomeOwl says:

    Did anyone else find that first video extremely boring?
    Oh, and what’s up with the comments on youtube? Something is not right.

  16. clownst0pper says:

    Two problems with the multiplayer.
    1) You die too easily, even with Armour Mode activated
    2) Why does sprinting drain my energy? I want to run- like a normal person. If I want to super-speed, why don’t I have the choice to? Instead I have to walk everywhere like a muppet for fear of draining my batteries.

    • Phydaux says:

      Conversely,
      1) Even with armour mode activated your enemies die quite easily.
      2) You have to make choices about how to spend your energy. Quick movement across an open arena, or camouflaged, or armoured up so the sniper can’t one-shot you, or with nano-vision on so you can see the cloaked, etc. Balancing your energy requirements for the situation adds a nice level to the multiplayer.

    • Milky1985 says:

      Problem is even with armour mode and full energy you can STILL get One Shot Killed by a sniper, as if the armour of the future doesn’t cover the head for some reason. It really should require 2 hits if they have used armour mode even if you headshot otherwise armour mode is useless against snipers.

      In the PC version the armour Mode simply doesn’t seem to work at all, might be because of increased accuracy of everyone else tho but never saw the effect i saw on the 360 of bullets activly not hitting the person.

  17. Seth says:

    Oi. The demo is terrible unless you find command line options to change the FOV, turn off the motion blur, and enable toggle crouch/zoom.

    With that stuff fixed it’s actually a lot of fun, and I’ve been really enjoying it. The demo was pretty clearly a terrible backport of the 360 demo; I think they didn’t expect to do a PC demo at all and then floundered at it.

  18. suibhne says:

    I found the MP demo surprisingly good. That might be damning with faint praise, just because my expectations were pretty low going in, but it’s certainly more enjoyable than BLOPS. Personally, I was fond of the tradeoff between sprinting and energy, and I liked the movement system wrt navigating the environment.

    Granted, I didn’t like it enough to pay the $60 list price, but I won’t hesitate to pick it up on sale for $20-30.

    As Seth said, tho, my enjoyment was also predicated on inserting this line into the game’s launch options:
    +cl_fov=90 +r_DrawNearFoV = 90 +pl_movement.power_sprint_targetFov = 90 +r_MotionBlur=0 +g_skipIntro=1

  19. Premium User Badge

    Clavus says:

    The nanosuit gives this game a little extra spice to keep it interesting, for a few weeks. Then I’ll probably haul my ass back to Team Fortress 2.

    People who complain that they die too easily in Armour Mode are doing it wrong. You’re not supposed to act like a bullet sponge when you activate it.

  20. karthink says:

    Don’t know what you folks are complaining about.

    I die too quickly, but I think that’s because I’m crap at multiplayer. Besides this, I’m having great fun with the demo, especially after turning off motion blur and fixing the FOV.

  21. DOLBYdigital says:

    The demo worked fine for me with zero crashes and easy to find online servers. Its just a shame that the gameplay was really bad. I honestly felt like Crysis has taken a huge step backwards. Every single aspect of the game seems inferior to Crysis Wars with the exception of the ‘super unlock carrot on a stick philosophy’. The gameplay is very clearly designed for consoles from the maps to the FOV. Its all good, the demo saved me some money since I was planning on grabbing it but now know better :)

  22. Juiceman says:

    I hope those one shot sniper kills were on a hardcore setting, otherwise I see this game being another unbalanced POS.

  23. coldvvvave says:

    I felt really bad playing the demo. It’s not even CoD or Halo, its a dumbed down mix of both with even more random elements thrown in. I bought Crysis: Warhead to play MWLL, I tried Crysis Wars and it was tolerable. But this is just sad. Maybe I’ll buy it on some sale for a single player/graffix.

  24. Hatsworth says:

    Persistent advantages in “competitive” multiplayer games really needs to die. Even disregarding balance, grinding for stuff is already bad enough in singleplayer games.

  25. GenBanks says:

    People are forgetting that Crysis (like Far Cry before it) succeeds and fails on the back of single player.

    Multiplayer is a nice bonus as far as I’m concerned, maybe it’ll keep the game on my hard drive a bit longer but I’m not really phased if it doesn’t.