Posts Tagged ‘Derek Yu’

Spelunky Completed In The Hardest Possible Way

By Graham Smith on November 14th, 2013.

Solo Aubergine Run, technically.

Some of you are going to think this isn’t news, but I want to talk about it anyway. Caster Bananasaurus Rex has completed Spelunky in a Solo Eggplant Run. Don’t know what that means? Come inside. Sit down. Let me explain.
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Geometry Of Death: Spelunky’s Level Generation Explained

By Graham Smith on October 22nd, 2013.

You've procedurally generated... my love for you.

If you’re anything like me, you’ve played so much Spelunky that you can close your eyes and generate new levels for Derek Yu’s roguelike platformer inside your own head. Here, look, I’m doing it now – bet on what’s going to kill me…

It was a frog. Sigh.

For a more technical understanding of Spelunky’s procedural level generation, take a look at Darius Kazemi’s browser-based Spelunky level generator and associated guide.
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Release AVALANCHE: Spelunky, Papers, Guacamelee

By Nathan Grayson on August 9th, 2013.

And yet somehow the game manages to be even drearier than it looks. In a good way.

Are you ready to be positively buried under amazing games? Well too bad. Games are largely distributed via non-physical means now, and that’s a weird thing to do with them anyway. Take your sick, fetishistic disc orgies somewhere else. (Note: RPS does not actually discriminate against fetishes. Just physical media.) There are, however, a lot of brand new, positively excellent games suddenly populating our hobby’s infinitely expanding sea, and you should really just probably play all of them. I quite liked what I played of Papers, Please, the consolefolk enjoyed Guacamelee, and everybody with air in their lungs and a beating heart in their chest loves Spelunky.

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I Can Dig It: Spelunky PC’s Daily Challenges

By Nathan Grayson on July 23rd, 2013.

Note: daily challenges not actually for drinking.

Spelunky is very, very tough. Sometimes, it’s downright mean. But it pushes you so hard because it cares. Because it wants to see you do better, maybe even excel. It can only teach you so much, though. Eventually – through perseverance, hard-earned wisdom, and spelunking deep into the hardiest reaches of your own heart – you’ll master all it has to offer. Unless… no, that’s crazy. It could never happen in a million years. But hypothetically, let’s say Spelunky added a PC-exclusive daily challenge mode. One where a single death took you out of the race, but a new adventure appeared every day. Could we engage in scandalous acts of spelunkery forever?

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FINALLY: Superior Spelunky PC-Bound In August

By Nathan Grayson on July 9th, 2013.

Maybe it's full of candy! Or snakes!

Thirty thirty thirty four days agoooooooo, I wanted Spelunky on PC to be dated. Nothing to do, nowhere to goOOoo, I wanted Spelunky on PC to be dated. Just get it on my level, put it on my plane. Hurry hurry hurry, before this song gets more inane. [Consoles] can’t control my fingers, they can’t control my brain. Oh no no no no no.

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Oh Thank God: Fancier Spelunky Coming To PC At Last

By Alec Meer on June 5th, 2013.

So many times, my finger has hovered over the purchase button on the spit’n'polished XBLA version of amazeballs roguelike/platformer Spelunky. Every time, I’ve thought ‘no, surely it’ll be on PC any day now. PC was its original home – it would only be right’, and my finger was withdrawn. Actually, that’s a lie, most of the time it was ‘Oh Christ, the Xbox Live interface is just horrendous and what are Microsoft Points in pounds and screw this, I’ll just play the old version again’, but the outcome was the same.

My impatient patience has paid off at last, however – the shiniest version of these random, lethal dungeon adventures really is coming to PC any day now.
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A Desktop Dungeon: Browser Spelunky

By Alec Meer on July 31st, 2012.

All those Xbox fellows having been frothing uncontrollably about Spelunky XBLA for the last couple of weeks, so starved are they of games that aren’t about manshooting or sports, but we smug gits have had it for years. Even if we don’t get the fancy-pants new graphics because there isn’t a Microsoft to wave mega-bucks at Derek Yu and chums. Well, there is of course a Microsoft on PC, but it’s hard not feel they’d rather eat their own toenails than do anything with PC gaming these days. Anyway! The original (and, for my money, much better-looking) Spelunky has been given a second wind, courtesy of a browser-based HTML5 version created by Tinysubversions, aka Darius Kazemi.
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Rick Dangerous Is Spelunky’s Horrible Uncle

By Adam Smith on July 5th, 2012.

Thank all that is good that the incredible idiot is too busy not having any eyes to bother throwing the stick of dynamite that's about to blow his stupid guts out

There’s a great post over at Indiegames.com with a list of “games like Spelunky for people to play, in celebration of its XBLA release”. Weirdly, the original version of Spelunky isn’t on the list. Go play it though because it’s brilliant and free. What jumped out at me was a link to a browser version of my most hated nemesis, Rick Dangerous. My parents bought me the original and its sci-fi sequel when I was but a boy, and because I couldn’t afford any more games I had to watch Rick die over and over again, and pretend to enjoy it. Despicable. And yet I just spent twenty minutes playing. Some startling observations below.

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IGF Factor 2012: Spelunky

By Alec Meer on February 10th, 2012.

That explosion would look so much nicer on PC, Derek

Next in our never-ending series talking to (almost) all the finalists at this year’s Independent Games Festival, it’s Derek Yu of the splendid randomly-generated cave exploring game Spelunky, which is up for the Technical Excellence, Excellence in Design and Seamus McNally Grand Prize gongs. Here, Derek chats about his origins, TIGSource, Aquaria, how he abandoned and then rejoined game development, the odds on whether we’ll see a PC version of the XBLA Spelunky remake, and his answer to the most important question of all.
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Oh Dear No: Magic The Gathering Rap

By John Walker on October 31st, 2011.

This is the whitest thing I've ever seen.

You know what I like to see first thing in the morning? It’s Spelunky creator, Derek Yu, topless. Mmmmm-mmmmmmmm. Plants Vs Zombies songstress Laura Shigihara gets in touch to say she’s put up an extremely silly video, featuring Shigihara, Andy “Spelunky XBLA” Hull, George “Plants Vs. Zombies designer” Fan, Paul “Sword Of Legends” Hubans, Tommy “Super Meat Boy co-creator” Refenes, and the exposed nipples of Mr Yu. Sorry, what is it? It’s a rap about Magic: The Gathering, of course. And they’re calling themselves, Funktrollers.

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Spelunky: Now Mac Gamers Can Spelunk Too

By Lewie Procter on July 15th, 2011.


Some computers are different from other computers. If you’ve got yourself one of those Apple-flavoured PCs, then here’s some excellent news for you. Word reached us courtesy of indiegames.com that it’s now possible to play Derek Yu’s fabulous procedurally generated cave adventure Spelunky on a Mac.

Grab it here, and you too can go on a terrifying treasure hunt in a cave, but you can now use a mouse with less buttons to do it. Watch out for the traps. And spiders. And snakes. Watch out for everything.

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