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Posts Tagged ‘feature’

First Steps With Dragon Age

Posted by RPS on November 6th, 2009.

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We’re playing Dragon Age. Except for John, because he’s already finished it and reviewed it for PC Gamer. The rest of RPS were a bit later to the party, so to speak. Consequently we’re a little… distracted. We offer a few early thoughts below. It’s probably fair to say that there will be minor spoilers in this article.
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Hands-On With Global Agenda

Posted by Phill Cameron on November 4th, 2009.

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Via the Eurogamer Expo, we got some time with Global Agenda. Here’s the hands-on experience, complete with some input from the developers themselves.

Global Agenda is a game straddling two worlds. It has two different payment schemes, and two different games within itself, almost. It’s a multiplayer third person shooter, with a class based system and jetpacks. But it’s also a huge sprawling PvE/PvP MMO, with the PvP driven by player Agencies that can form and break alliances on the fly in a bitter battle for territorial zones that grant bonuses and benefits. It’s also got some instanced dungeons thrown in there, for the uncompetitive among us.
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Wot I Think: Men Of War: Red Tide

Posted by Jim Rossignol on November 3rd, 2009.

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In between leaving pumpkins uncarved and scary masks unworn, I have been playing 1c’s new RTS, Men Of War: Red Tide. The standalone expansion features twenty-three new missions with naval bent, and a small museum of new units. But is it any good? Here’s Wot I Think.
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The Making Of Natural Selection

Posted by Alec Meer on October 31st, 2009.

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Seven years ago to this very day, uber-Half-Life mod Natural Selection was released. Man! Aliens! Man vs aliens, in a real-time-strategy-in-an-FPS-perspective kinda way! In that time, it’s become something of a landmark in terms of just how far you can stray from the source technology (pun not necessarily intended), just how successful a group of a have-a-go home designers can be, and quite how much prescribed concepts of first-person-shootage can be pushed. Developers Unknown Worlds Entertainment are gearing up for the insanely-anticipated release of the standalone sequel (of which the first and second super-shiny images of this post come from – click to embiggen), whose birth depends hugely on how much pre-order interest they can drum up. In other words, if you’re excited about NS2, you should totally pre-order it. It’s going to be a fine and splendid day in PC land when it finally walks our way.

Right now though, given it’s NS1’s anniversary day, we poked Unknown Worlds’ Game Director Charlie Cleveland into providing a little insight into how this milestone mod came to be…
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Wot I Think: Torchlight

Posted by John Walker on October 30th, 2009.

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Strange lack of torches in the game.

Runic’s new action role-player Torchlight has occupied my week. Does their ultra-sleek and approachable dungeon crawler manage to find that sweet Diablo-shaped spot? Read on to find out wot I think.

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Twelve Minute Shudder: Entropia Universe

Posted by Quintin Smith on October 28th, 2009.

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On the unlikely chance you’re familiar with Sci-Fi MMOG Entropia Universe, it’s probably because of the record-breaking prices achieved by its virtual sales. Reading about these figures is a lot like coming under artillery fire but with numbers instead of shells.

All of the following figures are in US dollars. Entropia Universe launched in 2003, and in 2004 the developers created a huge island complete with a scenic beach, monsters, and a massive mine. At auction, a player paid $26,500 US for that island. In 2005, another player paid the developers $100,000 for a space station. In 2006, that same player purchased a unique monster egg for $10,000, though the highest figure ever paid by someone for a piece of equipment is $30,000 for a high-tech Healing Kit. In 2007, five players (or more accurately five ‘avatars’ since one represented a real-world banking organisation) paid a total of $404,000 for five two-year licenses to operate banks within the game world, with each of the five avatars expending a further $100,000 investment to start their business.
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Hands On: Star Trek Online

Posted by Kieron Gillen on October 26th, 2009.

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As I mentioned earlier, I spent a lot of the weekend at the MCM Expo. I eventually managed to tear myself away from my table and go looking for electro-entertainment. Alas, mainly console – or console versions of PC games we’ve already covered like Borderlands. And Assassin’s Creed 2, which I would have looked at, but I was scared away by the Marge Simpson cosplayer who looks as if they’d peeled Marge and was wearing her yellow skin as a skin-suit ala Silence Of the Lamb’s Buffalo Bill. However, Star Trek Online was there, and I spent some time getting familiar with what Cryptic have been up to…
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Together Alone: Last Standing In DoW 2

Posted by Alec Meer on October 23rd, 2009.

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It’s been out for a while, but I’ve only just gotten around to trying out the free Last Stand update for Dawn Of War 2. Chatting to one of the game’s producers a while back, he posited it as almost a third game – alongside the already dramatically different single and multiplayer aspects of it. The plan for it is to create a way for more casual/hithero singleplayer-focused chaps to play online, to enjoy the social aspects of multiplayer gaming, without being put off by the fear of a near-instant spanking by someone who knows the game intimately. Does it work?
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The Spatialists: AureaSection Talk Naumachia

Posted by Jim Rossignol on October 22nd, 2009.

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Last week we ran a video of an indie space combat game called Naumachia: Space Warfare. We got in touch with Italian developers AureaSection and Lorenzo Pasini agreed to answer some questions about the upcoming game. Some of you might already be familiar with the team’s work: they made Half-Life mod, The Specialists.
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Born To Rhun: Third Age Total War 1.3

Posted by Kieron Gillen on October 22nd, 2009.

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I really am tempted to do a big diary on this
I’ve been primarily playing mods this week. This is the one has been eating most of my time. I mean that quite literally. I’ve been playing this most of my time. It’s eaten mornings and afternoons and evenings I really can’t afford to spend beating the hell out of Rhun. See! Rhun! Who the hell is Rhun? It’s a Middle Earth Medieval II mod, and I’m happily fighting just some blokes with nary a whiff of Nazgul, Orcs or Hobbits.
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