Posts Tagged ‘feature’

The Bestest Best Gosh, What? A New Esport? Good: Smite

By Philippa Warr on December 18th, 2014.

The last couple of years I’ve seen games in various stages of completion making overtures towards the professional gaming scene. Of these I’d say Smite – a third-person over-the-shoulder lane pusher has done the most to convince me of its intentions towards competitive gaming.

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Early Impressions: Lords Of Xulima

By John Walker on December 18th, 2014.

RPG Lords Of Xulima snuck out last month, forgetting to tell anyone it existed, and indeed that it seems rather good. I’ve played the first few hours of the 60+ hour game, and have some early impressions to share with you. For instance, here’s my impression of a games critic:

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Wot I Think: Metal Gear Solid V – Ground Zeroes

By Rich Stanton on December 18th, 2014.

Hideo Kojima is one of console-land’s greatest champions. Over the past two decades Konami’s Kojima-led team, eventually formed into Kojima Productions, has produced classic game after classic game – almost all of which are Metal Gear titles. Though not without critics, each MGS feels like a reinvention rather than a sequel, consistently innovative, stylish, and changeable. And with Metal Gear Solid V: Ground Zeroes, the prologue act to next year’s full release of MGSV: the Phantom Pain, Kojima Productions reinvents itself as a PC developer.

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A Couple Of Hours With… Dungeon Defenders II

By Alec Meer on December 18th, 2014.

Dungeon Defenders II is a tower defence/action-RPG hybrid, with a very heavy focus on co-op multiplayer, in which your fantasy archetype lays traps and wades into the fray themselves in the hope of defeating waves of marching monsters. Its ‘pre-alpha’ has been out on Steam Early Access for a short while now, and is proving rather popular. I gave it a very quick look to try and find out why.
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The Bestest Best Horror Of 2014 – Alien: Isolation

By RPS on December 17th, 2014.

A game about Alien rather than a game about Aliens. A game about fleeing and hiding rather than running and gunning. A game that uses a license as effectively as any in the history of the medium. Alien: Isolation is a worthy successor to Ridley Scott’s sci-fi horror classic.

Adam: We’re not using the X word.

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Magicka 2 Hands On: How To Refine Slapstick Co-Op

By Paul Dean on December 17th, 2014.

I have accidentally killed Peter Cornelius. I have accidentally killed him several times and this has included (but is not limited to) the time that I launched a rock at his head, the time that I electrocuted him and the time that I pushed him off a cliff. On each and every occasion it was an accident and I don’t think I was entirely in control of either my actions or my powers. I am sorry, Peter Cornelius, associate producer on Magicka 2.

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Video: Hands On With Evolve

By RPS on December 17th, 2014.

Evolve is from the makers of Left 4 Dead, and it’s similar to its predecessor in that it offers asymmetric FPS multiplayer between four human soldiers and a player-controlled monster. The difference is that the monster is huge and evolving, and the different skillsets of the human characters need to be put to careful use if they’re going to have any chance of succeeding.

We recently sent Angus Morrison to developers Turtle Rock Studios to have a play of some of Evolve’s game modes and to talk to the team about what they’ve learned from MOBAs, what their intention is as far as esports goes, and how they suspect tactics will develop once the game is out in the wild. He returned clutching not just an article of words about the game, but a video – for those who like words and moving pictures. Fancy.

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Cities: Skylines – Hope For Heartbroken SimCity Fans?

By Paul Dean on December 17th, 2014.

Last year’s SimCity disappointed me. Beautifully presented, it was nevertheless cramped, buggy, and content to throw thousands of simoleons at me no matter how good or bad I was at my job. It broke my heart a tiny bit. When I heard that Colossal Order were working on Cities: Skylines, I wondered if they might just pick up the pieces. Already experts on making games about transport and infrastructure, their pedigree suggested that Cities: Skylines might just be the civil engineer-cum-defibrillator that I needed to fix everything.

Sitting down to watch Colossal Order CEO Mariina Hallikainen play with a very early build of the game, I found everything remarkably recognisable, perhaps even too familiar. Cities: Skylines looks an awful lot like the the last SimCity and that’s not simply because it demands a floating, eye-of-God perspective and buttons for laying down roads or stretching out industrial estates. Its interface is laid out in a very similar way. Many of the overlays work in a very similar way. I’m immediately reminded of how the Warlock games, also published by Paradox, looked very much like a fantasy mod for Civilization V.

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Satellite Reign: Early Access Impressions

By Alec Meer on December 17th, 2014.

Spritual Syndicate sequel/remake Satellite Reign arrived on Steam Early Access last week. Can it possibly live up to its hallowed Bullfrog cyberpunk squad shooter legacy? I jacked in to find out.

The bad news: we’re running out of things that we want spiritual sequels to! Everything we ever wanted is coming true! CRISIS IN VIDEOGAMELAND.

The good news: Syndicate remake (of a sort) Satellite Reign is hot.
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Cardboard Children – The Awful Green Things

By Robert Florence on December 16th, 2014.

Hello youse.

Have you ever seen the major motion picture “Alien”? Or it’s incredible sequel “Aliens”? Or it’s disgraceful third film “Alien 3”? Or that other one, where the thing gets sucked out of the thing and the swimming and so on and so forth? Or the one they fight the other type of aliens out of the alien film about the alien who hunts the soldiers? Well, if you’ve seen any of them, you’ll probably enjoy playing this game about wee aliens. It’s called The Awful Green Things From Outer Space.

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The Bestest Best Action: Middle-earth: Shadow Of Mordor

By RPS on December 16th, 2014.

Middle-earth: Shadow of Mordor‘s moment-to-moment biffing is a trick we’ve seen before, but it’s still impressive to watch your wraith-Ranger shift and flip with seamless animations between punching one gribbly uruk and gutting another. Yet it’s the Nemesis system, which gives the action context within the larger army of Sauron and world of Mordor, that makes every assassination matter so much more and which makes Middle-earth the best action game of 2014.

John: The highest compliment I can pay Mordor is to say it was 2014’s Kingdoms Of Amalur: Reckoning. Which is to say, the game I found the most enjoyable, the most effortlessly absorbing, this year. Yes, it’s vapid, but that’s part of its appeal.

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Interview: Humble Bundles Raise $50 Million For Charity

By Duncan Geere on December 16th, 2014.

Humble Bundles have helped raise $50 million for charity since the service’s launch in 2010. That’s a staggering amount of money, raised by people who love games, through a system that let’s people pay what they want. The money has gone to over 25 different charities, to help fund healthcare, bring food and water to those in need, and to help those with disabilities play games – among many, many others.

To mark the occasion, we asked Duncan Geere to have a chat with co-founder John Graham about the charity efforts, what he thinks of Steam curators, and why the future of digital distribution is colosseum deathmatches.

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Have You Played… Syndicate?

By Alec Meer on December 16th, 2014.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

I’m playing Satellite Reign right now, so the Bullfrog subversive squad-shooter which heavily inspired it is very much on my mind. SR marks a sea-change: a game that’s been bewilderingly ignored by studios for decades is only now getting the follow-up it deserves.

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