Posts Tagged ‘feature’

A Psychogeography Of Games #3: Kerry Turner

This is the third of 6 talks I’m doing for Videobrains walking with game designers and thinking about how the landscape of their lives affects their game design. If you enjoy this series, please back me at patreon.com/hannahnicklin. This week, developer Kerry Turner, creator of indie gem Heartwood.

We’re going to Brighton, the long way round.

Around 12,000 years ago the ice left Yorkshire. As the glaciers passed by they scraped away earth and vegetation to reveal the limestone below, a flat bare surface. Limestone is slightly soluble and as rain hit it over and over and over joints and cracks in the limestone wore away into tiny streams, drainage to the earth below. The dialect word for those fissures is ‘grykes’, the paving-slab like regular stone they divide: ‘clints’. In modern terms it’s a limestone pavement. Malham Cove is one of these rare formations, not far from a ravine called Gordale Scar, a few miles or so out of Malham, North Yorkshire.

Read the rest of this entry »

, , , .

3 Comments »

Impressions: Corpse Of Discovery

A new phenomenon of modern games criticism is playing a game for a bit, then stopping to double-check if you missed its being in early access. That’s certainly something I did when playing Corpse Of Discovery [official site]. (The punning title rendered even more clumsy when a character pronounces its near-homograph with a hard ‘ps’.) But no, despite a growing certainty as I started playing, this is entirely released. That might not be for the best.

Read the rest of this entry »

, , , , .

10 Comments »

The Design And Politics Of Deus Ex Mankind Divided

At Gamescom 2015, I had the opportunity to talk to Deus Ex: Mankind Divided gameplay director Patrick Fortier. We talked about feeling a sense of ownership over Deus Ex at last, expanding the language of its level design beyond vents, and the politics of a “mechanical apartheid.” Before I asked him about the game’s ceilings.

Read the rest of this entry »

, , , , , , , , , .

29 Comments »

Have You Played… Fantasy General?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Fantasy General [link to GOG page] is a 1996 game best described as Panzer General with Dragonknights and centaurs. Hexes, turn-based warfare and an enormous variety of weird and wonderful units.

Read the rest of this entry »

, , .

15 Comments »

Wot I Think: Satellite Reign

When I consider Satellite Reign [official site] as a whole, a grand canvas spattered with raindrops, neon and bulletholes, I’m in love with it. Yes, it looks and feels a little like Syndicate, but 5 Lives’ Kickstarted RTS-RPG does not slavishly follow a model from the past. Its city is open, a series of district-hubs with opportunities and mission locations scattered across them, and there are many possible routes to victory.

Satellite Reign is, from the wide-scan satellite’s view, a thing of beauty and promise. But I’ve been down in the streets for the last few days to take a closer look at the city. Here’s wot I think.

Read the rest of this entry »

, , , , , .

32 Comments »

Wot I Think: Pillars Of Eternity – The White March Part 1

It’s been nearly half a year since we devoured Pillars Of Eternity. Now Obsidian are back with another great big chunk, in the form of the first half of The White March [official site]. Does the expansion give good reason to return to the Dyrwood? Here’s wot I think.

Read the rest of this entry »

, , , , , , .

50 Comments »

The 25 Best Action Games On PC

You probably like action games. But which ones should you like best?! We’ve narrowed it down to 25, and then put them in the unimpeachably correct order. Read on for details of the best action biff-zap-collect-me-do gaming you can stuff down your trousers.

Read the rest of this entry »

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .

150 Comments »

Why Metal Gear Solid Matters

When I was asked to write 1000 words about why Metal Gear Solid matters, and what you need to know about it, I knew there was only one way to do it.

By feel alone.

Read the rest of this entry »

, , , , , .

93 Comments »

Bounty Train Is Steam-Powered FTL And I’ve Been Rogueing On Its Railroad

“Best elevator pitch ever” was my response to a colleague’s description of Bounty Train as ‘Elite with steam trains’ when we first heard about it. There’s a game I want to play. Now, Daedelic’s train management/trading/roleplaying/ gunfighting game has pulled up at the Early Access station. Keen to know if dreams can come true, I hitched a ride to hands-on impressions town.

Read the rest of this entry »

, , , , , .

26 Comments »

Have You Played… Counter-Strike?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Not Global Offensive. Not Source. I’m talking the original Counter-Strike. The Half-Life mod; the game that was more popular than its online competitors combined; the game that in many ways pioneered both games as services and games as playable alphas; the game that spawned two follow-ups but which even right now, as I’m writing this, has 20,211 concurrent players through Steam.

Read the rest of this entry »

, , , , .

45 Comments »

Divinity Original Sin 2’s Competitive Roleplaying And Diverging Narratives Are Boldly Inventive

Divinity: Original Sin 2 [official site] has just landed on Kickstarter but we’ve already played an early build. It’s an ambitious sequel, supporting up to four players who will now be able to compete as their objectives overlap and diverge. As well as bringing about the life and death of the party, Original Sin 2 brilliantly overhauls its predecessor’s turn-based combat and introduces multiple playable races and an origin system that defines each character’s evolving place in the world.

Bold and inventive, it adds complex layers of overlapping narrative consequences to Original Sin’s world of interlocking systems. This is how it works.

Read the rest of this entry »

, , , , , , .

50 Comments »

What You Need To Know About The EU LCS Summer Split To Get Through A Conversation About It

When I tell you about Fnatic’s stumble just minutes into the first game of the League of Legends 2015 EU LCS Summer Split final, do your eyes glaze over, two sad saucers staring out into a strange and confusing new world of electronic sport? If I describe the nature of Tahm Kench does your mind begin to wander to dusty corridors untouched since the time somebody tried to explain osmosis to you at a party? I’ve sat opposite these empty expressions, trust me I understand this pain. The world of eSports can be choppy waters for the uninitiated.

But don’t you see how difficult it is for me? Having to humour you in your stupid conversations about other things?

So take my hand, please. Let me be your shamanic guide leading you into the strange lands of League of Legends [official site]. Don’t be scared. You only need press your forehead to your monitor and allow me to impart my knowledge unto you. No, don’t do that; simply read on to learn… What You Need To Know About The EU LCS Summer Split To Get Through A Conversation About It.

Read the rest of this entry »

, , , , .

17 Comments »

Cardboard Children – Witness

Hello youse.

Do you like leaning really close to a person and whispering in their ear? So close to them that the heat from your breath makes the fine hair on their neck prickle? Do you like whispering secrets? Do you like it when your lips brush an earlobe and you hear a small catch in someone’s throat? Almost a gasp. Almost a sigh.

Then Witness might be the game for you.

Read the rest of this entry »

, , , .

14 Comments »