Rock, Paper, Shotgun

Posts Tagged ‘feature’

Wot I Think: About That Level

Posted by Kieron Gillen on November 19th, 2009.

Share ·


It’s bullshit, isn’t it?
Read the rest of this entry »

, , , .

293 Comments »

Wot I Think: Modern Warfare 2

Posted by Alec Meer on November 17th, 2009.

Share ·

A videogame has been released. Also, the Beatles have split up and Kennedy’s been shot. Hadn’t you heard?

I haven’t hurried, as such, to get my thoughts on this omnipresent game up on RPS, as it’s not like it’s going to affect anyone’s buying decision after all that hype and backlash, is it? But here they are now, after having had some time to digest and absorb now the shouting’s died down – for the singleplayer campaign, at least. Thoughts on the multiplayer will be along next week. Call of Duty: Modern Warfare 2, then. Probably one or two things to say about it, I’d have thought…
Read the rest of this entry »

, , , , .

182 Comments »

Chat Damage: Ed Stern On Brink

Posted by Alec Meer on November 14th, 2009.

Share ·

Some weeks back, I visited Splash Damage to take a peek at how their upcoming shooter Brink is coming along. Thanks to the invaluable assistance of Master Transcriber Jim Rossignol, I finally have a textual record of my interview with SD’s Senior Game Designer Ed Stern. Read on for an avalache of Brink-o-facts…
Read the rest of this entry »

, , , .

57 Comments »

A Videogame Was Released Today

Posted by Alec Meer on November 11th, 2009.

Share ·

You might have noticed. You might have queued up at silly o’clock to get a copy. You might even have got some sort of tattoo to commemorate how excited you are about the prospect of shooting virtual men of assorted ethnic origins. Aye, today was Modern Warfare 2 day – a game that, for a lot of the industry and its consumers, has managed to become pretty much the only game of the year. I was at the UK launch last night – some thoughts on that and some of the rolling PC version problems follow.
Read the rest of this entry »

, , , .

289 Comments »

To Sleep, Perchance To Game

Posted by John Walker on November 9th, 2009.

Share ·

You can almost see the Tetris in the eyes.

Briefly mentioned in The Sunday Papers was a story about how dreaming can improve your gaming. It’s a thought I wanted to expand upon further, pulling together a few stories that relate, and pondering some thoughts on the relationship between gaming and sleeping. I do this with no expertise, and a personal hatred of sleep itself.

Read the rest of this entry »

, , .

108 Comments »

Rock Lord: Dragon Age’s Number One Guy

Posted by Alec Meer on November 9th, 2009.

Share ·

Danger! Danger! This contains a few minor, character-specific spoilers – but nothing to do with DA’s main plot.

My first few hours with Bioware’s latest had more worried I wasn’t going to be entertained. Sure, I was having fun, but my party, the people I was travelling with, were pretty dry. Facetious holy warrior Alistair had a nice line in comic deflections, but arch sorceress Morrigan seemed a textbook line in sneery, sultry know-it-alls (though I’m sure there are many stings to be found in her self-confident tale) and, while the dog was sort of cute, it wasn’t exactly chatty. As for wide-eyed, pseudo-French bard Leilana – well, my cat could read those lines better than her. Sigh. Could I really make it through a couple of dozen hours with these ciphers, these stereotypes, these appalling cod-Euro accents? (Though, seriously, I like Alistair a lot). Then I met Shale, the golem – almost immediately the game’s bright, dazzling star.
Read the rest of this entry »

, , , .

143 Comments »

First Steps With Dragon Age

Posted by RPS on November 6th, 2009.

Share ·


We’re playing Dragon Age. Except for John, because he’s already finished it and reviewed it for PC Gamer. The rest of RPS were a bit later to the party, so to speak. Consequently we’re a little… distracted. We offer a few early thoughts below. It’s probably fair to say that there will be minor spoilers in this article.
Read the rest of this entry »

, , , .

144 Comments »

Hands-On With Global Agenda

Posted by Phill Cameron on November 4th, 2009.

Share ·


Via the Eurogamer Expo, we got some time with Global Agenda. Here’s the hands-on experience, complete with some input from the developers themselves.

Global Agenda is a game straddling two worlds. It has two different payment schemes, and two different games within itself, almost. It’s a multiplayer third person shooter, with a class based system and jetpacks. But it’s also a huge sprawling PvE/PvP MMO, with the PvP driven by player Agencies that can form and break alliances on the fly in a bitter battle for territorial zones that grant bonuses and benefits. It’s also got some instanced dungeons thrown in there, for the uncompetitive among us.
Read the rest of this entry »

, , , .

49 Comments »

Wot I Think: Men Of War: Red Tide

Posted by Jim Rossignol on November 3rd, 2009.

Share ·


In between leaving pumpkins uncarved and scary masks unworn, I have been playing 1c’s new RTS, Men Of War: Red Tide. The standalone expansion features twenty-three new missions with naval bent, and a small museum of new units. But is it any good? Here’s Wot I Think.
Read the rest of this entry »

, , , , , .

34 Comments »

The Making Of Natural Selection

Posted by Alec Meer on October 31st, 2009.

Share ·

null

Seven years ago to this very day, uber-Half-Life mod Natural Selection was released. Man! Aliens! Man vs aliens, in a real-time-strategy-in-an-FPS-perspective kinda way! In that time, it’s become something of a landmark in terms of just how far you can stray from the source technology (pun not necessarily intended), just how successful a group of a have-a-go home designers can be, and quite how much prescribed concepts of first-person-shootage can be pushed. Developers Unknown Worlds Entertainment are gearing up for the insanely-anticipated release of the standalone sequel (of which the first and second super-shiny images of this post come from – click to embiggen), whose birth depends hugely on how much pre-order interest they can drum up. In other words, if you’re excited about NS2, you should totally pre-order it. It’s going to be a fine and splendid day in PC land when it finally walks our way.

Right now though, given it’s NS1’s anniversary day, we poked Unknown Worlds’ Game Director Charlie Cleveland into providing a little insight into how this milestone mod came to be…
Read the rest of this entry »

, , , .

58 Comments »

GamersGate has loads of PC games.

Respond to our gibber

Browse the archive

Buy classic PC games from Good Old Games, please.