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Posts Tagged ‘Space Hulk’

Chapter & Verse Of Space Hulk

By Alec Meer on April 30th, 2013.

ephemeral jazz hands!

Rummaging my empty head for games I was particularly excited about in 2013, I largely came up worryingly blank. I think, though, that’s got a lot to do with the fact that a lot of the most exciting upcomers are happening via Kickstarter, which means ‘twould be foolish to presume any of them will actually happen this year. Also because The Mainstream is all bound up in those new XStation things due out in the back end of the year, and of what we do get from that on PC, we probably won’t be shown much of it until Microsoft starts talking about its next big, ugly, advert-spewing box. One thing my brain did burp up without much prompting, however, was Space Hulk. I want that on my PC and I want it now. (I also want it on my tablet thing, but that’s primarily for when I’m not, erm, sitting on a chair). I haven’t seen it myself yet, but I am so far convinced by dev Full Control’s enthusiasm for it. In the following video Q&A, there’s a bunch more of that, plus some very pleasing hints about what they’ve got planned post-release. Maudlin, semi-traitorous hands in the air, fellow Dark Angels fans!
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Jagged Alliance: Flashback Now Singing For Its Supper

By Alec Meer on April 23rd, 2013.

As prophesied by the saintly words of the Very Reverend Adam Smith last week, Jagged Alliance is about to make its eighty millionth comeback, this time in the charge of Full Control, they of the new Space Hulk game, and via the medium of Crowdsourcing. I can only advise you to read that interview in the pursuit of fulsome details on the turn-based strategy remakequel, but today the actual Kickstarter goes live. This means more details, and also a video which affords me the opportunity to see the face of a man I have only ever spoken to on the phone before. It’s quite a nice face, really.
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Space Hulk Studio To Make Turn-Based Jagged Alliance

By Adam Smith on April 11th, 2013.

JAGGED ALLIANCE! JAGGED ALLIANCE! JAGGED ALLIANCE! It’s no good. I just don’t have Alec’s endurance when it comes to repeating words for any length of time. I do have a remarkable degree of stamina when it comes to dancing though and I plan to spend the next five minutes doing the Snoopy dance in celebration of the fact that Full Control, who are currently working on a promising adaptation of Space Hulk, are moving on to a new turn-based Jagged Alliance game once Space Hulk has shipped. Hope springs eternal.

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See Space Hulk See Space Hulk See Space Hulk See

By Alec Meer on March 28th, 2013.

See?

Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk See Space Hulk
See Space Hulk

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First Look: Space Hulk

By Jim Rossignol on March 27th, 2013.


I am on the show floor at GDC, standing next to an unflappable and smiling Thomas Lund of Full Control Studios. He is pleased. He is showing me Space Hulk. He is so excited about it that I can’t help get caught up in his enthusiasm and start feeling giddy, even though I have been taking all of my cynicism medication. He’s been gesticulating and enthusing and SPACE HULK.

It looks pretty great.
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Exclusive: All About The New Space Hulk PC Game

By Alec Meer on March 1st, 2013.

Rejoice, heretics. There’s going to be a brand new, turn-based and faithful PC adaptation of legendary Games Workshop boardgame Space Hulk, and I am really very excited about this. So I had a good old chat with Thomas Hentschel Lund, boss of Full Control, the studio behind this sci-fi strategy game of man versus alien in desperate battle. Inside: the first (and excellent) in-game screenshots, details on how it works, what’s been tweaked, if it’s as brutal as the source material, whether PC or iOS is the lead platform, whether it nods to the old EA first-person games, and how the whole thing happened due to one very happy accident involving a fire pit.

(You can click on the first two screenshots in this post for fancy HD versions, by the way).
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A Grown-Up Post About Space Hulk

By Alec Meer on December 11th, 2012.

I was under the impression that my announcement post about the new PC adaptation of Games Workshop boardgame Space Hulk yesterday was as comprehensive as can be, but it transpires that I may have overlooked a minor detail or two. For instance, what type of game it is, who’s making it and how it will work. Allow me to fill in these tiny gaps now.
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SPACE HULK SPACE HULK SPACE HULK SPACE HULK

By Alec Meer on December 10th, 2012.

SPACE HULK

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Gaming Made Me: Games Workshop Made Me

By Dan Grill on May 7th, 2011.


I’m ten. I’m sitting in the solvent-soaked school art room doodling, when my friends sneak in. They’ve got something amazing to show me. It’s a little dwarf made out of lead, and Fat Winnie has just bought it off Big-Nosed Will, who actually painted it. It’s like got an AXE! Will’d mainly used red paint on it (“For the blood” he says. He now works in advertising) but it’s soooo cool. This is the start.
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Overwatch, Baby: Scottish Space Hulk Ranting

By Kieron Gillen on September 15th, 2009.

He totally is.

As anyone who listened to the last podcast I did will know, my last couple of weeks have been based around rushing to the door at the slightest sound of postman. Perpetual disappointment which was made unperpetual yesterday when the ridiculously beautiful Space Hulk 3rd edition turned up. Geeking out even more than me was Ex-Consolevania Now-Downtimetown Rab Florence, who has recorded 10 of the finest high-geek ranting I’ve seen in quite a while. You’ll find it below. It features cardboard comparison and kissing, vocoded songs about overwatch and close up of space-marine crotches. It’s quite the thing. I justify this as an RPS post because i) Space Hulk was the basis of the fine game Alec wrote about previously and ii) I’m incorrigible.
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EDIT: Space Hoax! Oh my aching sides.

By Jim Rossignol on April 1st, 2008.


The independent Space Hulk project being developed by Teardown hasn’t been okay’d by the suits at THQ:

We have amazing news! All of our efforts have finally paid of. With some help from our forum we got in contact with a producer behind Dawn of War at THQ. He really loved this game, in fact so much that he helped us talk to their laywers and for the last week we have worked around the clock to get all the vital approvals to once again persuade Games Workshop to let us release our game. We have kept this quiet to not jinx anything but now its official! SPACE HULK IS BACK!

Great news for Teardown, and a sensible decision by THQ and Games Workshop. Assuming, of course, that someone isn’t doing a poor taste April Fool’s post over on teardown.se…

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