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This One's A Keeper: Maia's First Person Mode

Maia, the procedural, Dungeon Keeper-esque space management/god game from newly ex-Mode Sevener Simon Roth, is right up there in the top branches of indie games to stare at with creepily unblinking desire. A procedural world, taking a few notes from the likes of Dwarf Fortress and Minecraft, and a highly ambitious proprietary engine to realise it all in. And, now, a first person mode, straight outta Dungeon Keeper. Here's the trippy view from behund the eyeballs of one of Maia's IMP bots.

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My eyes. My brain. My already fragile sense of reality. All endangered. But I think I like it. Here too is a look at the game's lava simulation, from last month:

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There are some more development odds and ends, including the lighting system and prospective character designs, over on the Maia site. Meantime, I really must kidnap Simon Roth and force him to talk into a microphone about his plans for this game. And, before you say it, apparently he's never played Startopia.

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