Superhot Mega-Stunts In Tick Tock Bang Bang

Like Superhot, Tick Tock Bang Bang [official site] is an FPS where time slows to a crawl when you stand still. Unlike Superhot, Tick Tock Bang Bang is a ridiculous mess of explosions, trucks screaming down highways, jumping cars, robots, and garish colours. That’s because TTBB will have you playing as a stunt actor, see. Oh, and the ridiculousness is because it’s made by AaaaaAAaaaAAAaaAAAAaAAAAA!!! and Drunken Robot Pornography developers Dejobaan Games.

In a break from posts about games coming out in the months and years ahead, hey: Tick Tock Bang Bang is already out.

That whole Superhot “time moves only when you move (but not really)” thing? Tick Tock Bang Bang has that. Only rather than shooting men, you’re… shooting man-shaped robots, but also shooting honking great big robots, and dodging a torrent of trucks zooming at you, and leaping from car to car and… it looks like Superhot’s loud cousin, one who’s played a lot of Drunken Robot Pornography. What a great family.

It’s got editors to make your own levels and robots too.

It all looks a little something like this:

Tick Tock Bang Bang is out now for £6.99/9,99€/$9.99 from Steam, Itch, and the Humble Store. It actually came out just under a week ago so, er, if you’re quick you’ll still catch the 10% launch week discount.


  1. Nixitur says:

    Dejobaan’s games have always been interesting, so I’ll probably give this one a shot. It also appears to feature the same sort of humor that AaaaaAAaaaAAAaaAAAAaAAAAA!!! had which is fantastic.

  2. Hyena Grin says:

    I might be overly cynical, but this feels a little too soon for something that so closely resembles the gameplay of Superhot.

    To call it ‘inspired by’ would be a bit of an understatement, even if ‘blatent rip-off’ doesn’t fit either.

    • Halk says:

      Superhot had the idea first, yes, but didn’t really do anything with it. If some other game does, IMHO that’s great. No idea whether Tick Tock Bang Bang is that game, though.

    • Jalan says:

      Kinda nailing the area where Dejobaan lives: reiterating instead of innovating.

      • dejobaan says:

        > reiterating instead of innovating

        I’d like to counter that. For instance, we did a game where you explore long dead civilizations based on the works of British Romance era poets, and then write about them. Elegy for a Dead World received an Experimental Gameplay Workshop nod and an Independent Games Festival Nuovo nomination. People thought that was pretty innovative.

        I also think, as Phasma Felis says, there’s plenty of room to expand on new mechanics. The Superhot folks were pretty encouraging when we talked to them, which is why we went ahead with Tick Tock Bang Bang!

        • Jalan says:

          To be clear, my having written that doesn’t mean I’m condemning you guys for doing it (or implying otherwise that it’s ALL you guys do). I’m also not of the mind that you guys are ripping off anything and would personally play any (well… let’s say most) you guys release whether it presents the same idea(s)/etc. from existing games made by some other developers in the distinct Dejobaan packaging or if it’s something wholly original (although another sad outing like Drop That Beat Like an Ugly Baby, where things were supposed to happen and just… didn’t, is something I’d be avoiding – sorry, I tried hard to like it but it just kinda sat there being nothing particularly interesting propped up by empty “we’re working on it!” promises).

    • Phasma Felis says:

      I don’t like the notion that you can’t remix new ideas, only old ones. A game that borrows central ideas from Super Mario Brothers would today be called a classic retro-style platformer, but do the same with Superhot (or, a few years ago, Minecraft) and it’s a ripoff.

      I’m not saying that it’s impossible to rip off a game–it’s been done, and quite transparently–but taking a single revolutionary mechanic and transplanting it into a very different setting with different goals seems quite solid to me.

      • dejobaan says:

        Thanks, Phasma. I hope we’ve successfully done something new and fun with it! And we’ve been seeing some cool player creations with the level editor (car crashes; robot boss battles), to boot.

      • Raoul Duke says:

        I don’t think people are saying that people can or can’t do anything.

        But I think it’s natural enough that when someone has literally just come up with a really interesting, innovative idea, most people like the idea that it is “their” idea for a while and that they have a de facto monopoly on it. Indeed, this is precisely how some of our intellectual property laws are derived – from the philosophy that innovation should be rewarded with a temporary monopoly.

        Whereas Nintendo have already made eleventy gajillion dollars and endless praise and glory from Mario 1, so they’ve reaped their profits and it’s no longer ethically dubious to imitate.

    • jonahcutter says:

      If you consider that Superhot may have invented a new genre, it’s not a rip-off.

      I just watched the Vermintide devs interviewed on ACG, and they make this very point. They make no bones about how the core of their game is based completely on Left 4 Dead. Considering Left 4 Dead invented an actual new genre. Their focus then was to provide new elements that make it a compelling take on the genre (a much heavier reliance on melee, a loot system, Warhammer setting).

      So, maybe: “Time moves when you do” is a new game genre.

    • Halk says:

      Let’s face it: The only reason why it might feel like a rip-off is that Superhot had NOTHING ELSE to offer.

      Had Superhot been a game, not a proof-of-concept, then that time-slowing mechanic would have been just one of many aspects of it, and taking only that mechanic to another game would not have felt like ripping it off. That it does feel this way says more about Superhot than it says about the other game.

      • Deadly Sinner says:

        That’s ridiculous. Centering your game around primarily exploring a single mechanic doesn’t make it “not a game.” By that logic, Portal is not a game, which is something that no one would claim (except you, I guess.)

  3. dejobaan says:

    Thanks for the shout-out! Re: Superhot, we pinged them during development, and they were really great about our taking the mechanic and running with it (they even gave us their blessing on including a SH Easter egg). I hope that, with the car crashes, aerial combat, clockwork kamikaze androids, giant robot boss battles, and level editor, we were able to add something new.

  4. DelrueOfDetroit says:

    Is this formerly Clustertruck or was that a different game?

    • Phasma Felis says:

      Different game. Clustertruck doesn’t have the time mechanic.

  5. wu wei says:

    So maybe now they’ll finally get around to finishing the five-years-in-early-access Ugly Baby? Or maybe just finally admit it’s dead and refund everyone?

    • Jalan says:

      For some time now I’ve wanted to see a post from Ichiro on the game’s news page that reads along the lines of: “Sorry gang, we threw the baby out with the bathwater.” Just feels like it’d be a very Dejobaan way of admitting defeat with the game.

      • dejobaan says:

        We’ve never given up on it. Earlier this year, we brought on the developer of the procedurally-generated Catlateral Damage to help out with the level design. Here’s a vid from a few months back: link to

        I haven’t said much about it publicly, but we are going to bring the baby to term and do right by everyone who’s supported us over the years.

        • Jalan says:

          Oh, so it’s going to be AaAaAA!!! 2 with custom soundtracks? (I SWEAR I love you guys, it’s just that this one game has put me into a cynical mood)