Adapt mechanic explained
Everything you need to know about the new keyword coming to the game.
One of the new snippets of information about Journey to Un'Goro that didn't somehow get leaked ahead of the announcement was the new Adapt mechanic. If you're just getting up to speed on all-things Un'Goro, we thought we'd put together a quick Adapt guide that explains how it all works.
It's actually pretty simple, and not a million miles away from the way Kazakus works in Gadgetzan. In the Un'Goro set though, certain cards will feature a new keyword called Adapt. When you play these cards onto the board, you'll be given the opportunity to add one of three extra effects to the minion before it spawns. Those three options are themselves drawn from a pool of ten possible tweaks.
Journey to Un'Goro coverage:
- 1. Guide - Journey to Un'Goro guide
- 2. Cards - Journey to Un'Goro cards
- 3. Release Date - Journey to Un'Goro release date
- 4. Quest Mechanic - Journey to Un'Goro Quest guide
- 5. Adapt - Journey to Un'Goro Adapt guide
Journey to Un'Goro - Adapt options:
After a little delay, we now know what all of the Adapt cards will be. Here's a quick breakdown, followed by a gallery of the cards themselves:
Adapt Name | Effect |
---|---|
Crackling Shield | Divine Shield |
Flaming Claws | +3 Attack |
Liquid Membrane | Can't be targeted by spells or Hero Powers |
Lightning Speed | Windfury |
Living Spores | Deathrattle: Summon two 1/1 Plants |
Massive | Taunt |
Poison Spit | Poisonous |
Rocky Carapace | +3 Health |
Shrouding Mist | Stealth until your next turn |
Volcanic Might | +1 / +1 stats |