Skip to main content

Crysis: Don't Play It Drunk

Why? Because doing this just made me scream and run out of the room in big-girl's-blousey fear:

Casually carrying around a half-dead Korean chap by the neck for five minutes, and seeing his eerily well-rendered face sporadically contort in absolute terror (procedurally-generated absolute terror, it's rumoured) is surely a frightening experience whilst entirely compos mentis. Doing it whilst several sheets to the wind is like a nightmare made real. That face, oh God, that face...

It's certainly fine work on Crytek's part in terms of adding a certain sense of consequence to traditional FPS violence. I don't, however, thank them for the next fortnight of sleepless nights I'm going to suffer as a result.

Read this next