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Reanimated: Dead State Hefty Overhaul Patch Released

I live again

Dead State [official site] may have launched out of Early Access in December, but it's just received a hefty update bringing the sort of stuff I'd expect from a final pre-launch polish-o-rama.

Developers DoubleBear launched the 'Reanimated' update arrived yesterday, bringing overhauled combat balance, smarter AI, better pathfinding, new combat sounds and animations, a hardcore mode, new areas, new random encounters, bug fixes, and more to the zombie survival RPG. Cass grumbled about a few of those areas in her Wot I Think, so that's good to hear.

DoubleBear say:

"We've spent a couple of months of solid development time making Dead State stronger, smarter, and faster, and we’re happy to say that the results are fantastic. We’ve brought new life - or is it unlife? - to every aspect of the game. This isn't just Dead State anymore - this is Dead State: Reanimated! DS:R isn't just an update - it's our definitive enhanced edition with brand-new content, full of improvements and fixes requested by you, our community!"

The changelog has the full run-down on what's new. It sounds like a pretty big update, but also sounds like a fair few things that should've been sorted before launch. AI and pathfinding are fairly big. Still, better late than never.

Here's a video going over the main features of the update:

Cover image for YouTube video

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Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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