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Divinity: Original Sin 2 summons big patch

So long, dear Bone Widow...

Larian have launched a honking great update for Divinity: Original Sin 2 [official site], now glurping down datapipes to a game near you. It's a cracking RPG, our Adam's Divinity: Original Sin 2 review will tell you, though the many moving parts that make it so much fun to mess about with have inevitably left a few little glitches. Today's patch brings bug fixes, a few prettied-up UI bits, and some balance changes including making Bone Widow less powerful.

As big issues get stamped out, I hope all that's left for future patches is weird edge cases that make patch notes silly fun reading in themselves. These I've picked out hint at some of the promise:

  • Spider legs now correctly prevent player from getting Webbed
  • Reduced Chicken form running distance to 6 meters
  • Fixed melee and rogue archetypes ignoring characters with Stench talent
  • Voidwoken chicken should not be able to absorb source points
  • Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
  • Fixed creating water on top of electrified cursed blood: now leaves electrified water

I suppose you'll probably want to read version 3.0.146.559's full patch notes to see everything that changed.

I do enjoy the mental exercise of imagining a game backwards from patch notes. Using information divined from the errors and oddities removed from a game, what would you imagine it to be? Patch notes can capture the spirit of a game in a fun and surprising way, especially in games with complex interweaving systems. A big enough Dwarf Fortress patch could fuel years of wildly different games.

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