If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Divinity: Original Sin Casts First Trailer

It is the year 2012. We have magic rectangles that contain our entire lives and an invisible web that connects all of humankind. And while I can't claim to own a hoverboard, I'm still pretty OK with a future in which Divinity: Original Sin defies both Father Time and the shareholder mothership to exist. I mean, it's an Ultima-inspired, turn-based RPG that's doing its damndest to conjure fond memories of Cheeto-stained tabletop role-playing campaigns, and it looks damn impressive. I'm afraid that I'll wake up any moment now, and it'll actually be a modern FPS reboot set in a future where magic was given a swirly by Totally Rad Soldier Men - a swirly that killed it forever. Somehow, though, it is a thing with its very own trailer, and the elemental magic system paired with turn-based combat looks like it could actually make for some tantalizingly tactical co-op. Marvel at its implausibility after the break.

Promising, right? Granted, the combat scenario more or less amounted to Bioshocking a baddie with water and lightning - aka, the oldest trick in the book. Larian's shown quite the aptitude for massive, branch-twisting skill trees in the past, though, so I seriously can't wait to see how this system evolves. I'm also definitely on board with smaller touches, like dice-roll-based co-op conversation options. Yeah, that one in particular is basically torn straight from a book titled "SWTOR's Better Ideas," but I'm glad Larian's making sure Original Sin is a co-op experience - and not simply a regular swords 'n' sorcery to-do with co-op combat tacked on.

Granted, the potentially worrisome flipside is that Original Sin's single-player could turn out to be a hollow shell missing the sturdy, ever-reliable turtle that is companionship. Unfortunately, there's really no way to tell at this point. But, on a more positive note, Original Sin's shipping with a hyper robust map editor, so even if single-player's not up to par, I imagine the community will design at least a few worthy campaigns.

I'm a lot more excited about this one than I expected to be - especially since I sort of despised Divinity II: Ego Draconis. Now then, the waiting. Original Sin is - like all of the things - set to come out in 2013. Remember when we thought there'd be games this year? Oh what naive fools we were.

You're not signed in!

Create your ReedPop ID & unlock community features and much, much more!

Create account
About the Author

Nathan Grayson

Contributor

Comments
Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch