Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Elden Ring's open world is an expert in isolation

"I want to go home..."

Lots of open world games – or at least, those that I've played – steer you through their maps methodically. Jim, Dave, and Sally all have their map markers in Vice City for a portion of the game, then they'll shift over to Tilted Towers after a few hours. Perhaps the bridge to Shrek's Swamp won't open unless you rescue the princess from Bowser's Castle later down the line.

And there's nothing wrong with an open world that gently steers you in the right direction. Elden Ring does this with its checkpoints that blow the equivalent of directional arrows in the breeze, helping you feel in control of your progress. But I'd argue it's even better at the opposite: wresting that control away in a split-second.

Read the rest of this article with an RPS Premium subscription

To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.

See more information