If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

2 Slow 2 Ponderous: Hac Is Gone Home In A Car

In a good way!

How soon is too soon to write about a new game? Hac has been in development for a few weeks and was only today posted about by its developer on the TIGSource forums. That's the mark against it. In the 'pros' column is that it's a "first-person game about driving 1990's Europe, with a focus on meaningful interactions and a 'true' driving experience", that it aims to become "Euro Truck Simulator with a narrative", and that there's already a super-duper-early build to try out.

There's little I'd like more than to tool around EFIGS countryside to the sound of jangling keys and the click-clack of mechanical levers, so I recorded a quick video of me fiddling with what's in the current build.

Spoilers: there's none of the countryside, but there is a robustly interactive vehicle with satisfying knobs, sticks and nozzles. Watch below. There's sound and music eventually, though not much of it:

I like that "meaningful interactions" extends to dropping my keys like a goon.

In its current prototype this is no more than five minutes of fun, but sometimes the mere idea of something is enough. It's also being made by Greg Pryjmachuk, a former developer on Codemaster's F1 games, which at least suggests the skills necessary to make that idea a reality. I raced to download this, steered my way towards following its dev log, and see no reason why some of you shouldn't feel similar.

Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings.

About the Author
Graham Smith avatar

Graham Smith


Graham used to be to blame for all this.

Rock Paper Shotgun logo

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Buy RPS stuff here
Rock Paper Shotgun Merch