Blizzard’s Team 5 were pushing the Heal Druid archetype in Hearthstone during Rise of Shadows, but it found limited success despite its intriguing and entertaining tools. This time around, a few more cards have been added in Saviors of Uldum, and we look forward to seeing if this can help the archetype get over the hump.
Of course, be careful if you have limited dust to throw around. You might be better served playing a slightly more meta deck. Nonetheless, if you happen to have most of these cards in your collection, give it a shot! It’s immensely satisfying pulling off the plays needed for Heal Druid to work, and who knows, you might just make it work for you.
Our Heal Druid guide has the most competitive version of the deck being played right now. We’ve also got some strategy advice on how you can get the most from it, as well as Mulligan tips and a list of all the important card combos.
UPDATE - AUGUST 2019 #1
Heal Druid now has a few new Saviors of Uldum cards, but it remains to be seen if this’ll up its win rate.
|2 x Crystal Power
|1 x Bloodmage Thalnos
|1 x Untapped Potential
|1 x Wild Pyromancer
|1 x Keeper Stalladris
|1 x Mind Control Tech
|2 x Wrath
|1 x Archmage Vargoth
|1 x Healing Touch
|1 x Big Game Hunter
|2 x Witching Hour
|1 x Faceless Manipulator
|1 x Flobbidinous Floop
|2 x Witchwood Grizzly
|1 x Juicy Psychmelon
|1 x Zilliax
|2 x Predatory Instincts
|2 x Swipe
|2 x Hidden Oasis
|1 x Gloop Sprayer
|2 x Overflow
|1 x Lucentbark
Deck Import ID: AAECAZICDpME3gXtBYUG9gf5DIz7Auj8AvX8AqCAA9OUA9aZA8mcA/ihAwhAxAaN8ALy8QLKhgO5lAPIogPbpQMA
More great Druid guides:
- 1. Best Budget Decks - Hearthstone: Best Budget Decks for Ashes of Outland
- 2. Tier List - Hearthstone deck tier list (Ashes of Outland)
- 3. Embiggen Druid - Embiggen Druid deck list guide (Ashes of Outland)
- 4. Token Druid - Token Druid deck list guide (Ashes of Outland)
- 5. Treant Druid - Treant Druid deck list guide (Ashes of Outland)
- 6. Quest Druid - Quest Druid deck list guide (Ashes of Outland)
The general strategy for Heal Druid is to take advantage of the multiple healing synergy cards introduced with Rise of Shadows to gain huge value over your opponents. Not only will all the added healing enable you and your minions to survive in games for longer, but also by triggering effects from your heals you can gain some incredibly powerful bonus effects.
Early game: Try to control your opponent’s board as much as possible with some of the deck’s early removal cards, although don’t be afraid to take a few small hits as you have many ways to restore your Health. If anything, you want to take a bit of damage so you can get your healing on track. You can also go for some card draw effects that will set you up for the late game through Juicy Psychmelon and Predatory Instincts. In Saviors of Uldum, you have the benefit of the Quest Untapped Potential for long-term value too, meaning that floating mana after a turn isn’t as much of a downside as it once was.
Mid game: Your emphasis is on building an extremely healthy Witchwood Grizzly in the mid game. If you’ve drawn it through Predatory Instincts then it should have a lot of Health already even after some of that gets removed from the Battlecry effect. Use this robust minion to bash through your opponent’s creatures – it’s high Health value should mean you get a lot of value out of it, and you can use healing cards to keep it alive. As long as it survives you can bring out more copies with the likes of Faceless Manipulator or resurrect the ghostly bear through Witching Hour.
Late game: There aren’t many late game options open to Heal Druid but the few included in this version of the deck can be huge momentum swings in your favour. Gloop Sprayer can make your board even wider by summoning an additional two copies of some adjacent minions. It works extremely well with Witchwood Grizzly. As for Lucentbark, this legendary doesn’t leave the battlefield when killed and instead goes Dormant. By restoring five Health you can start using it once again! Again, Gloop Sprayer and Faceless Manipulator work great with Lucentbark as you can resurrect multiple copies of it with a single heal, but in the late game your Choose One cards like Hidden Oasis will work an absolute treat. Also, with a board established, you can keep healing and pressuring until your opponent is out of options and you have an army of angry trees ready to kill your opponent slowly and agonisingly. Running out of cards? Overflow draws you a huge 5 cards, an effect so powerful that Ultimate Infestation plagued the meta for over a year.
Here are some words of advice when playing against aggro opponents:
- 1. Use your early game removal to prevent aggro from getting too far ahead in the early game.
- 2. You can take a little bit of chip damage here and there from their opening minions as the deck has some strong healing to top you off again.
- 3. Sometimes it’s worth baiting them to overextend on the board if you have a Swipe in hand as that has the potential to help clear everything.
- 4. Witchwood Grizzly is a nightmare for aggro to deal with, especially when you can summon multiple copies using Faceless Manipulator or Gloop Sprayer.
- 5. Zilliax is another wonderful tool against aggro if it looks like you’ve fallen behind in the early game. It’ll also work alongside heal synergies.
A few tips for facing control opponents on the ranked ladder:
- 1. With a lack of hard removal in Druid now, you’ll be relying on your multitude of minions to deal with a lot of the massive creatures in control decks.
- 2. With that in mind, damage dealing spells are even more of a premium for you, so try to use them wisely or gain additional copies of your ‘Choose One’ spells through Keeper Stalladris.
- 3. Don’t be afraid to use your Faceless Manipulator to copy one of your opponent’s significant threats if that might help.
- 4. Even though the deck has a lot of healing, the chances of outlasting many control decks in a Fatigue game could be too much of a challenge, so push harder for damage at all opportunities.
- 5. Be careful when setting up a big board against control as you don’t want to walk right into their area of effect removal the very next turn.
Heal Druid Mulligan guide
Search for these cards in order to get off to the best start with Heal Druid:
- 1. Keeper Stalladris: This absolutely ripped machine is also cheap in mana cost. Playing him alongside even a single Choose One spell can lead to great value, and the opportunity to replay the cards when necessary.
- 2. Predatory Instincts: Witchwood Grizzly is an important part of this deck so getting one into you hand – especially a buffed copy – is a huge start to your game.
- 3. Wrath: A useful early game removal spell, and synergises well with Keeper Stalladris.
- 4. Untapped Potential: You’ll want to get this online sooner rather than later. Quick tip: gaining a mana crystal with The Coin triggers the Quest.
Heal Druid tips, combos and synergies
There are many healing synergies within Heal Druid so knowing how to get the most out of them will give you the best chance of success with this deck:
- As Witchwood Grizzly is the only Beast in the deck you’ll always draw it when using Predatory Instincts. Doubling the Health of a minion that already has 12 at a base level is a huge buff to the card.
- For exactly the same reason as above, Witching Hour will always bring back Witchwood Grizzly from the dead. Use this to keep the pressure on your opponent with the high Health creature even after they’ve killed it many times before.
- Choose One cards have always provided great value, but at a cost of one mana we Crystal Power is a no-brainer. The flexibility is obvious, the synergy with Lucentbark is immense, and its low cost makes it very easy to play alongside Keeper Stalladris. Be careful when you’ve completed your Untapped Potential Quest though.
- Crystal Power when used whilst Ossirian Tear is active is a weird one. It’ll deal 2 damage first, then heal for 5. However, if you kill a minion with that 2 damage, the heal won’t trigger. You can target Heroes with the spell, but it won’t deal the damage: it’ll only heal.
- Keeper Stalladris is a card that gives a lot more oomph to Crystal Power. If the Keeper is active, you'll not only trigger your choice of Crystal Power, but also receive a copy of each option in your hand, to be played on the same turn or a later one.
- You can get lots of added value out of your spells though Archmage Vargoth as it will repeat one you’ve cast at the end of the turn. Plan ahead as to which one you want him to use so you can get more value out of a Witching Hour or Wild Growth, for example.
- With all the healing in the deck you shouldn’t have too much of a problem bringing Lucentbark back from its dormant state time after time. It represents a constant threat that your opponent has to worry about and punch through if they want to get to your life total.
- Make full use of Flobbidinous Floop by playing it after some of the deck’s strongest cards. The stats aren’t too much of a concern as you’re looking at copying a particularly powerful card effect such as those on Lucentbark, Gloop Sprayer and Faceless Manipulator.
Heal Druid card choices and substitutions
A prime Heal Druid archetype came through during the last couple of months. No doubt this will change once more when the Saviors of Uldum cards drop:
Crystal Power: A handy early game removal spell that can also function as some decent healing if you need it to.
Keeper Stallaris: With all the ‘Choose One’ cards in this deck you can not worry about missing out on certain effects and save them in your hand for later.
Witching Hour: Pulls a copy of Witchwood Grizzly back from the dead so your opponent has another huge Health minion they need to get through.
Archmage Vargoth: The value the card represents is huge if you repeat some of your more powerful spells at the end of the turn.
Flobbidinous Floop: You aren’t worried about the change in stats when playing this. Instead, you’re looking to repeat some of the more powerful abilities and Battlecry effects on offer such as Gloop Sprayer.
Overflow: Healing mixed with massive card draw is everything this deck needs. With a board of big Taunts and an empty hand, there’s nothing better.
Predatory Instincts: Gives your Witchwood Grizzly a substantial Health buff so that it presents a serious problem for your opponent unless they have hard removal.
Faceless Manipulator: Once you get a big Witchwood Grizzly on the board you can use this to copy it and double the pressure your opponent is facing. You can also copy your Lucentbark to ensure your opponent has a really annoying time dealing with it.
Witchwood Grizzly: A fundamental part of Heal Druid now. You’ll be looking to buff this minion and summon multiple copies of it so your opponent will need an answer to its massive Health.
Gloop Sprayer: The value you can draw out of this if placed between two copies of Witchwood Grizzly or even just one Lucentbark is immense.
Lucentbark: With all the healing in the deck you should be able to bring it out of its dormant state time and time again to present an annoying minion (or two if you copied it) for your opponent to handle.