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Highlander Dragon Warrior deck list guide - Descent of Dragons - Hearthstone (December 2019)

Your enemies hopes of victory will be drag-gone with this deck.

Highlander Dragon Warrior is a deck built around reaping the benefits of cards that work best when your deck contains no duplicates. Combined with your strong Dragon minions and synergies, you’ll be able to curve out into a strong mid and late game, with an enormous amount of value available to you thanks to War Master Voone and Dragonqueen Alexstrasza.

Thanks to Galakrond, the Unbreakable and all the Dragons we’ve got in this expansion, you’ll be able to go deep into the late-game and contest against any control deck, and your decent removal and tempo means you stand a chance against aggro too.

There’s all sorts of powerful cards to play with in Descent of Dragons, and Highlander Dragon Warrior makes great use of a whole lot of them. Give this deck a shot if you’re after a new archetype to try.

Highlander Dragon Warrior deck list and strategy

Here’s the Highlander Dragon Warrior we’re playing for the start of Descent of Dragons - we’ll keep you updated as the meta develops.

1 x Town Crier1 x Firetree Witchdoctor
1 x Dragon Roar1 x Zephrys the Great
1 x Ritual Chopper1 x Nightmare Amalgam
1 x Warpath1 x Scalerider
1 x Awaken!1 x Devoted Maniac
1 x Scion of Ruin1 x Dragonmaw Poacher
1 x Shield Block1 x Frizz Kindleroost
1 x Smolderthorn Lancer1 x Scaleworm
1 x Molten Breath1 x Wing Commander
1 x War Master Voone1 x Big Ol' Whelp
1 x Brawl1 x Dragonmaw Scorcher
1 x Emberscale Drake1 x Shield of Galakrond
1 x Galakrond, the Unbreakable1 x Zilliax
1 x Deathwing, Mad Aspect1 x Kronx Dragonhoof
1 x Crowd Roaster
1 x Dragonqueen Alexstrasza

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAQceS/8HnfACifECm/MCoIAD3oIDgYcDi4cDkocD6IkD7IkDqosD6JQD/KMD2K0D2q0D360D/q4Dqq8D0q8DiLAD57AD67AD8LADh7EDkbED47QD/7QDxcADAAA=

More great Warrior guides:

General strategy

Your main goal is to utilise your Dragon synergies to get your opponent running scared. Dragonqueen Alexstrasza and Zephrys the Great taking advantage of your deck’s Highlander nature should help you on your way if you need a little bit extra too.

Each game will go very differently of course, since you’re unlikely to draw the perfect cards every game. Sometimes you’ll need to make decisions in situations that aren’t exactly ideal, but we’ll try to help you through.

Early Game: Town Crier and Ritual Chopper are your favourite starting points, especially against aggressive decks. Keeping the board clear of enemy minions is vital, and remember Ritual Chopper gives you 4 attack the turn you play it thanks to Invoke. This means you’ll be able to take down almost any minion your opponent has played out by turn 2 or 3, with a 1/1 weapon left over for ping damage afterwards.

If you’re desperate, Zephrys the Great can help you stay on tempo against aggro decks, especially if you’re without a turn 3 play. He’ll usually offer you Animal Companion and Brightwing if you play him on turn 2, and if you need to contest the board it’s worth it.

Mid Game: This is when your value plan starts to take hold. Frizz Kindleroost discounts all Dragons in your deck for the rest of the game by 2 mana, which paves the way for some ludicrously strong plays later on. You’ve also got War Master Voone, who copies all Dragons in your hand. This can give you another Dragonqueen Alexstrasza, or the Dragons she adds to your hand for 0 mana with her Battlecry. These Dragons keep their discount too, making this potentially an enormous value play.

You’ll generally want to keep curving out and developing the board too, with the likes of Big Ol' Whelp and Shield of Galakrond working to generate value and a presence in the game. Brawl is here as an emergency board clear if your opponent overwhelms you with minions, and Dragonmaw Poacher is well worth playing if you catch an enemy Dragon unguarded too - a 4 mana 8/8 is always a good shout.

Late Game: Galakrond, the Unbreakable should be Invoked at least halfway. If you can, play him to draw two or four minions and give them +4/+4. These minions can then be played for yet more pressure on your enemy, and often this is enough to finish them off. As well as this, a fully invoked Galakrond gets a free 5/2 weapon to swing with, so that’s an extra chunk of damage you can direct into the opponent’s face.

Kronx Dragonhoof’s Battlecry is ideally played after Galakrond, as the impact it can have on the game is enormous and potentially game-winning. However, it’s worth playing him to draw Galakrond too if you’re running low on fuel and need to find a finisher. Aside from this, just keep playing your big Dragons until your enemy can no longer deal with them and you should hopefully come away with the win.

Highlander Dragon Warrior Mulligan Guide

The Dragons are strong, but you’ll want to avoid getting taken out early on.

1. Town Crier is a 1 mana 1/2 which contests the board and draws out a Rush minion. This’ll be Scion of Ruin, Devoted Maniac or Zilliax.

2. You’ll want to hold onto Ritual Chopper, as it gives you the ability to deal 4 damage for 2 mana on the turn you play it.

3. It’s usually worth holding onto Shield Block, as it cycles your deck and gives a bit of extra lastability against aggression.

4. Firetree Witchdoctor’s Battlecry will usually trigger due to the high number of Dragons in your deck, and Discovering a spell is extremely helpful in the early game.

Highlander Dragon Warrior tips, combos and synergies

Here’s a few things to watch out for when playing Highlander Dragon Warrior:

- A lot of your cards require you to have a Dragon in hand for their effects to trigger. You usually will, but keep an eye on the border of the card in your hand - it’ll be highlighted in yellow if you fulfil the condition.

- Zephrys the Great can be used early to ensure you curve out properly, but it’s probably best used for that extra oomph in the late game. He’ll find lethal for you too, so if you think one of the options is a bit of an odd one, think about how you could play it for a win.

- Scion of Ruin is a great card to play, but only when you’ve Invoked twice. It summons 9/6 worth in stats with Rush if you fulfil that condition, which can be a full board clear with even a threat left over.

- War Master Voone copies all dragons in your hand. Make sure you have the space in hand to copy the ones you want! He also allows you to keep any discounts on the Dragons from Frizz Kindleroost or Dragonqueen Alexstrasza, so the value becomes ridiculously high quite quickly.

- Galakrond, the Unbreakable doesn’t have to be fully Invoked to be worth playing. Sometimes, changing your Hero Power to give you +3 attack is all you need to finish a game, and it’s often required if you come up against a super-slow control deck.

- Dragon Roar summons random Dragons from any class, and these can all be copied with War Master Voone. Honestly, you want Emeriss to show up because the chance to double Deathwing, Mad Aspect’s stats a couple times is too much to ignore.

- Deathwing, Mad Aspect attacks ALL minions on the board as his Battlecry, not just enemies. Be careful and don’t clear your own board by mistake!

- Kronx Dragonhoof has four potential Devastations. Decimation deals 5 to the enemy Hero and heals yours by 5. Reanimation summons an 8/8 Dragon with Taunt. Domination gives all your other minions +2/+2. Annihilation deals 5 to all enemy minions. Depending on your game’s state, you’ll want to choose carefully - sometimes you just want to end it all, whereas on other occasions you need to clear the board of enemy threats.

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