If you click on a link and make a purchase we may receive a small commission. Learn more.

Have You Played... Human Fall Flat?

Putty puzzles

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

What happens if you take one of the waddling jelly people from Gang Beasts and drop it into a physics puzzler, set in surreal environments? Human Fall Flat [official site] happens. It's a game about pulling levers, hopping across platforms and shunting crates around, but all of those things are made trickier and more interesting thanks to a control scheme that gives you control of individual limbs that are about as stiff as a plank of porridge.

Across its first four levels, which is as much as I've played, Human Fall Flat wobbles between hilarity and frustration. The areas aren't as strange or imaginative as they appear to be on a surface level – a ghostly train station hovering in the void feels underused as an actual environment – and the actual objectives are always simpler than they appear to be.

When I found a little apartment building, with a TV and a window to chuck it through, I spent five minutes dismantling it, and having a blast. It doesn't tie into the actual structure of the level though, it's a distraction along the route rather than a part of the route. And that's the issue I have with Human Fall Flat – it doesn't manage to make the blunders and destruction that the physics engine allows a fundamental part of the game.

It's a playground that doesn't have enough toys, and what toys there are don't always form part of the actual puzzles. Once I realised that learning to control the character properly was the key to the game, rather than combining that with clever use of the props, I realised I'd probably had my fill. But what a pleasure controlling that character is.

Join the Rock Paper Shotgun supporter program

Sign up today and get access to more articles like these, an ad-free reading experience, free gifts, and help us create more great writing about PC games.

See more information

Comments

We love having a friendly, positive and constructive community - you lot are great - and we want to keep it like that. Our main commenting rule is "be excellent to each other". Please see our code of conduct, where you can find out what "be excellent" means. TL;DR? Respect others, think before you post, and be prepared for puns.

More Features

Latest Articles

We've been talking, and we think that you should wear clothes

Total coincidence, but we sell some clothes

Rock Paper Shotgun Merch