Some things are synonymous with Soulsborne games. Approachability, which Alice Bee thinks is a very relative term. Nail-biting combat, intricate worlds, a story that's drip-fed through it all. But it's the littlest bits that round off their identity. The dong of their menu sounds (I love a good menu noise) and their elevators operated by pressure plates.
There's also one other big thing that Soulsborne games deliver on. As any seasoned player knows, it's not a FromSoft game without the laughs. While there's plenty of humour in the cliff falls and silly invasions, I'm talking in a more literal sense. The NPCs often round off their sentences with a chuckle. But so far, Elden Ring lacks the despairing "hahaha" of old. And it makes me sad.
To view this article you'll need to have a Premium subscription. Sign up today for access to more supporter-only articles, an ad-free reading experience, free gifts, and game discounts. Your support helps us create more great writing about PC games.See more information