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The rest of Nvidia's RTX 30 GPUs are getting an anti-cryptomining refresh

LHR versions of the RTX 3060 Ti, RTX 3070 and RTX 3080 are coming

As the great graphics card shortage continues, Nvidia have announced new steps to try and get more GPUs into the hands of gamers. Following on from their decision to reduce the hash rate of the RTX 3060 in February, Nvidia will now be doing the same with all newly manufactured RTX 3060 Ti, RTX 3070 and RTX 3080 cards to make them less desirable for crytpocurrency miners.

The new "Lite Hash Rate", or LHR, models of their RTX 30 series will start shipping in late May, according to a new blog post from Nvidia. Graphics card manufacturers will also be labeling these new cards as "Lite Hash Rate" or "LHR" on their box and retail product listings online to help make it clear which version you're actually buying.

The hash rate is what miners use to measure the speed of any cryptocurrency mining device, so reducing this figure will make these GPUs a lot less efficient when it comes to doing the actual mining. This reduction in hash rate only applies to newly manufactured versions of these cards, though, so any RTX 30 cards already out in the wild will still have a full-fat hash rate.

"We believe this additional step will get more GeForce cards at better prices into the hands of gamers everywhere," Nvidia's vice president of global GeForce marketing Matt Wuebbling said.

It's definitely a welcome step in the right direction, but whether these new LHR models will actually alleviate the current graphics card shortage remains to be seen. It certainly didn't stop the RTX 3060 from selling out in minutes when it launched back in February, and Nvidia themselves aren't expecting things to return to normal until 2022 at the very earliest. That's potentially another seven months of price hikes and stock shortages for some of today's best graphics cards, which will be small comfort to anyone who was hoping to upgrade their PC this year.

About the Author

Katharine Castle avatar

Katharine Castle

Editor-in-chief

Katharine is RPS' editor-in-chief, which means she's now to blame for all this. After joining the team in 2017, she spent a lot of time in the RPS hardware mines, testing all the bits that go inside our PCs, but now she gets to write about all the lovely games we play on them, too. She'll play pretty much anything she can get her hands on, and is very partial to JRPGs and the fetching of quests.

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