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Parkour Vs Zombies: Techland's Dying Light

ZOMBIES ARE EVERYWHERE. In the schools, under your refrigerator, buried deep within the collective cultural conscience. Especially that last one, which is probably why a new zombie game gets announced every 0.4674 seconds. That brings us to the current undead re-deadifier du seconde: Dying Light. It comes from Techland and takes place in a balmy, bloody tropical setting, but it's not part of the Dead Island series. The main differences? Fleet-footed, Mirror's-Edge-esque parkour and a Minecraft-like survival element. Don't worry, though: you can still make an electrified machete.

Most of the time, however, scampering away is your best bet, seeing as zombies aren't so great at the whole runny, jumpy, do-anything-other-than-stumble-and-groan-y thing. But at night, even that's hardly a guarantee that some stinking bacteria sack won't take a bite out of your clavicle.

"During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning's first light."

Parkour vs Zombies vs Predator! At this point, I don't know if Arnold Schwarzenegger would play the hero or the zombies. Ziiiiiiiiiiiiing.

Anyway. Dying Light will be out next year, scavenging your time and money and fashioning them into some kind of nuclear-powered golf club. It sounds like Dead Island meets Mirror's Edge meets Minecraft to me, and I do like to think those ingredients go well together. I just... I just... no more zombies. Please. I'm so tired.

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