Prey is a game for mugs
After Alec played the new Prey [official site], I grilled him on the mug. Morgan Yu gains the power to transform into inanimate objects, see, and roll around like a spooky ghost. But how many mugs does it have? How's life as a mug? He couldn't tell me, as he didn't have the mimic power in the preview version. Pfft! Luckily, Bethesda's marketing department recognise the importance of mugs and have blopped out a new trailer showing life as a mug, a technoskull, pizza, a kettle, a sentry gun, a caution sign, and everything else I've wanted to be in life.
Oh, right, yes, and aliens get mimicry powers too. Be wary of those mugs.
I'm still not sure quite what this new Prey is -- certainly not the same sort of FPS as the game it's named after for little apparent reason -- and heck, even Alec didn't know after playing the first hour. He wrote:
"Basically, the opening laid a certain amount of groundwork for how I believe Prey will play it out later on, which is to say plenty of freedom to move around a very large space station space in an order and method of your choosing. It’s the sense of uncertainty which most appealed to me though, the creeping awareness that nothing can be trusted. Perhaps not even yourself, with the session culminating in another curtain-pull that goes Full Total Recall.
"I simultaneously feel as though I know exactly what Prey is and that I’m still in the dark about its true nature. Keycodes and goobeasts vs a pile of ambitious do-it-yourself features and a world I can’t trust. There’s a lot going on here, many intriguing questions posed and its essential exploration+combat balance feels good in the hand, but I’m still waiting to see precisely which shape Prey ultimately takes."
But why communicate through written words? Alec also made two videos with him gabbing over recorded footage of himself playing the preview version.