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Quest Hunter deck list guide - Ashes of Outland - Hearthstone (April 2020)

Our guide to getting started with a new Ashes of Outland take on Quest Hunter.

Unseal the Vault and the Hero Power generated upon its completion, Pharaoh's Warmask, are based on a token-style board state. You’ll be trying to flood the board with minions throughout the game. Once you’ve done it enough, the Quest will change your Hero Power and you’ll be able to crush the enemy with huge, beefed up boards of minions.

The deck looks like it'll hold its own during Ashes of Outland, but keep an eye out for changes as the meta develops!

Quest Hunter deck list and strategy

Here is the version of Quest Hunter we’re using for the start of Ashes of Outland. The meta is going to be hotly contested, so come back here for updates and changes!

1 x Unseal the Vault1 x Teron Gorefiend
2 x Tracking1 x Rustsworn Cultist
2 x Rapid Fire1 x Sky Gen'ral Kragg
2 x Pack Tactics1 x Faceless Corruptor
2 x Scavenger's Ingenuity1 x Kael'thas Sunstrider
2 x Snake Trap
2 x Phase Stalker
2 x Desert Spear
2 x Animal Companion
2 x Unleash the Hounds
1 x Zixor, Apex Predator
1 x Diving Gryphon
2 x Swarm of Locusts
2 x Nagrand Slam

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAR8IpKUDjq0DgrED87cDg7kDrroD1LoD+LsDC7UDxwOXCNsJ7JYD5KQDmKkD+68DpLkD/7oD+7sDAA==

More great Hunter guides:

General strategy

You’re looking to play fast, forcing your opponent to respond to early board and waste their resources for later on when the Quest is complete. When they can’t clear your board, buff them up with Pharaoh's Warmask and whack the enemy’s face until they’re dead.

Early Game: Play your Quest on turn 1 before summoning as many minions as possible. You've got all sorts of cheap minions to drop on the board early on and get the Quest ticking over, as well as spells and other effects that'll keep you on the front foot. Desert Spear gives you a Rush minion with every attack, whilst Questing Explorer draws you a card if your Quest is still active. Force the enemy to use their resources clearing early dangers, and they’ll struggle big time later on.

Mid Game: It's pretty easy from here to keep the minions coming. Bone Wraith slows down your enemies' aggression, whilt Halazzi, the Lynx is present to refuel your hand with more minions to flood the board. Keep enemy pressure out with the super-powerful Faceless Corruptor, and Unleash the Hounds if your enemy happens to build themselves a large board. You're working towards Quest completion, and you should be well on your way at this point

Late Game: With the Quest complete, just keep applying pressure on the board. You’ll hopefully have access to the Pharaoh's Warmask Hero Power, so try to weave that into your turns if you can - the effect stacks and you may force enemy minions to take bad trades with your buffed-up beasts. The +2 attack granted by Pharaoh's Warmask is obviously more impactful the more minions you get onto the board, and the opponent will struggle to clear off minions you’ve buffed through Dire Frenzy.

Sometimes, a Swarm of Locusts can be the final straw for your opponent. Filling your entire board with Locusts who have Rush is massive, as they can be immediately buffed with your Hero Power and any who stay on board remain a threat. Shu'ma is a constant threat as well, filling your entire board with minions every single turn it stays alive, and if your opponent can't clear it, you've got a whole lot of value there. Pharaoh's Warmask means there's always pressure on your enemies, so keep playing your cards out until you run out or the enemy runs out of health.

Quest Hunter Mulligan Guide

Get your Beast game on.

1. Play the Quest on turn 1 and make up the tempo loss by following up with small minions. A Hench-Clan Hogsteed can see off a lot of enemy threats and bring the board back in your favour.

2. Clear the Way gives you the potential for a bunch of early value given all the cheap Rush minions you'll be summoning.

3. Questing Explorer is a no-brainer. It progresses your Quest whilst cycling your deck on turn 2, and you don't want to draw this card after your Quest is done.

Quest Hunter tips, combos and synergies

Aggression is key, and your spells and minions offer this in droves. Here's a few things to watch out for:

- Unseal the Vault's Quest reward is in some ways just a better version of Dinomancy from Journey to Un'Goro. Buffing up multiple minions at once is so important to this deck’s success, and increasing a minion’s health isn’t nearly as impactful.

- Nagrand Slam can hit for up to 9 damage, and can even go face if the enemy's side of the board is empty.

- Faceless Corruptor transforms a friendly minion into a 5/4 with Rush, and given how many 1/1s you'll be summoning with this deck, it's not hard to find value with this card.

- Teron Gorefiend lets you save a wide board for later, as well as giving the minions he kills +1/+1. Combine this Deathrattle with Pharaoh's Warmask and you'll have one hell of a strong board.

- You don’t really have to go out of your way to complete Unseal the Vault. In the same vein as most of the Saviors of Uldum Quests, you can play the same game all the way through, as the Quest reward plays directly into that.

- Desert Spear is a solid weapon for this deck because it effectively does 2 damage rather than 1 thanks to the Loust with Rush it generates. It also helps you along with completing your Quest.

- Shu'ma gives you minions across your entire board at the end of your turn, all of which can be buffed with Pharaoh's Warmask if your enemy doesn't clear them. More are summoned each turn too, so it's a constant threat.

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About the Author
James Law avatar

James Law

Former Guides Writer

James was part of Rock Paper Shotgun's guides team from 2020-2021, bringing his expert knowledge about FPS games, Hearthstone, Path Of Exile and more from his time at Metabomb. He's also a dab hand at Hitman 3, and making his own jam - things which may or may not be related to one another.