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Screenshot Saturday Mondays: trains, ghosts, and cyberpunks

Looking at more interesting upcoming indies

Every weekend, indie devs show off current work on Twitter's #screenshotsaturday tag. And every Monday, I bring you a selection of these snaps and clips. This week, we have cute trainline-building, ghost violence, surreal things both intentional and unintentional, and a cyberpunk New York City.

I like the Townscaper-style block-plopping of diorama-building game Islands & Trains (coming to Steam):

Smooth animation in the opening cutscene to adventure game-y puzzle-platformer Long Gone (coming to Steam):

Stylish stuff from twin-stick shooter Haunti (currently on Kickstarter):

A colourful cyberpunk New York City and some Vangelis vibes in a mysterious new run 'n' gun game from the folks who made Steel Assault:

Neural Nest has a cool concept:

Some great wallpaper and topsy-turvy exploration in a puzzle game tentatively titled The Office (yeah I don't see that name surviving):

I like the top-down rain effect in open-world RPG Deadwind (which has a "very old" demo on Itch):

A wee Team Fortress 2 fan joke in Red: Shadow Maggots (coming to Itch), a... TF2 fangame in the style of Raid: Shadow Legends?

A clever girl in survival horror game Primal Omen (coming to Steam):

Some sort of mascore Sonic violence in Panic Porcupine (coming to Steam):

Roguelikelike platformer Ants Took My Eyeball (coming to Steam) makes murk look good:

And honestly, I am here for this happy little accident in cute critter game Sunfluffs:

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About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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