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Serious Sam 4 Drafts Talos Principle Writer

Alice has written a joke; be supportive

"ᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!" is the only line of dialogue I can remember from any of the Serious Sam games.

Despite this, developers Croteam are bringing in some big wordguns for Serious Sam 4. Jonas Kyratzes, one of the writers of Croteam's fine philosophical robopuzzler The Talos Principle, and development/life partner Verena Kyratzes will be writing the screenplay for the backpedalling FPS, the gang announced today. My spies have managed to reconstruct shredded early drafts salvaged from the office bins, and I'm excited to exclusively bring you a line of actual 100% real genuine SS4 dialogue.

Before that, here's a quote from Jonas in the announcement:

"I was a fan of Serious Sam before I got to work with Croteam, so I must admit I was sort of hoping I might be involved with the next one if The Talos Principle went well. But more than that, we immediately clicked with the team, were treated like family, and really wanted to keep working with them. Going to Croatia and working in the office just confirmed that."

While Verena says:

"I didn't really expect to be doing this. At first I was just suggesting some ideas, some bits of dialogue, but eventually I ended up writing an entire draft of the script and working full-time with the team in Croatia. It was a very pleasant surprise, because ever since Talos, we've been good friends with the people at Croteam."

Jonas was one of the two writers and narrative designers on The Talos Principle, along with Tom Jubert, while Verena worked on localisation. Verena and Jonas have made their own games together for years, most notably The Sea Will Claim Everything.

It's been a fair while since we heard anything from Serious Sam 4. Last time we paid attention, Croteam were planning to release it by the end of 2014. Ah. Well then, hearing anything at all about it would have been good news, let alone this pleasant-but-puzzling development. And now, for that exclusive line of dialogue I promised - do bear in mind it was from an early draft:

"ᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA?"

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