That there System Shock remake Night Dive Studios got on the go after untangling and acquiring its rights? It's jolly shiny! Those Polygon folks have a load of screenshots comparing Looking Glass's original 1994 FPS-RPG with this new version and gosh, it's made some interesting decisions. The architecture of Citadel Station is about the same, essentially built of big blocks and steep angles, but the detailing and textures are all hi-res and shiny and everything is glowing and bathed in bloom - a negotiation between modern graphics technology and the original look. Go on, git, go look!
"We have been in contact with members of the original System Shock team and any future iterations of the System Shock games, and by this I mean both new titles in the series as well as major updates to the existing games, will be very true to the spirit of the originals," Night Dive CEO Stephen Kick told the Polypeople. That includes concept artist Robb Waters.
This System Shock remake is built on Unity engine. If you want the old things, hey, you can still buy the Enhanced Edition Night Dive released in September.
What do you make of it? I do sorta like the weird decision to stick with that unreal blockworld style, interpreting it wholly as an actual style rather than something limited by old technology (it was a bit of both, obvs). I wish it were a bit more green, though.
No word yet on when it'll launch.