Posts Tagged ‘Edmund McMillen’

The End Is Nigh shows off deadly platforming

Super Meat Boy co-creator Edmund McMillen and Closure dev Tyler Glaiel have shown off more of After announcing The End Is Nigh [official site] last week, the deadly new platformer they announced last week. As you might expect, the new gameplay video is full of spikes, pits, jumping up and sliding down walls, quick deaths, quick restarts, and odd-lookin’ sad creatures. Unlike most games announced around E3, this one is coming soon — in just under one month — so have a look, tired eyes. Read the rest of this entry »

Super Meat Boy co-creator announces The End Is Nigh

Edmund McMillen, the co-creator of Super Meat Boy and The Binding of Isaac, has announced a deadly new platformer. The End Is Nigh [official site] is its name, and coming out in July is its game. It’s a collaboration with Closure creator Tyler Glaiel and no, it’s Øuroboros, another platformer those two had been working on. The End Is Nigh is a “sprawling adventure platformer” past the end of the world about a blobby lad named Ash who certainly will die a lot. Have a peek in the announcement trailer: Read the rest of this entry »

Binding of Isaac: Afterbirth+ opens second booster pack

Yet more items have dropped into mom’s basement with the second ‘booster pack’ for The Binding of Isaac: Afterbirth † [official site]. Out now, it rolls more player-made mods into the official roster. Some of them are handy, like Jumper Cables recharging your active item as you kill enemies, while others appeal to vanity, like more graphics for bomb combos and a dresser table reshuffling your appearance-changing items. And huzzah, the update has also reworked Angel Rooms to be less useless! Read the rest of this entry »

Binding of Isaac: Afterbirth+ unwraps mod Booster Pack

Rad roguelikelike The Binding of Isaac: Afterbirth+ [official site] has launched its first ‘Booster Pack’, a collection of player-made mods now made official and rolled into the game. The first batch plucked from the Steam Workshop (and slightly tweaked) are mostly new items and trinkets, along with odds and ends like extra hairstyles for Eden and optional charge bars for Brimstone attacks. They’re simply part of Isaac now, nothing to download separately or activate, appearing in all parts of Isaac. This is only the start, as new Booster Packs are due to follow “monthly(ish)”. Read the rest of this entry »

Binding of Isaac: Afterbirth+ rebalances annoying bits

A much-needed patch has arrived for the new Binding of Isaac: Rebirth [official site] expansion, Afterbirth+, to fix bugs and balance problems. Yes, this does address some of the irritants that Adam raised in his review. Those flipping nuisance enemy-summoning portals are less common, for one, and the Sister Vis boss battle is less of a chore. I’ve already put a fair few hours into Afterbirth+ myself and welcome these changes. Some parts of Afterbirth+ made Isaac simply worse, so I’m glad it’s being worked on. More patches are in the pipeline too. Read the rest of this entry »

The Binding of Isaac: Afterbirth+ expansion released

The second expansion for The Binding of Isaac: Rebirth [official site], the world’s premiere roguelikelike shooter about crying babies, launched last night. Afterbirth+ whacks in new items and enemies and levels and another character and all that but, perhaps more importantly, brings official mod support. Given the wonders players made with unofficial tools – have you seen the Antibirth mod? – I’m mighty excited by what might happen now. Read the rest of this entry »

Binding of Isaac: Afterbirth+ starts weeping January 3rd

The second The Binding of Isaac: Rebirth [official site] expansion, Afterbirth+, now has a release date: January 3rd. It’ll give the roguelikelike dungeon crawler a new chapter, a new character, new items, new enemies, and that other typical expansion stuff, but also bring official mod support. Afterbirth+ was expected to launch by the end of this year but hey, I’m sure the holiday season can provide you with enough tears, torment, inner demons, and family confrontations to tide you over for another three days. Read the rest of this entry »