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Posts tagged “else Heart Break”

Feature: Listen now, chum

Podcast: Who are our best friends?

Hello chum! Sit down and have a nice glass of water and a pack of Bombay mix. That's how we greet our closest friends on the RPS podcast, the Electronic Wireless Show. This week, best pals John and Brendan discuss how friendship is handled in videogames, and what characters felt most like close buddies. John felt a kinship with Alistair from Dragon Age: Origins, and…

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Feature: Games about hacking, coding and computing

The 10 Best Hacking, Coding, Computing Games

As anyone who watches their feeds knows, we live in a constantly evolving cyberpunk dystopia. They're connecting toilets to the internet, for heavens sake. If this Gibsonist world is just too REAL for you, we have put together the ten best videogames about hacking, programming and computing so you can escape into meta-dystopia. Which I'm sure is a much better place.

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Feature: The Loose Canon

Best PC games of all time

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it's important that you spend your time as wisely as possible. Thankfully, we're here to help. What follows are our picks for the best PC games ever made.

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Feature: The best bargains

Steam summer sale: our giant recommendations list

The Steam summer sale is in full blaze. For a while it even blazed so hot that the servers went on fire and all the price stickers peeled off the games. Either that or the store just got swamped with cheapskates looking for the best bargains. Cheapskates like you! Well, don’t worry. We’ve rounded up some recommendations - both general tips and some newly added…

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Feature: if NotPlayed = 1 { Play(Game) }

Have You Played… Else Heart.Break()?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time. There are plenty of game cities I’d like to visit. The bars and shops of Mass Effect’s Citadel remind me of a huge, strange airport. The Imperial City of Elder Scrolls IV: Oblivion is a part-majestic, part-ruinous jewel in a cosmopolitan world that…

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Sunless Sea, Else Heart.Break() In Humble Indie Bundle

While Brendan skipped around gaily like a cyberkid in a cybercandy shop, hacking that candy to receive godlike powers, John was less enamoured with Else Heart.Break(). If you were torn between those two opinions and passed over the sandbox RPG when it came out last year, hey, it's in the latest Humble Bundle. It's a mega-bargain, also offering Sunless Sea, Trine 3, Door Kickers, and…

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Feature:

else Heart.Break() review

It was three o'clock in the afternoon when the drugs began to wear off. I was sitting on a bench waiting for the factory workers to leave the building behind me so I could sneak in and steal some important files. The drug in question was a nameless multicoloured square that speeds up time. I took it so I could break in sooner but I…

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Up To Code: else Heart.Break() Arrives

It was back in 2010 that Swedish developer Erik Svedäng started work on else Heart.Break() [official site], shortly after the release of his critical darling Blueberry Garden. The game spent a year in pre-production, and a further four in actual production thereafter, helped along by support from the Nordic Game Program. It was on Thursday, however, that Svedäng finally released else Heart.Break() to the world.

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else Heart.Break() Hacking Into September

else Heart.Break() [official site] reminds me a lot of the PlayStation 2 era, and not just because it, you know, looks like a PS2 game. Combining infiltration and hacking with open-world social RPG stuff is the kind of curious idea I'd associate with those strange and experimental days - or at least my golden memory of The Old Days. These memories probably have little relation…

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else Heart.Break() Attack and Vine

We've covered else Heart.Break() before, so I feel I need not dwell on what it is. But wait! What if you've somehow missed those previous posts? Hmm. function Heart.Break() { if (gameFamiliar == true) { Recommendation = "Skip the next paragraph"; } else { Recommendation = "Keep reading, intrepid reader!"; } // Feel free to critique my code. I am no professional, my friends. }

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Playful Pottering: Else Heart.Break()’s Gameplay Trailer

I've gushed about how pretty else Heart.Break() looks before, but what's going on beneath those PlayStation-era polygons? This new six-minute uncut gameplay trailer might seem like the perfect way to discover what one even does in the game, what our goal is and how we'll achieve it, but... seemingly nothing major is resolved, nothing visibly changes. Which I suspect is the point. It's six minutes…

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Else {Code,Compile); //Stop This Alice: Else Heart.Break()

Oh sure, this new trailer for else Heart.Break() gives a lovely look at the computer-programming, romance-finding adventure-y RPG-ish game from Blueberry Garden creator Erik Svedäng and friends, but the real question is: what's up with that syntax change? Last time we cooed and ahhed over its PlayStation 1-era look, the name was stylised as else { Heart.break() } and gosh, doesn't the Internet enjoy scrutinising…

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Dynamic, Open World Pointy-Clicking: else { Heart.break() }

Well, we were mean about WatchunderscoreDogs, so I guess we should be mean about elseOpenCurlyBracketHeartFullStopbreakOpenParenthesisCloseParenthesisSpaceCloseCurlyBracket too. At least this is a game about programming though, so the silly name is a mite more justified. Or maybe lots of hackers really do use a lot of underscores and we've been unfair all this time? Anyway: we wrote about this back in 2012, but the next game…

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else { Heart.break() } Will Make Players Programmers

Erik Svedang's Blueberry Garden was a delightful, surreal platformer about exploring a world in order to discover how to play the game, so it's only right his next game would be an even meatier meta-commentary on games: else { Heart.break() } puts you in a world where the game's code itself can be accessed and altered by the player, prompted on by characters in the…

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