Posts Tagged ‘feature’

The Sunday Papers

Sundays are for trying to make a videogame. I’ll be honest, that’s what they’re always for, I just don’t mention it. But they’re also for rounding up some games writing from across the week.

At Gamasutra, Bill Borman did some statistical analysis to try to discover ‘hidden gems’ within Steam. It is, by his own admission, not a perfect method, but it does turn up some interesting results. Read the rest of this entry »

Has Assassin’s Creed managed to find itself during its gap year?

sliding down a pyramid is probably a lot like falling down a hill

During the Assassin’s Creed: Origins [official site] demo I played at E3, I pressed the wrong button and thought I’d broken the game. I was trying to switch to my bow while sneaking and I accidentally meditated, causing time to fast forward. The sun wheeled around the sky, sank below the horizon, and night fell. The developer guiding me through the experience – an environmental artist – was slightly taken aback, but we rolled with my mistake and I got an accidental peek at the nightlife of Ptolemaic Egypt. Colour me intrigued.

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Have You Played… Beetle Crazy Cup?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

I was pretty new to games reviewing when cheery RPS Magazine tribute magazine PC Gamer handed me Beetle Crazy Cup to review in 2000. I’d been at it for less than a year, and had pretty much exclusively reviewed rubbish. I think they assumed Infogrames’ VW Beetle racing game was going to be ‘bish too, hence its coming my way. Turns out it was brill. I wasn’t really sure what to do. Read the rest of this entry »

Best PC gaming deals of the week

Oh, boy, the Steam Summer Sale has started. Alright, look, I know that time is precious and every moment spent reading this roundup of the best deals of the week is time not spent perusing Steam, so I’ll just cut to the chase and get to the offers.

We’ve got deals that’ll work in the UK, deals that’ll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let’s get started. Read the rest of this entry »

The strange story of the PC’s not-death

Remember when the PC was dying-going-on-dead? Actually, it’s still dying with analysts prognosticating a further five per cent slippage in PC shipments this year. And yet the PC gaming hardware industry hit record sales in 2016, busting the $30 billion barrier in the process. Meanwhile, the market for innovative PC technology that’s at least ostensibly gaming-relevant has gone positively mental. Not that gaming PCs doing better than regular PCs is breaking news. But I wonder how much we’re all actually benefiting from those 18-core CPUs, VR headsets, 240Hz superwide monitors and 1TB SSDs. How much better, in other words, have your gaming PCs really got? Read the rest of this entry »

Realm Grinder is the new AdVenture Capitalist, and it’s destroying me

I like to think I am strong. I am not strong. I am weak.

I have fallen for another idle, aka clicker game. I thought I had fallen through the black hole that was infinite money generation game AdVenture Capitalist and come out the other side wiser, armoured and immune against such manipulation of my lizard brain. Then, while researching games for this week’s Unknown Pleasures, I came across Realm Grinder. Yeah, yeah, clue’s in the name.

It fuses that same, insidiously compulsive concept – make numbers get bigger, for ever and ever, in part by furiously clicking on the screen and in the main by automatic accumulation over time – with trace elements of a town management game and a fantasy RPG skin. It has me. Pray for me.
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Far Cry 5 has a great dog

Far Cry 5 [official site] is a Far Cry game. It’s impossible for me to say whether it’ll be a great Far Cry game, an adequate Far Cry game or a poor Far Cry game, but after playing it at E3, I can definitively state that it is a Far Cry game. Clearing out a town of angry cult members, I sniped, shotgunned, stealthed and ‘sploded my way through a bunch of buildings, and had a jolly good time.

You know about this though. You’ve played a Far Cry game, right? So let’s assume all of the vehicles and guns and missions are working fine, and if not we’ll figure that out when we have review code and can take a proper look. For now, it seems best to talk about the dog. Read the rest of this entry »