Posts Tagged ‘feature’

Why Intel Quitting Smartphones Matters For PC Gaming

And lo it came to pass on the 29th day of the fourth month (or thereabouts) in the year of some or other lord from antiquity 2016 that Intel did verily smite the Atom processor. Well, mostly. More specifically, what Intel has announced is effectively the end of its ambitions to get into smartphones. It has cancelled a number of future chips designed to achieve that end. You might very well wonder what this has to do with PC gaming. Immediately and directly, naff all. But in the longer term it could be critical and it involves the very meaning of PC gaming. Allow me to explain.

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Wot I Think: Shadow Complex – Remastered

Shadow Complex [official site] originally came out on the Xbox 360 in 2009. Then after a little six year pause, a so-called “Remastered” edition was released, for free, to try to push Epic’s “Epic Games” downloader that I’ve never heard a single person mention since. It has been released again, yesterday, on Steam, this time for money. About ten monies. Which is, oddly, fewer monies than it now costs on Epic’s entirely unused launcher. Anyway, here’s wot I think:

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No Bullshit: The Culture & Creativity Of Cliff Bleszinski’s Boss Key Productions

When we received an invite to visit the studios of Boss Key Productions, Cliff Bleszinski’s new studio, we asked Rob Zacny to represent us. He was there to play Lawbreakers [official site], a game that he approached with some trepidation but the tense multiplayer action won him over. Given that Boss Key is an entire new creative venture for Bleszinski and his team, we wanted to know more. How does the studio work? What is it like to work with the man behind Gears of War, Unreal and Jazz Jackrabbit? And how do you make a salmon with legs?

Right at the front of the Boss Key Production employee handbook is the instruction: no bullshit.

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Have You Played… Screamer?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Some games, years later, I can still remember what was remarkable about them. I played Screamer when I was very young, but the truth is I’m not sure there was anything remarkable about it. It was a fast and attractive arcade-style racing game on PC at a time when there weren’t many of those, I think, but what made love it was the rivalry it inspired between my brothers and I.

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Cardboard Children – Mission: Red Planet (2nd Edition)

Hello youse.

It’s the month of May. And if I may (get it) talk to you for a bit about board games I may (get it?) be able to tell you about a cool board game. That should maybe have been a “might” there, instead of a “may”. I may be mistaken, though. Or might be mistaken. No idea. Anyway, Mission: Red Planet. Second Edition. Yep. Let’s do this. By the way, the Red Planet is Mars.

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Blindspots: A Novice Plays Dark Souls III

Blindspots is a new, irregular series in which I play games, series or genres that I have, for one reason or another, never spent significant time with. Sometimes that’s because of simple omission, other times it’s because I’ve deliberately avoided them – convinced that I wouldn’t enjoy them or that they were poor quality. My intent is to play each for long enough that, at the very least, I understand their appeal in order that I no longer dismiss them out of hand, but ideally I’ll reach the point where I break through the wall of ignorance or fear and love them as my own.

We begin with the Souls games, specifically the recent Dark Souls III. I have resolutely steered clear of this series because I have been certain that they would be too ‘difficult’ for me. Because I am a pathetic little babyman.

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Ridealong: The Underground Fight Clubs Of Dark Souls III

When Dingle arrives at the circular ruins outside the old church, the first thing he sees is a man in a crown, holding a flaming torch – it is the man he must kill. But the crowned man shows no fear, he simply waves and beckons him over. Dingle is curious. He approaches with caution and looks into the grassy arena below, where he sees two dark spirits – red phantoms like himself – taking swings at each other. The man in the crown begins silently dropping glowing stones everywhere, one by one. There are two more red phantoms squatting on the stone ledge nearby, quietly watching the duel below.

Dingle (full name: Dingle Dongle) looks at the fight, then at the man he is supposed to kill, then at the spectators. Then he does something that more and more dark spirits in Lothric are doing. He puts his weapon away, he sits down and he waits his turn.

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