Posts Tagged ‘feature’

Playerkind Divided – How’s Deus Ex Running For You?

SMILING IS NOT APPROPRIATE

Just as night follows day, just as pudding follows main course, just as Westlife follows Boyzone, so too is Steam flooded with negative reviews following the release of a highly-anticipated new game. This time it’s Deus Ex: Mankind Divided [official site], which was released yesterday to a mostly good critical response, but a cooler reception from PC players. Those who pointed their mecha-thumbs downwards are divided between complaints about performance, and being very upset about the inclusion of singleplayer microtransactions.

I did a quick poll of Team RPS to see how well this sucker is running on our many and various systems and, yeah, it seems like it’s not exactly Captain Smooth From Smooth Town.
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No Man’s Sky Guide: Top Hints And Tips For Survival

No Man’s Sky is, at its heart, a game about exploration, and the wondrous yet frightening discovery of just how small you are. Its systems are built to encourage this discovery on every level, from logging new plant species to new planets. Its much-hyped procedurally-generated universe is designed to make you feel overwhelmed, but just like our universe, it obeys its own laws. If you’d like a little help understanding those laws, read on.

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The 10 Best PlayStation Now Games

PlayStation Now is coming to PC, allowing you to stream PlayStation 3 games to your computer for a monthly subscription fee. That includes some of the last console generation’s best games. It might be a bit overwhelming if you’ve not been paying attention beyond the borders of PC gaming, but luckily we’ve been playing console games for the past couple of decades in case of just such an eventuality. Here are the ten best games currently offered via PlayStation Now.

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Cardboard Children – Are Games Dumbing Down?

Hello youse.

A man called Robert Florence gets on a train to London at 2pm, leaving from Glasgow. If the train is travelling at 80 miles per hour, and the distance to London is 860 miles, how clear is it that Robert doesn’t know how far it is to London? But what I really want to know is: How tall is Robert when he’s on that train, if he’s sitting down? And how tall is he if he’s crawling around on the floor, crying? And are board games dumbing down?

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No Man’s Sky: How To Get To The Centre Of The Galaxy

No Man’s Sky is a gentle space exploration game, right? It’s all about traveling unaided, taking your time, discovering the marvels of a vast artificial galaxy at your own pace. It’s about the journey, not the destination.

Well, not for you, it isn’t. There was that one guy who played before release and said he reached the centre of the galaxy in thirty hours, and you’re gonna beat him. You’ve no time for looking at pretty animals, freshman philosophy or endless mining.

Traveler, read on. We’ve distilled the meandering path to the centre of the galaxy into eight simple steps. This is a No Man’s Sky guide with a single focus on the destination, not the journey.

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Sega On Amplitude, Strategy And Becoming A PC Giant

Even though Sega have been publishing PC strategy and simulation games for years now, I still can’t see the company logo or hear the word without thinking back to hours spent at schoolfriends’ houses, trying to work out if Sonic was too fast or I was too slow. The acquisition of Amplitude was the point that I decided that I needed to ask Sega a very simple question: “Do you want to marry PC strategy games?”

At Gamescom, I sat down with Jurgen Post, COO of Sega of Europe.

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Wot I Think: Grow Up

Grow Home was born of an experiment in procedural animation, almost accidentally creating a lovely game to support it. Grow Up [official site] was born of a desire to make a sequel to Grow Home. I think this captures the key differences between the two games. Here’s wot I think:

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