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Posts tagged “Jan Willem Nijman”

Devs highlight their crunch-free games following Rockstar fuss

"Crunch! A-ah!" sang Queen. "Failure of the industry!" Sadly, even Brian Blessed and his black leather horde descending from the skies failed to make a lasting impact on game development. This week, a Rockstar co-founder put his foot in it talking about "100-hour weeks" for some on Red Dead Redemption 2 and Sega's parent company proudly declared that now only some employees work more than…

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Feature: Spawn in 60 seconds

Minit consumes your precious time in gleefully silly ways

Chances are you’ve caught wind of Minit between its initial release and the clamor for a Switch port. It’s a wee, wonderful, one-bit adventure where, thanks to a cursed blade, you die every 60 seconds. While it’s a romping hoot of a game, it also blatantly wastes your time. I mean that in a good way: Minit tosses away precious seconds with so many fun,…

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Feature: Hang on a Minit

The making of Minit: how constraints led to an indie gem

"So we kind of said this is a one time thing. We're all coming together to work on this one project." That sentiment is very much the spirit of Minit itself. The adventure game where you're stuck in a loop and each life lasts sixty seconds is all about doing as much as you can in the time given to you. It's a magic gem…

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This tiny man in Minit is my fave character of 2018 so far

Minit gives you sixty seconds to achieve great things. As soon as you wake, in whichever place you're currently calling home, a timer begins to countdown and when a minute has expired, you die and restart. In that time, you might find a useful item, which will be close at hand in the next life, or you might discover a new area and start to…

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Feature: Groundhog Minute

Minit review

Minit is that most rare of joyful things: A really good idea, done really well. In Minit you play a little bird-like pixel character who lives in a black and white pixel world, and is cursed with only ever living for a single minute. And yet despite this limitation, it presents a little RPG. HOW?! you ask, in your belligerent way. Hush, I shall tell…

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Cheaty Tennis For More Than Two: Tennnes

A very cool and exciting thing happened in indie games in 2011. Unfortunately for most, it was largely confined to far-away events, people's friend's houses, pubs, bars, and other dark rooms. Oh, but what wonderful games the local multiplayer minimalist sports game craze brought! Hokra, Tennnes, and others inspired by these that I saw in aforementioned dark rooms, demoed on laptops and shown in videos…

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Feature: Feeling Vlambeer

Interview: Jan Willem Nijman On Nuclear Throne’s “Feel”

Nuclear Throne is an "action roguelike-like": a top-down shooter with permadeath, set in a post-apocalyptic wasteland and starring a cast of mutants who need to hoover up radiation to gain in power. It's fast, frantic, and made by Vlambeer, the two-man indie development studio behind similarly compulsive shooters Super Crate Box and LUFTRAUSER. Nuclear Throne (formerly Wasteland Kings) is currently available in Steam Early Access,…

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Marine Cor: GO GO MARINE SQUAD!

God help me, I like this. And I've also re-named it. It should be called Go Go Marine Squad, but I've added an exclamation mark and put it all in capitals. Creator Jan Willem Nijman can expect my consultancy fee invoice in the post. It's a low-tech first-person shooter, with you controlling a marine whose sense-organs are positioned way outside his body, featuring destructible scenery,…

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4 Hour RPG

This is tiny and brilliant. 4 Hour RPG is a randomly generated dungeon hacker made by Jan Willem Nijman for The Poppenkast's friendly four hour competition. We picked it up via Indiegames, and it's a riot. The Necromancer is best - I'd love to see this idea developed a little more with some serious player-defined options. The four scenarios require a particular level of character…

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