Posts Tagged ‘Sunless Skies’

Fallen London redesign spruces up the horror, the horror

Failbetter Games have launched a shiny redesign of Fallen London, the browser-based alt-history Victoriana horror RPG which spawned Sunless Sea then Sunless Skies. Failbetter last updated the site’s look in 2009, when I’m not sure computers even had came in colour? Now it looks fancier and it works better on different screen sizes too, so I suppose you can fill your pocket telephone with horrors and oddities. Read the rest of this entry »

Sunless Skies visits some strange place named London

In their early access mission to fill Sunless Skies with strange new worlds, new life, and new civilisations, Failbetter Games today added their creepiest creation yet: a city named London. Located in the new region of Albion, this London place is ruled by an emperor from a sacred bloodline and loomed over by a vast clock tower reminding its downtrodden denizens that their time is running out. Outrageous stuff, how do Failbetter come up with it? The new region brings with it nine new ports including the hub city of London, new Spectacles, enemies, Discoveries with such exciting names as Squirmings and Well of the Wolf, equipment, and so on. Have a look: Read the rest of this entry »

Failbetter lay off a few staff and delay Sunless Skies

Following a difficult year, Sunless Sea and Fallen London devs Failbetter have battened down the hatches and scaled back some of their plans, including laying off several members of staff and delaying Sunless Skies. Part of the problem is early access sales of the encounter-unspeakable-cosmic-horrors-then-eat-your-crew space survive-o-exploration RPG sequel have been lower than expected. The small English studio assure that they will finish Sunless Skies but they want to be sure they’ll be safe to fund another game beyond that, so they’ve made a few cautious cuts. Read the rest of this entry »

Premature Evaluation: Sunless Skies

sunless skies

This week’s Premature Evaluation sees Fraser hurtling through the cosmos inside a space-faring locomotive in Failbetter Games’ eccentric early access space sandbox, Sunless Skies.

Narrative-driven games aren’t normally a comfortable fit with piecemeal early access development – it’s harder to offer a compelling vertical slice of a story that’s meant to be viewed as a whole. This isn’t Failbetter Games’ first rodeo, however; the studio has already had one successful early access game in Sunless Sea. Like its predecessor, Sunless Skies has another advantage: it’s a game about making and experiencing your own story through evocative vignettes and quests, rather than following a prescribed narrative.

Read the rest of this entry »

Sunless Skies rockets into early access

After exploring a cheerygrim subterranean Victorian city in Fallen London, the seas around it in Sunless Sea, then beneath those seas in the Zubmariner expansion, Failbetter Games have blasted off to the dark and dreadful cosmos above with Sunless Skies. Continuing in the same explore-o-trade-a-cannibalise RPG vein as Sunless Sea, Skies today rocketed into early access. The full release should follow in mid-2018 but if you’d like to develop space madness sooner and maybe help shape the game, you can now buy into early access. Read the rest of this entry »

Sunless Skies blasts off into early access on August 30

Sunless Skies [official site], the starfaring follow-up to lose-your-mind-and-eat-your-crew-adrift-on-an-underground-sea trade-o-RPG Sunless Sea, will hit early access on August 30th. That’s the word today from developer Failbetter Games, who say that early access helped them shape Sunless Sea and they’re hopeful it’ll work out well for those dark skies too. Read the rest of this entry »

Sunless Skies hangs closed alpha signup sheet

Sunless Skies

Attention all delicious friends (or whatever the airborne equivalent is – delicious airline catering pals?): Failbetter’s celestial horror RPG Sunless Skies [official site] is recruiting for its closed alpha. The closed alpha will kick off on 5 June with the aim of exposing an early version of the game to a limited audience for the purposes of bug squishing. It’s a public signup which doesn’t seem to have any barriers or expectations of pre-ordering or whatnot so if you’re interested and don’t mind a scruffier game state you should try your luck! Read the rest of this entry »

Sunless Skies definitely happening, KS closes tomorrow

Sunless Seas sequel Sunless Skies [official site] has a rosy glow to it as it nears the finish line of its Kickstarter. Successfully bringing in £300k in pledges – 3x what devs Failbetter originally asked for – will do that, eh?

In other words, the spaceshippy alt-Victoriana exploration, storytelling and sudden death game is, barring developmental disaster, looking like a sure thing.
Read the rest of this entry »

Sunless Skies launches Kickstarter, talks combat improvements, spacefaring Victorians, warm cardigans

Sunless Skies

Since Failbetter previewed it yesterday I’ve been poking around the Kickstarter campaign for Sunless Skies. I only had a basic idea of the game (Sunless Sea/Fallen London in space with a certain amount of “stars being murdered”), although I know there have been a few blogs and chats and things which covered the game in more depth. I think I was waiting for Failbetter to nail their ideas down a bit before I started spoilering myself.

Anyway, here’s a summary of the Kickstarter stuff because it’s nice to know more about their thinking for the sequel of a game I really love: Read the rest of this entry »

Do not look directly at these snippets of Sunless Skies’ cosmic horror

As we continue to turn the one known human-friendly planet against us, the rich and hopeful look to space. Mate, we’re purpose-built for Earth yet couldn’t make this work; do you expect we’ll fare better with what – and who – awaits us up there? Sunless Skies [official site, Failbetter’s follow-up the the oceanic horror of Sunless Sea, will let us explore that possibility. Announcing that their Kickstarter crowdfunding campaign will launch on February 1st, Failbetter have shared a few flavourful snippets of their cosmic horror. Would you believe they’ve managed to make black holes even worse? Read the rest of this entry »

Sunless Skies: less crawling back home, more exploring

Sunless Skies

Failbetter have been looking at Sunless Sea in order to inform what they do in Sunless Skies [official site], their Sunless Sea sequel set in a kind of Victorian/Fallen London version of space where the stars are being murdered. It looks like one of the lessons is about making the return journey part of exploration a bit shorter/less punishing. Obviously Sunless Skies is still in early development but the blog made for interesting reading from a design problem/solution point of view and I’ve been thinking about what I’d change myself for a while as a result. Read the rest of this entry »

Sunless Skies Takes Sunless Sea To The Stars In 2017

Sunless Skies‘ sounds a bit too ‘A Day Trip To Reading’ to my ears. I guess 2unless 2ea, Sunless Sea 2: None More Sunless and 2 Sea 2 Sunless were deemed insufficiently lyrical. The name, of course, matters nought: what does matter is that charmingly bleak, ocean-bound, narrative rougelikelikelike12 Sunless Sea [official site] is going full sail to sequel-land with Sunless Skies next year. And then taking off into space.
Read the rest of this entry »