Fallout 4 VR is almost exactly what the phrase ‘Fallout 4 VR’ implies. Which is to say, the entirety of Fallout 4 rendered in giant-scale gogglevision. It’s funny – for some time there was this expectation that VR needed a full-fat mainstream game to truly get its wings, but now that’s finally happened, it just feels like the most normal thing in the world. Read the rest of this entry »
Still the best VR game in town
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
Here’s the point where I usually say “so VR didn’t pan out like we’d hoped, eh?” and then people who really like VR go “hey, stop that!”. So this time, I won’t, and instead will say: here’s a really, really cool VR game. SUPERHOT VR. Read the rest of this entry »
Plus: brief impressions of Doom VFR
A couple of weeks back – when I also went hands-on with both Wolfenstein II: The New Colossus and The Evil Within 2 – I goggled up and gave the upcoming VR version of 2016’s Doom a spin, as well as bearing witness to other folks’ flailing and giggling in Skyrim VR and Fallout VR. Bethesda’s triptych of 3D ultravision spin-offs are due before the year is out, with Skyrim only available on PSVR at least initially and Fallout and Doom only officially supporting HTC Vive, for obvious reasons. Their arrival is a pretty big event for a technology that so far has leaned far more heavily on brand new things rather than established names.
Curious about what this means for the technology and for Doom, Skyrim and Fallout, I picked Bethesda VP Pete Hine’s brains about the whys and wherefores, and what it might imply for the future of their own VR efforts. Also below: my own quick impressions of Doom VFR [official site].
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Send your brain to these other dimensions
Here they are then – the best games to play in virtual reality…and those games are “watching football,” “drinking”, “a nice cup of tea”, “fleeting emotional connection to another human being” and all those other everyday activities you believe to be real, as opposed than a simulation you have been experiencing since you first plugged your frail, mollusc-like form into a headset 19 years ago. SPOOKS!
But, should you persist in maintaining this fantasy, let’s go one level deeper and talk about the entertaining, satisfying or otherwise nifty games available for what is the current VR state-of-the-art in your imagined world: the HTC Vive and Oculus Rift. The rival headsets are getting on for a couple of years old now, and in that time there’s been what can feel like a ceaseless storm of new games for them. How to choose, how to choose? Well, start here. These are not the only good’uns, please understand – but they are our favourite virtual realities right now.
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All that shimmers
Over the last few months I’ve had a slow back-and-forth with Isaac Cohen – a game creator whose work caught my eye at GDC because it’s got this wonderful experimental attitude to spaces and play. He also has these gorgeous textures and iridescent effects I haven’t seen elsewhere. I wrote about my own experience of specific games Cohen made like Blarp and Warka Flarka Flim Flam, but with this I wanted to explore what he was creating from the designer’s point of view.
Our emails ended up being quite long so I’m going to pluck out pieces which were of particular interest as we chatted – we started with the shimmering fabric effect that recurs across many of the games! Read the rest of this entry »