Posts Tagged ‘VR games’

Star Trek: Bridge Crew adds voice control

Bossy captains can now order their crew about simply by shouting in Star Trek: Bridge Crew [official site]. No, I know that’s how the VR spaceship-commanding game already how it works in multiplayer, but this is in singleplayer. Ubisoft have rolled in IBM Watson’s voice-recognition technology, which means AI-controlled crewmates can follow orders you holler. Voice control in games is usually a bit wonky but, having watched what happened when Pip & co. played Bridge Crew, I suspect even the worst voice control would be better shipmates than some real people. Read the rest of this entry »

Elijah Wood’s SpectreVision & Ubi making Transference

When actor Elijah Wood appeared on screen during Ubisoft’s E3 press conference, his little face wedged between scenes with banks of old TVs and weird technology, I briefly though Ubi were making a game based on the unexpectedly great Dirk Gently series off Netflix. Nope! Wood was there to gab about Transference [official site], a collaboration between Ubi and the production company he co-founded, SpectreVision.

Transference is a “psychological thriller” jacking into the digitally-recreated memories of a family to explore (and maybe alter) how they their lives got muffed up. Despite what this E3 trailer might suggest, virtual reality goggles are not mandatory: Read the rest of this entry »

Bethesda jack in for Doom VFR and Fallout 4 VR this year

The promised VR version of Fallout 4 [official site] will arrive in October for Vive cybergoggs, Bethesda announced during last night’s E3-o-rama. Curiously, Fallout 4 VR [official site] is a separate game rather than an update or add-on – one which will cost twice as much as regular Fallout 4 does.

Bethesda also formally announced Doom VFR [official site], a standalone Doom game made expressly for VR. This is a new game rather than a refit of 2016’s game, a new Doom first-person monster-mash. Have a look in this trailer: Read the rest of this entry »

4D Toys is a toybox with four-dimensional toys

As a stupid jumped-up monkey trapped within three dimensions, I am fascinated and wholly baffled by Marc ten Bosch’s upcoming four-dimensional puzzler Miegakure. It looks amazing and so far beyond me. Thankfully, before Miegakure arrives, Bosch is offering an easier way to play in four spatial dimensions.

On Friday he released 4D Toys [official site], a physics-driven toybox of 4D shapes to play with and get a feel for the fourth dimension. It has optional VR support too, though entering into four-dimensional space as a three-dimensional being seems like a surefire way to get yourself trapped in cyberhell. Have a look in this video:

Read the rest of this entry »

Star Trek: Bridge Crew drops out of hyperspace

Virtual reality Kessel Run ’em up Star Trek: Bridge Crew [official site] has dropped out of hyperspace and into cybergoggles. It lets players pop on their goggs to serve as crew aboard an Empire starship, each taking control of one specific bridge station and hopefully not totally botching it. It’s a bit like Artemis but less serious or Spaceteam but less silly. You can also play on your lonesome with AI crewmates, if you’d like. Star Trek: Bridge Crew is out now for Rift and Vive cybergoggles. Read the rest of this entry »

New VR Battlezone blasts into PC cybergoggles

Last time someone ‘rebooted’ Battlezone [read: applied a known brand name to a largely-unrelated game -ed.], we got a splendid FPS-RTS. This time, new owners Rebellion are rebooting closer to the series’ origins with arcade-y tankblasting in the game they call simply Battlezone [official site]. After jacking into PlayStation VR last year, Battlezone today arrived on PC exclusively for cybergoggles.

In more-important Rebellion news: did you see that they have got a live-action Judge Dredd TV show in the pipeline? Mate! Read the rest of this entry »

Ricky and Morty: Virtual Rick-ality blazing to 20/4

April 20th is a day to get a little wacky, a bit goofy, to mellow out and trip to another world – because it’s when Rick and Morty: Virtual Rick-ality [official site] will come out. Finally I understand why the Internet is always saying “20/4 blaze it to the max, duuudes.” I’ve no idea how Internetnauts have known about this for so long, as the date was only announced yesterday, but hey ho. Made by Job Simulator developers Owlchemy Labs, Virtual Rick-ality is another kooky messing-with-stuff game, this time making cybergoggles see inside mega-ace cartoon Rick and Morty. Read the rest of this entry »