Posts Tagged ‘VR games’

Fallout 4 VR is huge, technically impressive, and gimmicky

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Fallout 4 VR is almost exactly what the phrase ‘Fallout 4 VR’ implies. Which is to say, the entirety of Fallout 4 rendered in giant-scale gogglevision. It’s funny – for some time there was this expectation that VR needed a full-fat mainstream game to truly get its wings, but now that’s finally happened, it just feels like the most normal thing in the world. Read the rest of this entry »

Vacation Simulator is a sandy sequel to Job Simulator

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We should have seen this coming. Job Simulator devs Owlchemy Labs have announced Vacation Simulator, which brings the slapstick VR work ’em up to Vacation Island. Job Simulator was all about trying and failing to perform mundane tasks while being jeered at by robots, so Vacation Simulator will probably be about trying and failing to relax while being jeered at by robots. Don’t confuse that with the non-existent Vatican Simulator, which this news post was almost all about thanks to a typo.

You can soak up some virtual rays in the trailer below.

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It’s official: playing Skeal is now a Christmas tradition

Let’s create a Christmas tradition, you and me, today on December 1st. We already play Dracula Cha Cha every December, that’s for certain, but let’s also make Skeal a Winterval staple. It has snow, it has sleigh bells, and it has a song, so it must be a Christmas game. Skeal is also a whole heap of fun. Part of the pleasure (not the mention the power and the pain) is seeing that joke unfold for yourself so I’ll simply say: Skeal is a free skiing game that will take you three minutes and should leave you grinning from elven ear to elven ear. Do it for Santy Claus. Read the rest of this entry »

Room-deep in the dead: DOOM VFR out today

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Lest 2017 didn’t already feel like the year in which everything happened all the time constantly, also joining the fray is Bethesda’s three-pronged attempt to adapt their biggest games into virtual reality. Skyrim VR is PS4 exclusive for now, Fallout VR arrives on Steam in a fortnight, and DOOM VFR – well, that’s today. Prepare for Cacovision.
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Desert Bus VR remakes vintage joke drive ’em up for free

Vintage joke game Desert Bus, where players drive the eight-hour journey from Tuscon to Las Vegas in a wonky bus which veers slightly to the right, is now remade in full modern fancy-o-vision as Desert Bus VR. Published by Borderlands devs Gearbox, this new version is completely free, it adds online multiplayer, and yes, it has a non-VR version too. The original Desert Bus was part of an unreleased Sega CD game, Penn & Teller’s Smoke and Mirrors (yes, Penn & Teller the wizards), which leaked online then came to fame through Desert Bus for Hope, the annual charity fundraiser marathon. Read the rest of this entry »

Have You Played… SUPERHOT VR?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Here’s the point where I usually say “so VR didn’t pan out like we’d hoped, eh?” and then people who really like VR go “hey, stop that!”. So this time, I won’t, and instead will say: here’s a really, really cool VR game. SUPERHOT VR. Read the rest of this entry »

Killing Floor: Incursion’s Steam launch slips back a week

Killing Floor Incursion

Those VR pioneers lucky enough to own HTC hardware will have to exercise a little more patience this week. Originally due for release on the 7th, the Vive-friendly Steam release of VR spinoff Killing Floor: Incursion has slipped an extra week and is now set for release on Tuesday, November 14th, along with a major new update for the game bringing an endless horde-survival mode to the mix.

Killing Floor: Incursion was originally released back in August as an Oculus Rift exclusive, built to support the Touch controllers. Bizarrely set within a VR simulation itself, it gave players the chance to go mano-a-zombo in the gore-soaked world of successful survival shooter series Killing Floor, and by most accounts, it does its job well enough.

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Microsoft’s cheaper, lower-spec VR initiative Mixed Reality launches October 17th

Arriving late to virtual reality, Microsoft have rebranded it Windows Mixed Reality et voila, the revolution will begin anew on October 17th. Microsoft have announced that Mixed Reality support will hit Windows 10 in the Fall Creators Update on that day, launching their VR initiative alongside headsets from several companies. Windows Mixed Reality is a term that supposedly will one day encompass both virtual reality and augmented reality (where cyberbits interact with the real world before our eyes), but the launch lineup is all VR headsets starting around £250. They’re not regular cybergoggs, mind, bearing lower system requirements and including built-in sensors that mean you don’t need to set up external sensors for motion controllers. And it’s named Mixed Reality, so it’s clearly different.

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Bethesda’s Hines on VR: “It’s something all of our studios are looking at and talking about”

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A couple of weeks back – when I also went hands-on with both Wolfenstein II: The New Colossus and The Evil Within 2 – I goggled up and gave the upcoming VR version of 2016’s Doom a spin, as well as bearing witness to other folks’ flailing and giggling in Skyrim VR and Fallout VR. Bethesda’s triptych of 3D ultravision spin-offs are due before the year is out, with Skyrim only available on PSVR at least initially and Fallout and Doom only officially supporting HTC Vive, for obvious reasons. Their arrival is a pretty big event for a technology that so far has leaned far more heavily on brand new things rather than established names.

Curious about what this means for the technology and for Doom, Skyrim and Fallout, I picked Bethesda VP Pete Hine’s brains about the whys and wherefores, and what it might imply for the future of their own VR efforts. Also below: my own quick impressions of Doom VFR [official site].

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The 23 best VR games for PC

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Here they are then – the best games to play in virtual reality…and those games are “watching football,” “drinking”, “a nice cup of tea”, “fleeting emotional connection to another human being” and all those other everyday activities you believe to be real, as opposed than a simulation you have been experiencing since you first plugged your frail, mollusc-like form into a headset 19 years ago. SPOOKS!

But, should you persist in maintaining this fantasy, let’s go one level deeper and talk about the entertaining, satisfying or otherwise nifty games available for what is the current VR state-of-the-art in your imagined world: the HTC Vive and Oculus Rift. The rival headsets are getting on for a couple of years old now, and in that time there’s been what can feel like a ceaseless storm of new games for them. How to choose, how to choose? Well, start here. These are not the only good’uns, please understand – but they are our favourite virtual realities right now.

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EVE: Valkyrie – Warzone blasts off, making VR optional

If you fancied hopping into the cockpit of a spacefighter and shooting spaceships while Starbucks off the telly bosses you around but you didn’t own the cybergoggles necessary to play EVE: Valkyrie, good news: VR is now optional in the EVE Online spin-off. Developers CCP last night launched EVE: Valkyrie – Warzone [official site], a rebranding and update which gave the first-person dogfighter support for regular screens and whacked in new maps and modes too. Read the rest of this entry »

State of the Art: How Isaac Cohen uses shimmering virtual cloth to explore emotions

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Over the last few months I’ve had a slow back-and-forth with Isaac Cohen – a game creator whose work caught my eye at GDC because it’s got this wonderful experimental attitude to spaces and play. He also has these gorgeous textures and iridescent effects I haven’t seen elsewhere. I wrote about my own experience of specific games Cohen made like Blarp and Warka Flarka Flim Flam, but with this I wanted to explore what he was creating from the designer’s point of view.

Our emails ended up being quite long so I’m going to pluck out pieces which were of particular interest as we chatted – we started with the shimmering fabric effect that recurs across many of the games! Read the rest of this entry »

Rockstar planning PC-only VR version of L.A. Noire

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Rockstar’s first foray into the uneven world of virtual reality isn’t a GTA spin-off, or a brand new game, but instead VR version of Rockstar and Team Bondi’s 2011 detective romp, L.A. Noire [official site]. While the current generation of consoles are getting the whole game with added 4K support and the like, over on PC we’re in for a trimmed-down version redone as a Vive exclusive.
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Killing Floor: Incursion brings zombie slaughter to VR

Killing Floor Incursion

Chop a zombie’s head off with an axe, grab the skull and chuck it at one of his ghoulish friends, all using your own, real-life hands. That’s the kind of thing you can do in Killing Floor: Incursion [official site], which is out now and brings combat based on the excellent Killing Floor games to virtual reality. It’s exclusive to the Rift right now and requires the Oculus Touch to play, so there’s a big barrier to entry, but if you’re already kitted out then it could be a go-er.

The combat looks intense, and you can shoot through the hordes on your own or with a friend in co-op. The Touch gameplay means you can slash your knives in whatever direction and angle you want, or chuck a shotgun to a friend so they can blow the head off a zombie that’s getting too close. Plus, it looks bloody terrifying: the Killing Floor games weren’t exactly scary but being in VR means there’s no escape. Gulp.

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EVE: Valkyrie welcoming non-VR players in September

After almost a year strapped to the foreheads of cybergoggleers, EVE: Valkyrie [official site] is coming to regular screens too. The dogfighting spin-off from spacebastard MMO EVE Online will get new maps, ships, and modes with the launch of its free expansion ‘Warzone’ on September 26th, and more importantly will no longer require VR goggles. I’ve quite fancied a go at Valkyrie’s first-person space-dogfighting but am no gogghead so this is splendid news. Read the rest of this entry »

Rez Infinite is the greatest VR game to date

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I’ll defer from any commentary on the health of the VR industry and speak only personally: until today, there was enough dust on my goggles to craft a life-size Jeff Fahey statue. With the shock release of ur-console musical shooter Rez Infinite [official site] on PC last week, that’s all changed. Whatever the future might hold for VR, the blissful lines, colours and rhythm of Rez writ wraparound and gigantic is a moment of redemption for the whole concept.
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Rez Infinite grooves onto PC

Revered rhythmic rail shooter Rez has finally arrived on PC in the revamped form of Rez Infinite [official site]. Rez sends players drifting through cyberspace, bopping to electronic tunes and blasting enemies to build the beats with extra sounds and effects and gosh, it’s magic. Sound, action, and visuals combine in an experience that still few games have rivalled. For PCnauts who demand comparisons to familiar native games: think of the experience of Thumper or Devil Daggers, except Rez chills in cyberspace rather than horrifies in Hell. Read the rest of this entry »

Water Planet involves a cybernetic jellyfish!

Water Planet

I am a big fan of water and water effects in games (which is why I was so happy to see Pippin Barr’s water museum earlier this year). That’s why I’m surprised I haven’t looked into Water Planet [official site] before now. I’m watching a dev log video and the phrase “cybernetic jellyfish” has been used already!

Water Planet sounds like it’s a game that’s maybe also a music video set. The description lays out a single-player first-person adventure where you “Gather resources to fuel an interstellar ship as your on-board A.I. Gemini guides you through sunken ruins and ocean depths while listening to the music of VIRGO.” Read the rest of this entry »

Report: Oculus to announce $200 standalone VR headset this year

VR in Murder She Wrote

Facebook is planning to unveil a $200 (£150-odd) wireless Oculus VR headset later this year that you can use without connecting to either a PC or a phone, according to a Bloomberg report.

The new headset, codename “Pacific”, will be a fully standalone product. So you’ll be able to take it out of the box, strap it on your head, and start playing games and watching videos. That means it will have some kind of built-in display, which would be a first in the space.

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Spider-Man VR now gumming up cybergoggles

Spider-Man, they say. Spider-Man, they repeat. He does whatever a spider can, they tell us. Alas, spiders are incapable of releasing games on PC, so we’re not getting the Batman-lookin’ Spider-Man PS4 game that Sony flashed around at E3. Nope, our fanciest modern-day Webslinging™ option is a new virtual reality doodad promoting that there new movie Ian Hollywood has made. Spider-Man: Homecoming – Virtual Reality Experience [Steam page] is out now, a little doodad free for gogglenauts, and its launch mostly reminds me how much I like other games about swinging around. Read the rest of this entry »