Posts Tagged ‘VR games’

Killing Floor: Incursion brings zombie slaughter to VR

Killing Floor Incursion

Chop a zombie’s head off with an axe, grab the skull and chuck it at one of his ghoulish friends, all using your own, real-life hands. That’s the kind of thing you can do in Killing Floor: Incursion [official site], which is out now and brings combat based on the excellent Killing Floor games to virtual reality. It’s exclusive to the Rift right now and requires the Oculus Touch to play, so there’s a big barrier to entry, but if you’re already kitted out then it could be a go-er.

The combat looks intense, and you can shoot through the hordes on your own or with a friend in co-op. The Touch gameplay means you can slash your knives in whatever direction and angle you want, or chuck a shotgun to a friend so they can blow the head off a zombie that’s getting too close. Plus, it looks bloody terrifying: the Killing Floor games weren’t exactly scary but being in VR means there’s no escape. Gulp.

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EVE: Valkyrie welcoming non-VR players in September

After almost a year strapped to the foreheads of cybergoggleers, EVE: Valkyrie [official site] is coming to regular screens too. The dogfighting spin-off from spacebastard MMO EVE Online will get new maps, ships, and modes with the launch of its free expansion ‘Warzone’ on September 26th, and more importantly will no longer require VR goggles. I’ve quite fancied a go at Valkyrie’s first-person space-dogfighting but am no gogghead so this is splendid news. Read the rest of this entry »

Rez Infinite is the greatest VR game to date

rez6

I’ll defer from any commentary on the health of the VR industry and speak only personally: until today, there was enough dust on my goggles to craft a life-size Jeff Fahey statue. With the shock release of ur-console musical shooter Rez Infinite [official site] on PC last week, that’s all changed. Whatever the future might hold for VR, the blissful lines, colours and rhythm of Rez writ wraparound and gigantic is a moment of redemption for the whole concept.
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Rez Infinite grooves onto PC

Revered rhythmic rail shooter Rez has finally arrived on PC in the revamped form of Rez Infinite [official site]. Rez sends players drifting through cyberspace, bopping to electronic tunes and blasting enemies to build the beats with extra sounds and effects and gosh, it’s magic. Sound, action, and visuals combine in an experience that still few games have rivalled. For PCnauts who demand comparisons to familiar native games: think of the experience of Thumper or Devil Daggers, except Rez chills in cyberspace rather than horrifies in Hell. Read the rest of this entry »

Water Planet involves a cybernetic jellyfish!

Water Planet

I am a big fan of water and water effects in games (which is why I was so happy to see Pippin Barr’s water museum earlier this year). That’s why I’m surprised I haven’t looked into Water Planet [official site] before now. I’m watching a dev log video and the phrase “cybernetic jellyfish” has been used already!

Water Planet sounds like it’s a game that’s maybe also a music video set. The description lays out a single-player first-person adventure where you “Gather resources to fuel an interstellar ship as your on-board A.I. Gemini guides you through sunken ruins and ocean depths while listening to the music of VIRGO.” Read the rest of this entry »

Report: Oculus to announce $200 standalone VR headset this year

VR in Murder She Wrote

Facebook is planning to unveil a $200 (£150-odd) wireless Oculus VR headset later this year that you can use without connecting to either a PC or a phone, according to a Bloomberg report.

The new headset, codename “Pacific”, will be a fully standalone product. So you’ll be able to take it out of the box, strap it on your head, and start playing games and watching videos. That means it will have some kind of built-in display, which would be a first in the space.

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Spider-Man VR now gumming up cybergoggles

Spider-Man, they say. Spider-Man, they repeat. He does whatever a spider can, they tell us. Alas, spiders are incapable of releasing games on PC, so we’re not getting the Batman-lookin’ Spider-Man PS4 game that Sony flashed around at E3. Nope, our fanciest modern-day Webslinging™ option is a new virtual reality doodad promoting that there new movie Ian Hollywood has made. Spider-Man: Homecoming – Virtual Reality Experience [Steam page] is out now, a little doodad free for gogglenauts, and its launch mostly reminds me how much I like other games about swinging around. Read the rest of this entry »

Star Trek: Bridge Crew adds voice control

Bossy captains can now order their crew about simply by shouting in Star Trek: Bridge Crew [official site]. No, I know that’s how the VR spaceship-commanding game already how it works in multiplayer, but this is in singleplayer. Ubisoft have rolled in IBM Watson’s voice-recognition technology, which means AI-controlled crewmates can follow orders you holler. Voice control in games is usually a bit wonky but, having watched what happened when Pip & co. played Bridge Crew, I suspect even the worst voice control would be better shipmates than some real people. Read the rest of this entry »

Elijah Wood’s SpectreVision & Ubi making Transference

When actor Elijah Wood appeared on screen during Ubisoft’s E3 press conference, his little face wedged between scenes with banks of old TVs and weird technology, I briefly though Ubi were making a game based on the unexpectedly great Dirk Gently series off Netflix. Nope! Wood was there to gab about Transference [official site], a collaboration between Ubi and the production company he co-founded, SpectreVision.

Transference is a “psychological thriller” jacking into the digitally-recreated memories of a family to explore (and maybe alter) how they their lives got muffed up. Despite what this E3 trailer might suggest, virtual reality goggles are not mandatory: Read the rest of this entry »

Bethesda jack in for Doom VFR and Fallout 4 VR this year

The promised VR version of Fallout 4 [official site] will arrive in October for Vive cybergoggs, Bethesda announced during last night’s E3-o-rama. Curiously, Fallout 4 VR [official site] is a separate game rather than an update or add-on – one which will cost twice as much as regular Fallout 4 does.

Bethesda also formally announced Doom VFR [official site], a standalone Doom game made expressly for VR. This is a new game rather than a refit of 2016’s game, a new Doom first-person monster-mash. Have a look in this trailer: Read the rest of this entry »

4D Toys is a toybox with four-dimensional toys

As a stupid jumped-up monkey trapped within three dimensions, I am fascinated and wholly baffled by Marc ten Bosch’s upcoming four-dimensional puzzler Miegakure. It looks amazing and so far beyond me. Thankfully, before Miegakure arrives, Bosch is offering an easier way to play in four spatial dimensions.

On Friday he released 4D Toys [official site], a physics-driven toybox of 4D shapes to play with and get a feel for the fourth dimension. It has optional VR support too, though entering into four-dimensional space as a three-dimensional being seems like a surefire way to get yourself trapped in cyberhell. Have a look in this video:

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Star Trek: Bridge Crew drops out of hyperspace

Virtual reality Kessel Run ’em up Star Trek: Bridge Crew [official site] has dropped out of hyperspace and into cybergoggles. It lets players pop on their goggs to serve as crew aboard an Empire starship, each taking control of one specific bridge station and hopefully not totally botching it. It’s a bit like Artemis but less serious or Spaceteam but less silly. You can also play on your lonesome with AI crewmates, if you’d like. Star Trek: Bridge Crew is out now for Rift and Vive cybergoggles. Read the rest of this entry »

New VR Battlezone blasts into PC cybergoggles

Last time someone ‘rebooted’ Battlezone [read: applied a known brand name to a largely-unrelated game -ed.], we got a splendid FPS-RTS. This time, new owners Rebellion are rebooting closer to the series’ origins with arcade-y tankblasting in the game they call simply Battlezone [official site]. After jacking into PlayStation VR last year, Battlezone today arrived on PC exclusively for cybergoggles.

In more-important Rebellion news: did you see that they have got a live-action Judge Dredd TV show in the pipeline? Mate! Read the rest of this entry »

Ricky and Morty: Virtual Rick-ality blazing to 20/4

April 20th is a day to get a little wacky, a bit goofy, to mellow out and trip to another world – because it’s when Rick and Morty: Virtual Rick-ality [official site] will come out. Finally I understand why the Internet is always saying “20/4 blaze it to the max, duuudes.” I’ve no idea how Internetnauts have known about this for so long, as the date was only announced yesterday, but hey ho. Made by Job Simulator developers Owlchemy Labs, Virtual Rick-ality is another kooky messing-with-stuff game, this time making cybergoggles see inside mega-ace cartoon Rick and Morty. Read the rest of this entry »

Vive launching subscription service for VR apps

A monthly cybersubscription service offering a selection of VR experiences will launch for Vive cybergoggles tomorrow, HTC have announced. Tuesday, April 5th is the first birthday of HTC and Valve’s cyberbaby, which will be celebrated with a $100 discount on goggs for the day and the launch of the Viveport Subscription service. For $7 per month, Vivesport subs will let folks cyber as much as they please with five titles of their choice from a selection in HTC’s Viveport store. Given how many VR doodads are interesting experiences but seem expensive for an hour of waving your head, this sounds pretty neat. Read the rest of this entry »

Cyberbam! Cyberbif! Batman: Arkham VR swinging to PC

After leaving goggheads mumbling “Na na na na na na na nah really mate, thanks for giving us a go on your goggs” on PlayStation, Batman: Arkham VR [official site] is coming to PC. Arkham VR will be on Oculus Rift and HTC Vive cybergoggles on April 25th, Warner Bros. announced today. It lets players see through Batman’s Bateyes and engage in Batdetective work using Batgadgets to solve Batmysteries – all in a Batnight’s work. Batpeep this Batrailer: Read the rest of this entry »

Hold a VR puppet show with Pointless Puppets

All these so-called ‘experts’ have their hot takes on what virtual reality means for cinema, for video games, for education, and for using a 360° endoscope to crawl around inside your own body, yet these Albert flipping Frankensteins have all missed the obvious medium: what about VR and puppetry? Thankfully, Estella Tse and Chris Gallello have this covered. They’ve released Pointless Puppets [Itch page], an adorable VR game turning your cyberwands into puppets. Look at this: Read the rest of this entry »

Wot I Think: Epic’s VR shooter Robo Recall

Invent an exciting new games technology. Imagine all the possibilities. New worlds, new forms of interaction, new creativity mediums, maybe even new ways of humans interacting with each other.

Let’s be honest. It’s going to end up being all about guns, isn’t it?

And so it is that Unreal/Gears of War studio Epic’s Oculus Rift-exclusive first-person shooter Robo Recall [official site] joins Serious Sam VR and SUPERHOT VR in the so-far short roster of virtual reality titles I can see myself revisiting relatively often. What these have in common is, of course, face-shooting. I’m not proud, but I did have a bloody good time.
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EVE Online devs announce Tron-y futuresport Sparc

Taking a break from their usual obsessions of spaceships and zapbeams, EVE Online developers CCP have announced a full-body virtual reality futuresport. Sparc [official site] looks a bit like Tron’s murderfrisbee or two-ball Pong, plopping two players in a corridor to fling deathdiscs with one hand and shield with the other while moving their body to dodge discs. CCO say Sparc is their first game outside the EVE universe but it still looks all futuristic and cyber-y to me. Here, watch the announcement trailer, which CCP seem to have accidentally cut into a cologne commercial: Read the rest of this entry »

Watch the world end in Defcon VR’s virtual war room

If you fancy a break from watching the crawl towards nuclear annihilation live on TV, you can now jack into virtual reality and watch it sped-up in Defcon VR [official site]. Introversion Software today launched the free VR doodad, which lets goggheads enter a virtual war room to spectate matches in the nuclear war RTS Defcon. Our Adam will tell you Defcon is one of the best strategy games, and I… don’t disagree but don’t have the stomach to play again. Watching wars with your chums in cyberspace seems deliciously wicked and fitting for something so awful. Read the rest of this entry »