Posts Tagged ‘VR games’

VR robo-stealth ’em up Budget Cuts sneaks out at last

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Here’s what marks Budget Cuts as a cut above other VR funtimes: it’s been 20 minutes since I took my cybergoggles off and I still sort of feel like I’m in VR. That used to happen all the time when I first got my Vive, but my brain’s since learned to tell the difference between the real and the virtual. Budget Cuts, though, feels so much like embodying a physical space that it’s short circuited whatever tolerance I’d built up.

That’d be impressive enough on its own, but developers Neat Corporation have also filled that space with teleportation guns, terrifying robots and jokes. Their robo-stealth ’em up is finally out, and I’d be surprised if it doesn’t end up being the best VR game of this decade. Read the rest of this entry »

Bethesda’s new VR bits include Prey mimicking prop hunt

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Not satisfied with bringing snow trolls and hellspawn to expensive cyber goggles, Bethesda are bringing two more of their games to VR – Prey and Wolfenstein. Wolfenstein: Cyberpilot and Prey: Typhon Hunter are set in their respective universes and, of the two, Typhon Hunter seems the most interesting. It’s a prop hunt-like bit of multiplayer hide and seek, in which five players are mimics pretending to be everyday objects, and one player is Morgan Yu, trying to find and kill them. “Typhon Hunter is a deadly game of cat and mouse,” say Bethesda, “except in this instance the cat is sometimes a trashcan or a bottle of cleaning supplies and the mouse has a shotgun.” Read the rest of this entry »

Ace VR stealth ’em up Budget Cuts budged back again

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I had a little VR party on the day I got my Vive, and my guests all regarded the Budget Cuts demo as the highlight. That’s partly because it felt slick and stylish in a way that hasn’t been matched by anything I’ve tried since, but mostly because watching VR newbies fail to sneak past robots is the most fun you can have with a pair of cyber goggles. I still vividly remember one friend getting so startled that he froze rock solid, spent a second doing terrified jazz hands, then crumpled straight to the floor. It might have been the funniest thing I’ve ever seen.

The full version of Budget Cuts was originally meant to come out “soon” after that demo did back in 2016. Then it was meant to come out at the start of this month, and then it was meant to come out today. Turns out it’s actually (well, probably) going to come out in “approximately 1-2 weeks”, because developers Neat Corporation aren’t quite happy with it yet. Read the rest of this entry »

Clean a giant gross monster foot in Ashi Wash

When a supernatural giant stinky foot appears through the roof and demands you clean it, you had better listen. Deny the Ashiarai Yashiki’s request and this Japanese spirit will trash your home, kicking and stomping. Buddy, you’d best get your marigolds on because Ashiarai Yashiki has come to visit in Ashi Wash. It’s a small and silly game about tending to the tootsies, clipping its nails with shears, chipping off scabs, spraying fungicide, and generally doing unpleasant things. Following the free prototype I played in 2016, developers Two Glass Hams yesterday launched a fancier full version – with VR support. Read the rest of this entry »

Psychonauts In The Rhombus Of Ruin jacks into PC

Sure, you’ve jacked into someone’s mind to wander through their memories, but have you jacked into someone’s mind while jacked into cyberspace? You can now do just that in Psychonauts In The Rhombus Of Ruin. Double Fine’s VR spin-off from peachy physic platformer Psychonauts arrived on PC last night, supporting Rift and Vive cybergoggles, following its debut on PlayStation VR in February 2017. It’s set right after Psychonauts, bridging the gap to the upcoming full sequel Psychonauts 2, and looks a little something like this: Read the rest of this entry »

The Elder Scrolls V: Skyrim VR has jacked into PC

It’s time to hang a pine-scented Little Tree air freshener from your cybergoggs because The Elder Scrolls V: Skyrim VR last night launched on PC, following its console debut in November 2017. It’s Skyrim but in VR, yeah? Put your feet in a foot spa while you sit by a river in the rain, hang an old sock over your nose when venturing into Blackreach, and punch yourself in the knee any time you drag up tired memes. Ow. Read the rest of this entry »

Fus Vee Ah! Skyrim VR jacking into PC next month

Given that the iconic image of Skyrim is a fella wearing a Knightmare-esque bucket on his head, it’s only fitting that Bethesda want you to strap cybergoggles onto your head to enter the fantasy RPG’s world. Today they announced a PC release for The Elder Scrolls V: Skyrim VR, a new standalone version built for cybergoggles. Skyrim VR debuted on PlayStation VR in November 2017, and now it’s headed to PC on April 3rd. It seems a terrible shame that the game doesn’t (as far as I know) use goggle microphones to control dragon shouts. Read the rest of this entry »

Myst studio Cyan enter the Virtual Age with Firmament

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Cyan Worlds have never been one to leave a new frontier unexplored. As naff as Myst may seem by modern adventure standards, it went a long way to put the CD-ROM medium on the map for PC and Mac gaming. Uru Live may have fallen through, but it was ahead of its time when it came to delivering community-driven MMO concepts. Now, they’re taking a direct poke at virtual reality with their next upcoming game, Firmament.

Inside, out of the biting cold, we’ve got a mug of hot cocoa and a respectably lengthy teaser trailer, setting the scene and tone for the undoubtedly maddening hands-on point-and-clickery ahead.

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Explore Deckard’s gaff in this Blade Runner fan game

If you fancy whooshing to the impossibly far-off year of 2019 to revisit Blade Runner’s rainy Los Angeles, have a gander at the free beta of Blade Runner 9732. It’s a fan-made “virtual tour” of spacecop Rick Deckard’s apartment, faithfully recreating everything from his armchairs and kitchen appliances through to his ESPER machine and the view from his balcony. While it does take a few questionable creative leaps to fill in gaps (who knew Ricky D used Axe deodorant?), I have enjoyed pottering around. BR 9732 is due to officially launch in a few days but I would not be surprised if lawyers retire the project, so maybe give its free beta a go now? Read the rest of this entry »

Star Trek: Bridge Crew no longer requires space-goggles

Star Trek: Bridge Crew

In what feels like an unusual sign of the times, the formerly VR-only Wobbling Around While The Camera Shakes simulator Star Trek: Bridge Crew is now open for all PC players of all stripes to enjoy, rather than just the silly headgear contingent.

The non-VR patch for the also adds support for Windows Mixed Reality headsets, which seem to be increasingly common these days, giving huge Trekkie nerds even more opportunities to speak Klingon at each other, despite flying a Federation ship. Nerds.

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The long cable of the law: L.A. Noire VR is out now

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It’s an odd feeling, in a way, that ‘Rockstar releases VR game’ isn’t the biggest news in the world. One of the most successful games companies in history embracing what we were told was gaming tech’s most significant leap forwards in generations, and, well, there it is. L.A. Noire VR is out now, y’know. Deck the halls?
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Fallout 4 VR is huge, technically impressive, and gimmicky

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Fallout 4 VR is almost exactly what the phrase ‘Fallout 4 VR’ implies. Which is to say, the entirety of Fallout 4 rendered in giant-scale gogglevision. It’s funny – for some time there was this expectation that VR needed a full-fat mainstream game to truly get its wings, but now that’s finally happened, it just feels like the most normal thing in the world. Read the rest of this entry »

Vacation Simulator is a sandy sequel to Job Simulator

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We should have seen this coming. Job Simulator devs Owlchemy Labs have announced Vacation Simulator, which brings the slapstick VR work ’em up to Vacation Island. Job Simulator was all about trying and failing to perform mundane tasks while being jeered at by robots, so Vacation Simulator will probably be about trying and failing to relax while being jeered at by robots. Don’t confuse that with the non-existent Vatican Simulator, which this news post was almost all about thanks to a typo.

You can soak up some virtual rays in the trailer below.

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It’s official: playing Skeal is now a Christmas tradition

Let’s create a Christmas tradition, you and me, today on December 1st. We already play Dracula Cha Cha every December, that’s for certain, but let’s also make Skeal a Winterval staple. It has snow, it has sleigh bells, and it has a song, so it must be a Christmas game. Skeal is also a whole heap of fun. Part of the pleasure (not the mention the power and the pain) is seeing that joke unfold for yourself so I’ll simply say: Skeal is a free skiing game that will take you three minutes and should leave you grinning from elven ear to elven ear. Do it for Santy Claus. Read the rest of this entry »

Room-deep in the dead: DOOM VFR out today

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Lest 2017 didn’t already feel like the year in which everything happened all the time constantly, also joining the fray is Bethesda’s three-pronged attempt to adapt their biggest games into virtual reality. Skyrim VR is PS4 exclusive for now, Fallout VR arrives on Steam in a fortnight, and DOOM VFR – well, that’s today. Prepare for Cacovision.
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Desert Bus VR remakes vintage joke drive ’em up for free

Vintage joke game Desert Bus, where players drive the eight-hour journey from Tuscon to Las Vegas in a wonky bus which veers slightly to the right, is now remade in full modern fancy-o-vision as Desert Bus VR. Published by Borderlands devs Gearbox, this new version is completely free, it adds online multiplayer, and yes, it has a non-VR version too. The original Desert Bus was part of an unreleased Sega CD game, Penn & Teller’s Smoke and Mirrors (yes, Penn & Teller the wizards), which leaked online then came to fame through Desert Bus for Hope, the annual charity fundraiser marathon. Read the rest of this entry »

Have You Played… SUPERHOT VR?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

Here’s the point where I usually say “so VR didn’t pan out like we’d hoped, eh?” and then people who really like VR go “hey, stop that!”. So this time, I won’t, and instead will say: here’s a really, really cool VR game. SUPERHOT VR. Read the rest of this entry »

Killing Floor: Incursion’s Steam launch slips back a week

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Those VR pioneers lucky enough to own HTC hardware will have to exercise a little more patience this week. Originally due for release on the 7th, the Vive-friendly Steam release of VR spinoff Killing Floor: Incursion has slipped an extra week and is now set for release on Tuesday, November 14th, along with a major new update for the game bringing an endless horde-survival mode to the mix.

Killing Floor: Incursion was originally released back in August as an Oculus Rift exclusive, built to support the Touch controllers. Bizarrely set within a VR simulation itself, it gave players the chance to go mano-a-zombo in the gore-soaked world of successful survival shooter series Killing Floor, and by most accounts, it does its job well enough.

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Microsoft’s cheaper, lower-spec VR initiative Mixed Reality launches October 17th

Arriving late to virtual reality, Microsoft have rebranded it Windows Mixed Reality et voila, the revolution will begin anew on October 17th. Microsoft have announced that Mixed Reality support will hit Windows 10 in the Fall Creators Update on that day, launching their VR initiative alongside headsets from several companies. Windows Mixed Reality is a term that supposedly will one day encompass both virtual reality and augmented reality (where cyberbits interact with the real world before our eyes), but the launch lineup is all VR headsets starting around £250. They’re not regular cybergoggs, mind, bearing lower system requirements and including built-in sensors that mean you don’t need to set up external sensors for motion controllers. And it’s named Mixed Reality, so it’s clearly different.

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Bethesda’s Hines on VR: “It’s something all of our studios are looking at and talking about”

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A couple of weeks back – when I also went hands-on with both Wolfenstein II: The New Colossus and The Evil Within 2 – I goggled up and gave the upcoming VR version of 2016’s Doom a spin, as well as bearing witness to other folks’ flailing and giggling in Skyrim VR and Fallout VR. Bethesda’s triptych of 3D ultravision spin-offs are due before the year is out, with Skyrim only available on PSVR at least initially and Fallout and Doom only officially supporting HTC Vive, for obvious reasons. Their arrival is a pretty big event for a technology that so far has leaned far more heavily on brand new things rather than established names.

Curious about what this means for the technology and for Doom, Skyrim and Fallout, I picked Bethesda VP Pete Hine’s brains about the whys and wherefores, and what it might imply for the future of their own VR efforts. Also below: my own quick impressions of Doom VFR [official site].

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