At certain points during each game of Teamfight Tactics you'll face off against a collection of neutral minions.
Beating these gives every player a break from the more intense PVP elements of the game, and a handy opportunity to hoover up some extra gold.
With that gold, you can then continue building up your fighting forces, and hopefully head into the next true battle a little stronger, and with a little more synergy in your team.
During “carousel” rounds, you'll also be able to pick units, with the weakest player getting first dibs on what's on offer (except in the first round, where it's scramble to grab what you want first). Just walk your avatar over the Champion you want when it's your turn.
In this article we've put together a quick overview of what you can expect to see from each neutral round, and when those rounds appear throughout the course of the match.
If you're still in the game then you shouldn't have too much trouble handling these less intense onslaughts. We'll add some tips in with a future update if we think that would be helpful though.
|2 x Melee
|2 x Melee / 1 x Ranged
|2 x Melee / 2 x Ranged
|3 x Krugs
|4 x Murk Wolf / 1 x Greater Murk Wolf
|4 x Raptor / 1 x Crimson Raptor
|1 x Dragon
|2 x Mech Cannon / 4 x Mech Melee
|1 x Rift Herald
|1 x Elder Dragon
Now you know what to expect from the Neutral Rounds in Teamfight Tactics! If you're after help with other aspects of the game, make sure you have a look through our most popular articles for the game which we've listed for you right here:
Popular Teamfight Tactics coverage: