Teamfight Tactics - Origins guide
Every Origin in Teamfight Tactics explained.
In Teamfight Tactics, each Champion has a particular Origin which confers special bonuses when certain conditions are met. It’s easy to overlook the importance of this mechanic if you’re new to the Auto Chess genre, but trust us, you’ll want to get to grips with both how it works and how to take advantage of it.
Below we’ll take you through all the Origins in Teamfight Tactics and the bonuses they confer. As time goes by, we’ll update this page with tips, tricks and strategy advice too, so keep this guide bookmarked for all the latest.
Teamfight Tactics: Best Origins
It's early days, but we thought we'd draw up a tier list of the best Origins currently in the game. We expect things to change drastically over the coming weeks, so use this list as a gentle nudge in the right direction.
Top Tier
- Glacial
- Imperial
- Wild
Very Strong
- Dragon
Strong
- Exile
- Noble
- Ninja
- Robot
- Yordle
Situational
- Phantom
- Void
- Demon
- Pirate
Popular Teamfight Tactics coverage:
- 1. Tier List - Teamfight Tactics Tier List
- 2. How to Play - How to play Teamfight Tactics
- 3. Items - Teamfight Tactics: Items guide cheat sheet
- 4. Guide - Teamfight Tactics guide
- 5. Starting Strategies - Teamfight Tactics: Best starting strategies
- 6. Win More - Teamfight Tactics: How to win
Teamfight Tactics: Origins List
Here’s a list of every Origin in Teamfight Tactics, alongside their bonuses and their corresponding Champions.
Origin | Bonus | Champions |
---|---|---|
Demon | 2 - Attacks from Demons have a 30% chance to burn all of an enemy’s mana and deal that much true damage. 4 - Attacks from Demons have a 50% chance to burn all of an enemy’s mana and deal that much true damage. 6 - Attacks from Demons have a 70% chance to burn all of an enemy’s mana and deal that much true damage. | Aatrox, Brand, Elise, Evelynn, Morgana, Varus |
Dragon | 2 - Dragons are immune to Magic damage. | Aurelion Sol, Shyvana |
Exile | 1 - If an Exile has no adjacent allies at the start of combat, they gain a shield equal to 100% of their maximum health. | Yasuo |
Glacial | 2 - Attacks from Glacials have a 20% chance to stun for 2 seconds. 4 - Attacks from Glacials have a 30% chance to stun for 2 seconds. 6 - Attacks from Glacials have a 45% chance to stun for 2 seconds. | Anivia, Ashe, Braum, Lissandra, Sejuani, Volibear |
Imperial | 2 - 1 random Imperial deals Double Damage. 4 - All Imperials deal Double Damage. | Darius, Draven, Katarina, Swain |
Noble | 3 - 1 random ally gains +100 armour and heals +35 health per attack. 6 - All allies gain +100 armour and heal +30 health per attack. | Fiora, Garen, Kayle, Leona, Lucian, Vayne |
Ninja | 1 - If you have exactly 1 Ninja, it gains +40% Attack Damage. 4 - If you have exactly 4 Ninjas, they all gain +80% Attack Damage. | Akali, Kennen, Shen, Zed |
Pirate | 3 - Earn up to 4 additional gold after combat against another player. | Gangplank, Graves, Miss Fortune, Pyke |
Phantom | 2 - Curse a random enemy at the start of combat, setting their HP to 100. | Karthus, Kindred, Mordekaiser |
Robot | 1 - Robots start combat at full mana. | Blitzcrank |
Void | 3 - All basic attacks ignore 50% of the enemy’s armour. | Chogath, Kassadin, Kha'Zix, RekSai |
Wild | 2 - Wild allies generate stacks of Fury (stacks up to 5 times) with every attack. Each stack of Fury gives 7% Attack Speed. 4 - All allies generate stacks of Fury (stacks up to 5 times) with every attack. Each stack of Fury gives 7% Attack Speed. | Ahri, Gnar, Nidalee, Rengar, Warwick |
Yordle | 3 - Attacks against ally Yordles have a 20% chance to miss. 6 - Attacks against ally Yordles have a 50% chance to miss. | Lulu, Poppy, Tristana, Veigar |