This week The Electronic Wireless Show podcast is a bit shorter because I accidentally stopped recording in the middle of it, and then had to sort of restart. Though movie magic you will never know the difference, except I just told you. Oh no! Anyway, with the Steam Next Fest ongoing, I noticed an uptick in games and demos for games that are just about making a nice diorama, and have no goals or real restrictions. Interesting! I ask my co-hosts why they think this is, if that even makes a game a game, is making your own play less fun if you're not breaking someone else's rules, and so on. Plus: we reveal why James was in LA before!
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Music is by Jack de Quidt.WorldBox, which I haven't played for a while. James points out that people are always creative in games. See: Minecraft. The opposite of a game without goals is a game like Wytchwood (I think I said Little Witch In The Woods in the episode, which is also a cute game). Here is Gregg Wallace's Saturday. Argylle wasn't written by Taylor Swift.
This week we've been playing Apeleg's new season, Clem (a very sweet little puzzle game), escape room game Escape From Mystwood Mansion, and Cobalt Core, a game I do not like but which is part of our Game Club. Nate has been playing Planet Zoo and making huge enclosures of chimps.