Titanfall 2 adding cooperative wave survival mode
A four-player cooperative wave survival mode is coming free to Titanfall 2 [official site] next week. 'Frontier Defense' mode will have players defending a doodad as enemies flood in, buying helpful gadgets as you go. New maps for other modes are coming too.
The developers have also announced that the game's active player count is still growing, eight months after launch. That's pretty great. It's almost as if players like games which get bigger and better over time with free updates, rather than ones which divide and drain players with a swarm of paid DLC. Who would've guessed, eh?
Frontier Defense mode will send waves of enemies -- including some new ones -- to smash your harvester, a doodad which harvests and is vital because reasons. Pilots will earn imaginary coins to buy handy items like batteries and traps between rounds, and the mode will introduce a new progression track with titan upgrades.
Here, it looks a bit like this:
The 'Operation Frontier Shield' update will also bring a new map for the one-minute Live Fire mode, plus an updated version of the map Rise from the first Titanfall.
Another free trial weekend is coming on July 28th too. It'll pack the tutorial, one singleplayer mission, and full multiplayer.
Following up on June's news that Titanfall 2 had over one million active users per month, this month's announcement says that's still going up:
"We're thrilled to update that since the last DLC drop we've seen player counts continue to grow month over month which is great to see at this point since release. It's amazing to see lots of players still engaged with Titanfall 2 and new players coming in all the time. Thank you for the support!"
Respawn have added new maps, modes, and other bits and pieces for free. The first game's player base was cut up by several paid DLC map packs, so this is great. Titanfall 2 is surely also helped by having a (jolly good fun) singleplayer campaign but I'm glad to see that this multiplayer plan seems a success. Electronic Arts are continuing this plan in Star Wars Battlefront II, another sequel to a game split by DLC. I do hope that this idea continues to grow and spread among the big publishers who've traditionally gone wild with DLC.