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Token Paladin deck list guide - Saviors of Uldum - Hearthstone (August 2019)

Here's our guide to Token Paladin in the Saviors of Uldum meta.

You’re the aggressor here, so don’t take any prisoners. We’ve built a deck based on the new small minions that the Paladin class has access to, and will update the deckist as and when the metagame develops.

Combining strong card draw with explosive board presence, this deck is perfect for scuppering the enemy’s plan of attack and leaving them scrambling for survival.

Token Paladin deck list and strategy

Here is the version of Token Paladin we’re using for the opening of Saviors of Uldum. The meta is going to be hotly contested, so come back here for updates and changes!

2 x Brazen Zealot2 x Argent Squire
2 x Crystology2 x Mecharoo
2 x Sandwasp Queen2 x Murmy
2 x Micro Mummy1 x Hench-Clan Hogsteed
2 x Salhet's Pride1 x Microtech Controller
1 x Sword of Justice1 x SN1P-SN4P
2 x Glowstone Technician1 x Witch's Cauldron
2 x Silver Sword1 x Cult Master
2 x Replicating Menace
1 x Leeroy Jenkins
1 x Zilliax

Select and copy the long ID string below, then create a deck in Hearthstone to export this deck into your game.

Deck Import ID: AAECAZ8FCK8EgwWrBu73AoyAA6CAA8edA5+3Awv1BeHwApj7Avb9Atn+At3+AsWhA8ikA5WmA5amA8qrAwA=

More great Paladin guides:

General strategy

The longer you wait, the more likely the opponent is to stabilise. You want to keep presenting the enemy with threats that they have to neutralise, whilst constantly refueling with the strong card draw available to you.

Early Game: Start fast and don’t slow down. Play out your cheap, sticky minions like Murmy and Mecharoo, and start drawing out cards to refill your hand if you run low with Crystology and Salhet's Pride. Sandwasp Queen helps you gain a bit more pressure in hand too, and can really help you keep the opponent on the back foot. If you have spare mana, playing a Sword of Justice can make your token minions deadlier. If you managed to play a Brazen Zealot on turn 1, slow decks might not have a counter to your snowballing attack stat, so keep summoning minions and buffing this dangerous dogmatist and you might just surprise your enemy with a quick victory.

Mid Game: For value in the mid game, Witch's Cauldron is an extremely fun card to play. Enemies often ignore it in favour of killing off more immediate threats, but doing so can fill your hand with some very tasty Shaman spells that can spell disaster for your enemies. Imagine highrolling The Storm Bringer, and transforming all of your tiny minions into (usually) impactful Legendaries. SN1P-SN4P is a great turn 6 play to keep sticky minions on the board, and keep pushing face damage whenever possible. Replicating Menace is another solid play, particularly if your board contains one of your Mechs like Mecharoo or its Deathrattle, the adorable Jo-E Bot.

Late Game: Hopefully, you’re closing down on victory at this point. Now is the time for the finishing blow. Silver Sword is a brutal card to play when you have a full board of minions, allowing you to swing at the enemy’s face and follow up with a bunch of buffed tokens. You have a few weapon charges to work with too, so over a couple of turns, your board can start to look really scary. Leeroy Jenkins is here too as the quintessential Hearthstone finishing move, so try and squeeze in that last little bit of damage with him, and hope you’ve done enough. Past this point, you’re running out of time so keep up the board pressure until your enemy falls.

Token Paladin Mulligan Guide

Get rid of your finishers, they’re not necessary yet.

1. Brazen Zealot, when paired with other 1 and 2 drops, can become a very frightening proposition for your opponent. Keep playing out minions and force them to deal with it.

2. Sandwasp Queen works to add more early game value to your hand. With its aggressive 3/1 stat line, as well as the two Sandwasps it generates being 2/1 minions, you should be able to trade favourably if necessary, and go face if possible.

3. Card draw is essential in a fast deck like this. Crystology is a must-keep, as 1 mana to draw two cards is unbelievably powerful. Why Blizzard halved this card’s mana cost is anyone’s guess.

Token Paladin tips, combos and synergies

As we’ve made abundantly clear, this deck plays quickly and aggressively, so don’t be conservative. Below are some tips and synergies to watch out for:

- Glowstone Technician is a great card to play if you’re struggling to stick minions on the board. You’ll likely have a decent number of cheap targets for the buff it offers in hand, and can then maximise the buff’s value.

- Cult Master can be used to draw cards in a dire situation, playing it before trading off any tokens you can afford to lose. With each that dies, you draw a card, and with a lot of small minions on the board you’re likely to draw quite a significant number of cards with this method.

- Salhet’s Pride may not have a great stat line, but the Deathrattle of drawing two cards from your deck is very powerful, as it can target your cheaper minions, allowing you to play them out sooner.

- Remember to attack with your Silver Sword only after you’ve played your minions. Once you’ve taken a swing, then go about dealing damage using these minions to ensure the buffs are correctly used.

- Sword of Justice’s buff works both when you play a minion from hand and when you summon it from other means, such as Microtech Controller’s Microbots or Hench-Clan Hogsteed's Deathrattle.

- Zilliax can be used offensively or defensively. It can heal you up in a tough situation, but also Magnetise onto another Mech and hit face if you can.

- Your deck is overflowing with card draw and small minions, so don’t worry about playing SN1P-SN4P on turn three and not benefitting from its Echo ability. We recommend spending as much mana as you can with every turn taken.

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About the Author
James Law avatar

James Law

Former Guides Writer

James was part of Rock Paper Shotgun's guides team from 2020-2021, bringing his expert knowledge about FPS games, Hearthstone, Path Of Exile and more from his time at Metabomb. He's also a dab hand at Hitman 3, and making his own jam - things which may or may not be related to one another.