Could incredibly mundane-sounding games be RPS's secret vice? Does being boring count as a vice? I'm not sure.
We posted about Cities In Motion's launch trailer back in August, but it's a transport tycoon game scheduled for release as early as Q1 2011. As of today, Paradox has announced that anyone interested in getting in on the beta can do so right here, so long as they do so before midday on October 11th. How can you resist? Just think of all those buses and subway systems running in an inefficient manner. Brr.