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New Vampyr Details From Life Is Strange Developer

Out of the dark

Although announced prior to the start of episodic adventure Life Is Strange earlier this year, Vampyr [official site] was thereafter resigned to the shadows cast by its Spanish flu-ridden early 20th century London cityscape setting. Developers DONTNOD Entertainment have only now revealed more about their upcoming vampire-infused action RPG.

In a post featured on the PlayStation Blog, Vampyr director Philippe Moreau spilled the beans on a number of things, including: the game's protagonist - Johnathan Reid, a surgeon working in London at the time of the Spanish flu epidemic; how it works - you'll explore and investigate the sickly streets of London, collect clues, converse with civilians, craft makeshift weapons - such as saws - and make use of "vampiric powers"; choice - like Life Is Strange and Remember Me before it, the game will lean heavily on the concept of choice and the ramifications your decisions might have. On the latter, Moreau said this:

Killing innocent people is unfortunately the price of immortality. Besides, in the eyes of a vampire, how do you define innocent? You’ll have to kill people, that’s for sure...but how do you decide who? The information you gather, the things that you see, and the relationships your nurture will all define your decisions. But you will have to feed. You cannot escape that you are a vampire. One of the most interesting things is that everyone you meet in Vampyr could be a target, if you want. But each kill will have consequences on the fragile streets of London. You’ll both see those consequences, and feel them. They’ll have an effect on the story, often immediately, and in the long-run.

Unfortunately, DONTNOD are keeping footage for Vampyr close to their wooden stake-deflecting chests. Here's the concept teaser from earlier this year:

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Joe Donnelly


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