Funcom today announced that their craft-o-build-a-murder-e-survival sandbox Conan Exiles [official site] will support mods with official tools. They should be available right when it hits Steam Early Access on January 31st, letting folks get right down to fiddling with it. Conan Exiles is looking more polished than a lot of survive 'em ups, on paper/in slick trailers anyway, and mod support is a fine addition. I'll gab more about mods in a mo but, first, let's remind ourselves of its town-building and summonable godpals:
Having NPC slaves as a resource is a weird one, innit? Oh sure, Conanaria is a grim and gritty world -- and created in 1930s America -- but even just as part of the game, it seems a piece of tone-setting that might foster dickish mindsets. Survive 'em ups are hardly short of dickishness in the first place. Nice building though, innit? Some nice villages there.
Right, mods! Funcom say:
"Mod developers will be able to download a custom Unreal Engine editor, letting them create a whole host of modifications to the game. Everything from changing aspects of gameplay to adding new monsters and items to the game can be done with the modding tools. A mod management tool which connects to the Steam Workshop allows players to easily load in the mods they want to play with."
Funcom's dev blog post also goes into Conan Exiles' server options, which span from official servers set up for different playstyles to player-hosted dedicated servers where admins can fiddle with a lot of the game's workings. And dedicated servers can host mods, of course. Conan Exiles will support singleplayer too, mind.