Motorsport Manager On The Grid November 10th
Be a carlord
Sega are expanding their portfolio of sports management games again this year, slipping the non-footballing cars of Motorsport Manager [official site] in alongside their iced hockey sim, carless football sim, and copy of The Beano they covertly read during conference calls. Our Adam has enjoyed what his time managing an (off-brand) Formula 1 racing team in previews, and soon we'll be allowed a crack. November 10th is when Motorsport Manager will launch, Sega announced today.
Motorsport Manager has players build a racing team with drivers and coaches and whatnot, develop and tune cars, plan race strategies, and try to deal with surprises. Y'know, you manage a motorsport team.
Here's a chunk of what Adam thought after being a carlord:
"The thing that makes me aware that MM is going to eat up lots of my free time is the evolving nature of the world. It’s not as in-depth or broad as FM, but teams and individual drivers create their own dynamic stories, and the changes in track sequence for each season, as well as alterations to rules, create a good sense of existing within an evolving sport rather than a static set of challenges. My lack of knowledge about the sport means it probably won’t overtake Out of the Park or FM, but the fact that I don’t need to understand exactly why the precise angle of a wing (CARS HAVE WINGS!?) lets me enjoy the roleplay aspect of managing the team."
Sega have also announced the minimum system requirements. You'll need 6GB of RAM, a 3.20GHz Intel Core i5-3470 or 3.5Ghz AMD FX-6300, a 2GB Nvidia GeForce GTX or 2GB AMD Radeon HD 7870 (sorry, integrated graphics), 15GB of space, decent Internet, and a 64-bit version of Windows 7.
Motorsport Manager will hit Windows and Mac on November 10th then come to Linux "shortly afterwards". I'm a little surprised they're releasing it so soon after Football Manager 2017 - out November 4th - but perhaps I'm overestimating how much the two games' playerbases would overlap.