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COGWATCH – 4. The Long Dark

Hungry Like The Wolf

Hey! It's a new episode of Quinns' weekly video series in which he examines one mechanic in one game. This week: how first-person survival game The Long Dark [official site] uses item degradation as more than a nuisance, creating tension and reward among its chilly snowdrifts and ferocious wolves.

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Like it? Part one was on rhythm in roguelike Crypt of the Necrodancer, part two was about co-op in cart-based platformer Chariot, part three was on risk and reward in procedural stealth game Invisible, Inc.

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In this article

The Long Dark

PS4, Xbox One, PC, Mac

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About the Author
Quintin Smith avatar

Quintin Smith

Former Staff Writer

Quinns was one of the first writers to join Rock Paper Shotgun after its founding in 2007, and he stayed with the site until 2011 (though he carried on writing freelance articles well beyond that). These days, you can find him talking about tabletop board games over on Shut Up And Sit Down, or doing proper grown-up journalism with the folks at People Make Games.

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