Posts Tagged ‘messhof’

Spin It To Win It: Messhof Release Flywrench

The best I came with my last attempt to describe Nidhogg dev Messhof’s new (old) game Flywrench [official site] was “it’s like Kuru Kuru Kururin or Roundabout but not spinning and more a platformer but without platforms or Swift*Stitch with flopping and colours.” Honestly, I think I’d struggle to reach even that low level of usefulness today. That’s fine, though – you don’t need me any more.

Following a 2007 free prototype and a 2009 Kickstarter, the full version of Flywrench is finally out on Steam so you can see for yourself.

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Messhof’s Flywrench Actually Really Coming Out Soon

Way back in 2009, long before the crowdfunding boom, Nidhogg creator Mark Essen (even before he was “Nidhogg creator Mark Essen” – and that game hardly had a hasty release) turned to Kickstarter to expand and finish up Flywrench [official site]. It’s a tricky game of maneuvering along obstacle courses, which is me very crudely reducing it because there’s no easy comparison e.g. “it’s like Kuru Kuru Kururin or Roundabout but not spinning and more a platformer but without platforms or Swift*Stitch with flopping and colours.” See? But Flywrench stalled. For years. But!

Flywrench is – unexpectedly – actually coming out soon. “In a month” say Messhof. For real.

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En Garde! En Ligne! Nidhogg Improves Online Multiplayer

Nidhogg [official site] is one of the very finest local multiplayer games. The two-player swordfighting duel always drawn some of the biggest crowds at events I’ve helped run, delighting folks with desperate gambits and deathworm devourings even after it escaped the event scene and got a proper home release in 2014. That version also brought online multiplayer and… well, Nidhogg was not one of the very finest online multiplayer games.

It’s in better shape now, though, as developers Messhof have worked with another programmer to improve its latency and desync issues. The fruit of their labour, a new patch, is now out.

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The RPS Verdict: Nidhogg

Do you Nidhogg? For years, only a few people could answer yes, but now the one-on-one swordfighting game has found its way into public hands. Adam and Graham have been waving their swords at one another, fighting for the right to be eaten alive by the pink worm of success.
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Wot I Think: Nidhogg

Hey... Let's call it a draw?

Nidhogg is to swordfighting what Sensible Soccer is to foot-to-ball. It’s the International Track & Field of sticking people with pointy objects. It’s a two-player multiplayer distillation of a swashbuckling action movie, with every extraneous element burned away until all that’s left is a couple of buttons, a few moves and twice the concentration of drama and excitement.

This is Wot I Think.
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Begun, The Nidhoggening Has

You might be able to stab me from every conceivable angle, but I could totally dunk on you if I wanted to

Take up your blade, ye merest of mortals. Though in truth, it’s more of a formality than anything, for I shall pierce your heart before it’s even able to flutter in fea- oh, you got me. Aha! But I’m back, and this time I shall deliver a blinding riposte tha- right, my organs. A clever place to strike indeed. But not clever enough, for I shall now throw my sword in the wrong direction and cartwheel intimidatingly away from you. Mind games, you see. Nidhogg is a chess match, friend, and I’m so many moves ahead that you-

Win. You win. Maybe I could stand to become a little better at Nidhogg.

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The Best News Of 2014: Nidhogg Releases January 13th

All messhof games are stylistically cohesive.

Have you been asleep over the Christmas break, like we have? Then you might have missed 2014’s most exciting news: Nidhogg is finally being released on January 13th on Steam.

The 2D swordfighting game has been around for over three years – it won the IGF Nuovo award in 2011 – but you’d be forgiven for not being one of the few lucky enough to have been able to play it so far. Now creator messhof has expanded on it and is ready to let everybody have a go.

Come watch the announcement trailer while I prattle a little about why it’s great.
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Off The Fence: Nidhogg Finally Releasing (!!!)

My blade shall pierce every organ in that putrid sack you call a body. All three of them.

We gave Nidhogg a trophy once. We said, “Nidhogg old friend, you’re an absolute joy to play and it sure is great that you’ll be coming out eventually and not just surfacing at events in musty, magical arcade machines and letting your delightful flavor briefly linger on our lips before receding back into a fog of uncertainty.” But then you never showed up. YOU NEVER CAME TO OUR PIANO RECITALS. NOT EVEN ONCE. Tears have been spilled. Tears that run hotter than blood. I’m not sure if we can ever forgi–

Oh, Nidhogg’s coming out later this year? Sweet!

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Pipe Mania: Pipedreamz

Merry Christmas. Messhof has a new game out, and it’s called Pipedreamz. I’m going to go ahead and say that he named the game after the drug-pipe he uses to smoke his drugs! I am saying that Messhof’s games are weird. Messhof, if you want to sue me for libel then this is my email address.

Pipedreamz embodies the Californian dream of working in a burger shop, riding the waves, scarfing down tasty snacks and (more generally) trying to get as high a score as possible before you’re fired. Like most of Messhof’s games, the music’s amazing and it’s better played than described. It’s also not Nidhogg. MESSHOF! Snap whatever legal shackles are preventing you from releasing Nidhogg and release it. The people need it in their lives. Thanks to the IndieGames blog for the tipoff. Merry Christmas, IndieGames blog.

Impressions: Nidhogg

Nidhogg! A game of swords and worms. Nidhogg! A combative, shared-keyboard game for two knights. Nidhogg! A game of death, death and forever more death. Nidhogg! A game Rock, Paper, Shotgun liked so much that we awarded it our first-ever real-life trophy.
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