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Bloodhunt Blood Resonance types: Which Blood Resonance should you choose when feeding on mortals?

Here are the different Blood Resonance types in Bloodhunt and what they do

Want to learn what the different Blood Resonance types in Bloodhunt do? It's possibly the most complex and novel system in Sharkmob's new vampiric Battle Royale, which just launched in Version 1.0 after a successful early access period late last year. But it's important to understand, because the choice of mortals upon whom you feed will determine how your character grows in strength throughout a match.

Below we'll walk you through the five different types of Blood Resonance in Bloodhunt, the effects that each one bestows upon you, and which are the best types of blood for each vampire type. We'll also explain how to increase the number of Blood Resonance points you can obtain over the course of a match.

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Bloodhunt Blood Resonance types

Certain mortals in Bloodhunt have Resonant blood. You can see which mortals have Resonant blood by tapping your Heightened Senses button to scan your surroundings. There are five different types of Blood Resonance, and each one is signified by a different colour: Teal, Purple, Pink, Orange, or Red.

If you feed on a mortal with Resonant blood, you'll gain a point in that Blood Resonance type (with the exception of red or Potent resonance, as we'll explain below). Each type gives you a different type of benefit which lasts until the end of the match. Below you can see what each type actually does.

Here are the four different Blood Resonance types in Bloodhunt:

  • Teal (Phlegmatic): reduces the cooldown of your Archetype Skill (-10%, -25%, -50%).
  • Purple (Melancholic): reduces the cooldown of your Clan Skill (-10%, -25%, -50%).
  • Pink (Sanguine): increases your Health Regeneration per second (0.5, 1.5, 3.0).
  • Orange (Choleric): increases your Melee Damage (+10%, +25%, +50%).
  • Red (Potent): grants an extra life (only stacks up to 1).

Each of the four classic Blood Resonance types (Phlegmatic, Melancholic, Sanguine, and Choleric) can be upgraded a maximum of 3 times to upgrade the effect, and it's often a very good idea to focus on one or two particular types of blood at the beginning of a match. It's an excellent idea to nab a Potent resonance given the opportunity, but bear in mind that you can only carry one extra life at a time, so there's no point taking risks to go after another red resonance if you already have one in hand.

Note: each successive upgrade effect replaces the previous one, rather than adding to it. So tier 2 Choleric will give you a total of +25% melee damage, NOT +35% (10+25) melee damage.

A section of the Bloodhunt UI in the bottom-left which shows health and Blood Resonance points and slots.
You can see your Blood Resonance points and slots remaining under your health bar. In this example, I have 3 points in Teal and 3 in Purple, and I've one point left over which I can assign to Pink or Orange.

How to get more Resonance slots

In the bottom-left corner of your screen, just under your health bar, you can see your different Blood Resonance points and slots available. To begin with, you can only gain a maximum of 3 Resonance points across any of the four classic blood types. So you can put all three points into one type, or split them up across multiple types.

However, you can upgrade the total number of slots available to you by Diablerising opponents. Diablerie is when you interact with a knocked enemy in order to finish them off. Doing so heals you and also gives you an extra two Resonance slots. You can only get this through Diablerie - just shooting or meleeing them to death won't do the trick.

By Diablerising multiple opponents you can upgrade your Resonance slots to a maximum of 7 - much better than the 3 you began the game with. However, bear in mind that you still can't put more than 3 slots in any particular Resonance type. Once again, I'd recommend you focus on upgrading two Blood Resonance types to full rather than splitting them up across all the different colours.

With the launch of the game's full version, there's now a second way to increase your Resonance slots: by feeding off of Entity enemies, NPCs who are keen to mow down any vampire in Prague who comes within their sights. Like other players, Entity enemies first need to be subdued before you can feed on them; but unlike other players, they can't recover and fight back once you've got them on the ground. In the worst-case scenario, a downed Entity will die before you can feed off of them, making them a less risky way of getting additional Resonance slots than going directly after other players.

Feeding upon a mortal with Blood Resonance in Bloodhunt.

What is the best Blood Resonance type?

There's no particular best Blood Resonance type to go for (aside from the incredibly useful one-off Potent Resonance), because it depends on your choice of Bloodhunt character. If you're a Vandal, for example, you'll have an edge in melee combat thanks to your damage reduction passive, so it makes sense to prioritise the Orange (Choleric) Resonance type. If you want to play a slightly more careful match, then Pink (Sanguine) is a great bet.

Here are the two Blood Resonance types I'd recommend for each archetype:

  • Brute: Purple, then Orange
  • Vandal: Orange, then Purple
  • Prowler: Pink, then Purple
  • Saboteur: Pink, then Purple
  • Siren: Orange, then Teal
  • Muse: Pink, then Teal

But I'd always recommend maxing out the first Resonance type before moving onto the next one, if possible. The tier 3 upgrade for each Resonance type is very strong so you'll want to activate it as soon as possible in the match.

That's all you need to know about the tricky concept of Blood Resonance types in Vampire: The Masquerade - Bloodhunt! You're now a certified bloodsucker. Congratulations. But if you've been having some trouble staying alive in a city filled with enemy vampires, be sure to check out our list of Bloodhunt tips and tricks to gain an edge in combat and survival.

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