Funcom were late to the post-World of Warcraft MMORPG rush with Age of Conan, and now they're coming late to the multiplayer sandbox survival fad with Conan Exiles [official site]. What can it offer that Rust, Ark: Survival Evolved, and others don't? Well, Conan Exiles is quite shiny and pretty, it has nice-looking simulated sand which deforms with each footstep, gore flows freely and bodies are lopped in half, its building and building-destruction look swish, and it's got some totally \m/etal scenes with giant snakes and crucifixions. Here, have a peek in this first gameplay trailer:
Yep, that looks like a multiplayer sandbox survival game all right. Fight monsters, kill other players, build structures, destroy structures, and try not to die of thirst and whatnot. But even in a pre-alpha stage of development, it does already look way slicker than most sandbomultimurders.
It'll support public and private servers, by the way, and have a single-player mode too.
I do harbour a little hope that, in the same way Funcom used ideas and bits from The Secret World to make single-player spin-off The Park, they will use that sand technology in a game simply about struggling to walk over dunes. The Spintires of walking simulators. Now that I've said that aloud, they'll surely get right on it, right?
Conan Exiles is due to enter Steam Early Access on September 13th. Seriously though, how metal is this?