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Dawn of War 3 surrendering in first patch on Monday

Prepare to surrender

Proper patches and updates for Warhammer 40000: Dawn of War 3 [official site] will start hitting the battlefield next week, developers Relic Entertainment have announced. They've released a few wee emergency hotfixes since the waaagh-roaring RTS launch last week but come Monday they'll start with additions like a Surrender option, followed by server improvements and balance changes.

Relic explained their fix-o-update plans in a blog post overnight. They'll get started on Monday with the first proper patch, of which they say:

"This will address some of the bugs and issues you've flagged with us (so long, invisible Bonesinger!) but will also include the addition of a Surrender option in Multiplayer. We give special props to those players who chase a comeback to the bitter end, but we certainly want to give you the option to concede. If you surrender, you'll receive Skulls and experience as if you lost the match."

The day after that, they'll give the servers a good kicking:

"On Tuesday, we're taking aim at some of the input lag being reported. Thanks for your patience on this, and for sending in your feedback. We have servers in multiple regions around the world, but we've found that some players aren't connecting to the servers closest to them. On Tuesday, we'll start to refine which servers specific regions connect to based on latency data from the first week of play. We're going to keep an eye on this and tune it over time."

Further ahead, and a bit vaguer, Relic are planning to release a rebalancing patch later this month:

"It's too early to give specifics but right now we're looking carefully at units that players are skipping over (looking at you, Tactical Marines...), abilities that seem harder to counter (ahem... Zapnoggin's teleport), and the factors that affect whether you can come back from a loss in an early match skirmish (how escalation phases are working)."

Dawn of Warriors, how are you feeling about the game now you've actually got to play? Fraser Brown thought it's pretty good but the campaign's weak.

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Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.

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