Level design has a lot in common with theme park design. They use similar tricks to guide and lure visitors, tell stories with the world, reward visitors, conceal flaws and boundaries, reveal surprises... heck, go watch Scott Rogers' GDC talk Everything I Learned About Level Design I Learned from Disneyland. But what has Fallout 4 [official site] learned from Disneyland about building an actual theme park? We'll see on August 30th, as Bethesda have announced that's when the Nuka World expansion will launch with a new fizzypop Disneyland copycat. Have a look in this new trailer:
Some parts of that are very clearly Disney, aren't they? Certain rides and attractions there are mighty Mousey. Not that I object - it'd be nice to ride Space Mountain over and over without queuing.
The DLC will add Nuka World as a new place to visit, a raider city with rides to ride and trouble to cause. "Lead lethal gangs of Raiders and use them to conquer settlements, bending the Commonwealth to your will," say Bethesda in their marketing blurb. Also new weapons and enemies and quests and all that.
Nuka World will cost £14.99/14,99€/$19.99 on its lonesome or comes as part of the £39.99/49,99€/$49.99 DLC Season Pass. Most of the other DLC is a bit boring, with Far Harbor probably the best of it. Nuka World is due to be the final Fallout 4 DLC.
You know, I think you might really enjoy these six thousand words about the awkward architecture and decoration of the transitions between zones at Disneyland.