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Heart Attack Man: First-Person Pac-Man Is Horrifying

I'm sure FPS-Man isn't the first game to attempt Namco's venerable pellet-munching classic in first-person, but I'm still willing to wager that it's still the first of its kind. In a ghost-dodging twist, this is Pac-Man re-imagined as some kind of bowel-clenchingly atmospheric horror game. And you know what? It kinda works. Honestly, there's not a whole lot to it (yet), but what's here is oppressively claustrophobic in all the best ways. An endless hallway of ghastly howls and neon whispers. I do, however, have some borderline sacrilegious news for you: no wakkas.

On its most basic level, FPS-Man is still Pac-Man. Navigate a maze, flee from ghosts, consume EVERYTHING in some kind of hedonistic blood festival/metaphor for rampant drug usage/videogame. Honestly, first-person for first-person's sake wouldn't really change much of that simple formula - aside from horrifically limiting your field of view and making it easier for ghosts to corner you.

But FPS-Man is about striking fear into even the steeliest of hearts with barely mobile googly eyed ghosts, and on that front, it manages to at least shock - if not turn undergarments into urine-stained ruins. Basically, the bizarre juxtaposition of visuals and impressively spooky sounds make it well worth the cost of entry (erm, nothing).

Its creator's been actively updating since day-one, too, so this appears to be only the beginning. Which is good, because ghost AI - among other things - is still basically non-existent. Honestly, though, I'm not expecting some genre-transcending opus here. FPS-Man's an unexpected yet extremely fitting take on two of gaming's oldest ideas. And let's be real: the basic concept behind Pac-Man? Kind of terrifying on its own. Before, we were just playing as the insatiable sentient hockey puck. Now, though, we actually know how he feels.

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About the Author

Nathan Grayson

Former News Writer

Nathan wrote news for RPS between 2012-2014, and continues to be the only American that's been a full-time member of staff. He's also written for a wide variety of places, including IGN, PC Gamer, VG247 and Kotaku, and now runs his own independent journalism site Aftermath.