On paper, Assassin's Creed multiplayer always sounded like something that absolutely, categorically would not work. I mean, we're talking about a series known for its sprawling tales of historical conspiracy and climactically timed eagle noises. How could that possibly translate into a teeming arena of hooded hoodlums? As it turns out, the answer to that question is "quite well." In previous entries, Ubisoft crafted a pretty special blend of sneaky deception and stabby swordception. Assassin's Creed III, meanwhile, doesn't seem interested in breaking the mold too terribly much, but the new setting certainly opens up intriguing possibilities. Dive into the conveniently placed haystack beyond the break to see for yoursel-- no wait! Evil Washington moved it. That crazy scamp. Maybe you should just use the stairs.
Of note: there are two trailers because Ubisoft's gone and region-locked them for some reason. Recently, it released two versions of this single-player trailer - only the UK version of which showed Connor burying the hatchet with British soldiers long enough to bury his hatchet in a few Americans. Maybe that has something to do with it? I honestly have no idea.
Regardless, both of the modes highlighted here seem a bit less high-pressure than AC's typical multiplayer stalwarts, but that might not be such a bad thing. Wolfpack, especially, has my eye with its Horde-Mode-in-assassin's-clothing appeal. I was, however, a bit disappointed to see only town-based maps and modes. I'd be interested in something specifically tailored to the wilderness - especially given all the potential possibilities wildlife, treetops, and larger locales open up.
Ubisoft does love its DLC, though, so who really knows what's in store? Admittedly, it's tough to justify slowly ringing up a sizable tab on map packs when so many games on our side of the platform pond hand them out for free, but I'm a strong believer in judging things on a case-by-case basis. At any rate, multiple players! In one videogame. What a strange and novel concept. Let's discuss it.